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Where Was The Big Talk About Wanting Solaris?


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#121 Kin3ticX

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Posted 21 August 2017 - 07:36 PM

View PostImperius, on 20 August 2017 - 11:40 AM, said:

I thought the mode was only going to be added if it got traction on the forums... I never saw it get traction.


I am skeptical about Solaris as well but it should prove more popular and positive than CW and also easier to make and succeed at. It wont give them all the grief that developing CW gave them.

I am one of the players in the PGI is doing okay so long as you ignore how bad CW is camp. Solaris is just something they have a better chance of succeeding at but I am skeptical it will be any better at bringing the masses then CW was supposed to be.

I don't know if its even a forum traction decision, its more of a fan service and change of direction. Lets face it, Solaris money is better served working on Solaris than it is being dumped into fixing/completing CW or getting a couple more quickplay maps sooner.

#122 Johnny Z

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Posted 21 August 2017 - 07:38 PM

View Postocular tb, on 21 August 2017 - 07:14 PM, said:



I tend to agree. I guess it would depend on how many people play it. If enough people are playing I think the mech variety would be okay. You'll probably see a similar cross-section of mechs and builds that you see in QP now. But if the population for 1v1 Solaris is just the same few dozen people over and over, then yeah, that's going to be stale with mostly tricked out mechs optimized for killing in a 1v1 setting. Not opposed to it being added though, just largely indifferent about it.


I think a purely 1 v 1 queue is a mistake like a few have said before in a round about way. Also Solaris really needs FFA which will almost surely be the favourite mode. 2 v 2 v 2 and 2 v 2 and 1 v 1 could also be a part of the equation.

No match maker, Solaris contestants all queue up and let the cards fall where they may!!!
Fairest way to do it without a doubt to.

Edited by Johnny Z, 21 August 2017 - 07:40 PM.


#123 ocular tb

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Posted 21 August 2017 - 07:41 PM

View PostJohnny Z, on 21 August 2017 - 07:38 PM, said:

I think a purely 1 v 1 queue is a mistake like a few have said before in a round about way. Also Solaris really needs FFA which will almost surely be the favourite mode. 2 v 2 v 2 and 2 v 2 and 1 v 1 could also be a part of the equation.

No match maker, Solaris contestants all queue up and let the cards fall where they may!!!


If it were to have FFA, what size are we talking about? 8-16 players?

#124 Johnny Z

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Posted 21 August 2017 - 10:33 PM

View Postocular tb, on 21 August 2017 - 07:41 PM, said:



If it were to have FFA, what size are we talking about? 8-16 players?


Good question. Just putting my 2 cents in and keeping the topic active mostly here. I hope it would be 6 to 8 mechs in an FFA. 12? I don't know.

Edited by Johnny Z, 21 August 2017 - 10:44 PM.


#125 LordNothing

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Posted 21 August 2017 - 10:37 PM

View PostStefka Kerensky, on 20 August 2017 - 11:43 AM, said:

In fact "Solaris" was really weird even in BT novels Posted Image


i wonder if the matches will be fixed like they are in lore.

#126 qS Sachiel

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Posted 22 August 2017 - 12:20 AM

I'm puzzled at why it's only 1v1, 2v2.
no 4v, 6v, 8v deathmatch.

Historical reproductions ala roman arena (where it was fixed as a stomp to show the empire as the all-glorious powerful entity)

Also, i'm gonna laugh super hard if they just re-use currently available maps/QP maps in general.

I'll rephrase: Solaris will be a giant joke unless it releases with 6+ dedicated maps of its own.

#127 Methanoid

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Posted 22 August 2017 - 12:29 AM

View PostJames Argent, on 21 August 2017 - 06:49 AM, said:

Private lobbies are now available to anyone, and people can 'play with their friends' as much as they want. What needs to NEVER happen is 'farm your friend for rewards.'

or alt accounts.

#128 Jingseng

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Posted 22 August 2017 - 12:56 AM

Solaris is a concept. It's a fictional place with lots of backstory. People are excited for this concept.

Solaris as actually implemented in game is largely unknown, and frankly even what people might guess at based on lore should be considered "all bets are off". You don't know what it will be or do.

BUT - knowing the forumers, and understanding the nature of hype and nostalgia and imagination, I am certain the overwhelming majority will be disappointed and hate whatever comes of it. There's nothing PGI can do in the real world that can meet the expected perfection of unfettered imagination.

Multiplied by hundreds (or at least, dozens) of vocal forum posters. Because everyone is imagining something different.

Seriously, reply with what you believe will be implemented. What you want Solaris 7 to be.

Amusement awaits.

#129 Khobai

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Posted 22 August 2017 - 01:10 AM

Quote

I'll rephrase: Solaris will be a giant joke unless it releases with 6+ dedicated maps of its own.


its going to have 5 maps on launch

but it will still be a joke because its just going to be high damage alpha builds that burn coolant and ignore proper heat management to kill the enemy mech as fast as possible. its going to be all mechs that do 80-90 damage and can kill other mechs in 3-4 alphas using coolant to not overheat.

there is no reason to use anything else in 1v1... because you dont have to be responsible with heat in 1v1.

is that really what we want? thats !@#$ing stupid.

Edited by Khobai, 22 August 2017 - 01:12 AM.


#130 SteelMantis

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Posted 22 August 2017 - 01:12 AM

I`m looking forward to trying it out. I`m fairly competitive by nature but don`t have time to commit to a unit right now so 1v1 could very easily become my main game mode. How much I like it depends on a number of factors of course, the biggest one for me personally is if it can be played on the Singapore server or has to always be on the US server.

In any case it should be more interesting than the latest FW changes.

#131 5th Fedcom Rat

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Posted 22 August 2017 - 01:39 AM

View PostKhobai, on 22 August 2017 - 01:10 AM, said:

its going to be all mechs that do 80-90 damage and can kill other mechs in 3-4 alphas using coolant to not overheat.


Ban the stupid consumables then. Arty strikes in Solaris make no sense, coolant would be broken in this mode and UAVs ruin the stealth ("where is he???") aspect which is half the fun.

As for many people saying "it's a big mystery, we don't know what it will be like at all", well I propose it won't be much different than your usual MWO match.

We've effectively been playing Solaris in enclosed arenas since the very beginning of this game. There hasn't been any mode BUT Solaris in MWO.

All this does is finally give us a 1 v 1 option so skill rather than the matchmaker will be the main determining factor to winning.

Edited by 5th Fedcom Rat, 22 August 2017 - 01:46 AM.


#132 qS Sachiel

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Posted 22 August 2017 - 02:45 AM

View PostJingseng, on 22 August 2017 - 12:56 AM, said:

Solaris is a concept. It's a fictional place with lots of backstory. People are excited for this concept.

Solaris as actually implemented in game is largely unknown, and frankly even what people might guess at based on lore should be considered "all bets are off". You don't know what it will be or do.

BUT - knowing the forumers, and understanding the nature of hype and nostalgia and imagination, I am certain the overwhelming majority will be disappointed and hate whatever comes of it. There's nothing PGI can do in the real world that can meet the expected perfection of unfettered imagination.

Multiplied by hundreds (or at least, dozens) of vocal forum posters. Because everyone is imagining something different.

Seriously, reply with what you believe will be implemented. What you want Solaris 7 to be.

Amusement awaits.



restricted weight 1v1 - deathmatch (not just L/M/H/A but tonnage but 20-40/5; 45-55, 55-75, etc... payout multipliers for tonnage under maximum/average, 'bet CB function where you can add an optional bonus held in escrow until/if you win, oh and DEATHMATCH eg 8v, 6v, 4v.

lopsided 'historic' battles with major payouts for victories on underdog.

these are just ideas. there's a whole lot of possibilities. Really im jsut looking for tighter maps.

Edited by qS Sachiel, 22 August 2017 - 02:52 AM.


#133 Gaden Phoenix

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Posted 22 August 2017 - 02:48 AM

I am and I believe the majority of the population is really not interested in 1v1. Currently you can do private 1v1s already. And if alot of people are that interested you can do major events via 3rd party. But seriously it has not caught on.

So if they pursuit 1v1, is really really for the small minority. Which honestly would probably be for the whales.

But as a minor whale, I would prefer 4v4 or 8v8 to Solaris 1v1.

Good luck on the players playing Solaris, they will be seeing the same minority and taking pilots from our already small quick play bucket.

Edited by Gaden Phoenix, 22 August 2017 - 02:56 AM.


#134 MustrumRidcully

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Posted 22 August 2017 - 02:52 AM

I am not really interested in Solaris. Can't imaigne 1v1 or even 2v2 being much fun or entertaining.
Death Match could be fun, but that is apparently not so easily done.

At least 1v1 or 2v2 might allow shorter wait-times (not neccessarily good match-making, though, that depends on who's queued up).

I would really rather see Faction Play expanded with a deeper metagame and the resources on building those Solaris maps spend on Faction and Quick Play maps.


Side Topic Game Engine Change: I think that for most games that is a pipe dream. You spend a ton of programming resources to redo what you already have, and then can start adding new stuff. If you have that ton of programming resources, you can likely
just add the feature to the existing game engine and at least everyone works with stuff they are already familiar with.

I guess there could be a tiny hope they do it because they are making Mechwarrior 5 with a different engine, so at least they woudl have the mech warfare basics done, but there is so much more to the game than that.

Edited by MustrumRidcully, 22 August 2017 - 02:53 AM.


#135 Clownwarlord

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Posted 22 August 2017 - 03:13 AM

Solaris was a big topic maybe a year or two ago, but then got squashed when Russ came out and said, "It would add another bucket so no." Then after that forums and such never really came back to the topic other than to say, "Solaris would be cool," and other positive mentions. As o mechanics and such well there have been also some units or players who have setup small tournaments Solaris style.

#136 TWIAFU

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Posted 22 August 2017 - 03:22 AM

View PostKhobai, on 22 August 2017 - 01:10 AM, said:


its going to have 5 maps on launch

but it will still be a joke because its just going to be high damage alpha builds that burn coolant and ignore proper heat management to kill the enemy mech as fast as possible. its going to be all mechs that do 80-90 damage and can kill other mechs in 3-4 alphas using coolant to not overheat.

there is no reason to use anything else in 1v1... because you dont have to be responsible with heat in 1v1.

is that really what we want? thats !@#$ing stupid.



Yep.

Going to be Clan Solaris and only high alpha meta build can play or 'compete'.

Failed before launched.

#137 TWIAFU

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Posted 22 August 2017 - 03:27 AM

View PostClownwarlord, on 22 August 2017 - 03:13 AM, said:

Solaris was a big topic maybe a year or two ago, but then got squashed when Russ came out and said, "It would add another bucket so no." Then after that forums and such never really came back to the topic other than to say, "Solaris would be cool," and other positive mentions. As o mechanics and such well there have been also some units or players who have setup small tournaments Solaris style.


I have participated in these as well as other player driven events. From MRBC to various Lore inspired and driven "Operations".

Zero to almost no help from PGI (TBF they HAVE helped out by eliminating faction swap penalities) these have been some of the most enjoyable events. There were no rewards other then good fun, good fights, and participating.

#138 qS Sachiel

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Posted 22 August 2017 - 03:57 AM

View PostTWIAFU, on 22 August 2017 - 03:22 AM, said:



Yep.

Going to be Clan Solaris and only high alpha meta build can play or 'compete'.

Failed before launched.


add more customisation?

set IS only / mix on one/both sides
set weight restriction
set weapon type restriction
set damage output restriction

or you could weight payout vs some of these values.

#139 m

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Posted 22 August 2017 - 04:02 AM

View PostImperius, on 20 August 2017 - 11:53 AM, said:

Ok so it’s more buckets... and could you say you want it over...

Our own customizable hanger.
Our own drop ship.
Our own unit base and planet.
Our own mission objectives via our contracted faction.
Our own pilot customizations.

Solaris will not add depth it will just divide the player base more.

This game is in terrible need of a new engine. Yet instead we’re just going to keep adding buckets?



You should really add to your list 'Bounty Hunting' (I wrote up a theoretical design a while ago). Would really love that mini-game to be implemented.

Posted Image


As for any kind of talk about Solaris, I know I mentioned something a month or so back in the same Bounty Hunter thread I mentioned here up above. But there is no way that I am the only one talking about Solaris similar to the way that I had in my thread and in the game. Just can't be.

Edited by m, 22 August 2017 - 05:54 AM.


#140 Johnny Z

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Posted 22 August 2017 - 04:46 AM

View Post5th Fedcom Rat, on 22 August 2017 - 01:39 AM, said:



Ban the stupid consumables then. Arty strikes in Solaris make no sense, coolant would be broken in this mode and UAVs ruin the stealth ("where is he???") aspect which is half the fun.

As for many people saying "it's a big mystery, we don't know what it will be like at all", well I propose it won't be much different than your usual MWO match.

We've effectively been playing Solaris in enclosed arenas since the very beginning of this game. There hasn't been any mode BUT Solaris in MWO.

All this does is finally give us a 1 v 1 option so skill rather than the matchmaker will be the main determining factor to winning.


Could not agree more. So much effort into the super high alpha problem and these magic consumables make the situation worse.





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