Ruar, on 21 August 2017 - 06:48 AM, said:
So what you are really saying is weapon changes have caused the kill speed to be faster, not the number of mechs on the field.
And you also just said that deathballing will be more common since the team will feel the need to stick together instead of having a few people spreading out on the flanks.
Yes and no.
At the time,we didn't have ghost heat,and at the time we didn't have VOIP. Lights had the lag shield too.
The time to kill dropped like a stone during then too when the Gaussapult was a thing because at the time and was easily capable of oneshotting lots of mechs(namely most lights,and the early Centurion).
Around then we got double armor,and shortly after we got 12v12 if I remember right. Then the TTK really dropped,then stabilized for a bit as heavier mechs with more armor started showing up. I also recall that there was a time DHS didn't work at all,and most folks just boated SHS.
Ghost heat became a thing after the ERPPC stalkers started showing up. That was mostly a troll build as it wasnt very good then because of the wonky hitreg on PPCs in general at the time.
Then the Clans dropped,and then TTK really dropped again for a bit,then Clans got nerfed(raged) and IS got buffed,over buffed,nerfed,clans got a couple little buffs here and there,and a bunch more nerfs. Then the IS was buffed and nerfed again etc.