Quick Picture Of Faction Play For Is
#1
Posted 21 August 2017 - 10:33 AM
1) AS SPAM
2) LRM SPAM
3) HORD OF CLANs ALPHA STRIKE MECHS (with clanners)
4) BAM BAM BAM (5 sec) you dead
5) TO DROP DECK
and again
6) CLAN WINS
SO MUCH WOW PGI, REALLY GOOD WORK ..
all players must fight for clans, and clan in soon will be fight with BOOTS
#2
Posted 21 August 2017 - 11:06 AM
#3
Posted 21 August 2017 - 11:36 AM
#5
Posted 21 August 2017 - 12:32 PM
As for the original poster, past week alone I've won at least 80% of my games in FW, and that's mostly dropping solo initially. How have I accomplished this magical feat of voodoo I hear you ask?
I'm a wizard!
... Or, I learn what works and what doesn't and change my gamestyle accordingly. The vast majority of good players in this game are very helpful if you're polite and ask for advice and can point you in the right direction. Then the next bit is down to you, being honest about your own mistakes and solving them instead of blaming Clan Tech/Hax/Pre-mades.
Of course, the vast majority of complaint threads about FW are people venting about everything else without looking at what they did wrong and trying to fix it.
#6
Posted 21 August 2017 - 05:22 PM
#7
Posted 22 August 2017 - 12:32 AM
DevlinCognito, on 21 August 2017 - 12:32 PM, said:
As for the original poster, past week alone I've won at least 80% of my games in FW, and that's mostly dropping solo initially. How have I accomplished this magical feat of voodoo I hear you ask?
I'm a wizard!
... Or, I learn what works and what doesn't and change my gamestyle accordingly. The vast majority of good players in this game are very helpful if you're polite and ask for advice and can point you in the right direction. Then the next bit is down to you, being honest about your own mistakes and solving them instead of blaming Clan Tech/Hax/Pre-mades.
Of course, the vast majority of complaint threads about FW are people venting about everything else without looking at what they did wrong and trying to fix it.
Probably because most people dont enjoy playing poker with buddies that signal their hands to each other, aka rigging the match. Same for professional sprot players who dont enjoy bringing their teams to a pug game.
Most clan vs IS pug games that i have seen are massively weighted in favor of the IS team due to the tonnage advantage. You try killing a quirked out black knight or marauder with a 60 or 65 tonner, without running some laser vomit/snipe build that relies on using your teammates as meat shields.
Of course then you get some games where the IS pug team is so bad that i can kill a fresh cataphract in an EBJ even when surrounded by more than 6 IS mechs pushing.
#8
Posted 22 August 2017 - 03:58 AM
Jun Watarase, on 22 August 2017 - 12:32 AM, said:
Oh I think it's the opposite now. And I don't think it's because of better clan tech. Not entirely convinced it's due to big good units either, I see plenty of pugs on both sides.
About a month ago I was playing on IS with new tech and having fairly good games, winning often enough considering my skill and dropping solo. I forgot to check my stats though.
At the start of it there was some small event going on, was it the warchest event? I think I played most of it with Clan just like Tyk3, but I think at the end of event I switched to IS and then kept playing after that. Playing both sides was fine, but after playing a lot IS, I started to think that together with new tech, the weight difference is too much. Often when I won on IS, I had one full mech left. I wasn't winning all the time but the wins were fairly large in margin.
Then I switched back to Clan, since I'm slowly doing these reputation things for 2 mechbays from each faction(rank 6).
Two days ago the deserter period expired on Wolf, this is my end scores from that. My W/L ratio was fairly close to 1, usually little below, but the last few games got it over. Plenty of wins, plenty of defeats. But the wins were not with large margin like with IS previously, that's why I thought the drop to 250 tonnage for IS was a good thing.
The drop of tonnage which was never implemented, as PGI backed off from it. So again I swiched sides and now after two days and 32 games, my Davion career is not starting so well.
I actually took these screenshots to show what kind of difference IS/Clan tech/tonnage has for an average player like myself. I was expecting to win more, and with bigger margin, on IS.
Sure occasionally just like on Clan side, you will face high number of good players. Does it happen more often when playing IS side. Maybe, but the difference is not so big and clear to say. Right now I think there is a lot more fresh FP players with poor loadouts playing IS side.
Update:
After 70 games, I reached rank 6 getting my second mechbay from Davion, and broke the contract. W/L rate at 0.5. Unlike with Clan contrcact in deserter period, I doubt I will so eagar to continue playing the remaining 7 days, because I lose more often. Although I might a few, to hone my mechs as I still got other IS factions to go through.
And so often specially on very clear defeats, I'm too often on the top 4 players by damage on my team. It must mean the loadouts of other players are really weak when they do so little damage, this is in particular on games where the enemy team kills most of us.
http://i.imgur.com/acgZehe.jpg
Lets make a final update.
When my IS contract expired, the W/L rate was about 0.5. Plenty of good games but too many bad ones, with no hope.
Now after 55 games with again Clan contract, W/L rate is 1.2. It will probably hover around 1.0. That is such a huge difference in solo dropping experience, mostly due to your team mates, their skills and loadouts, specially the lower end of spectrum.
http://i.imgur.com/YNcZUSl.jpg
Edited by Teer Kerensky, 07 September 2017 - 01:17 PM.
#9
Posted 22 August 2017 - 05:28 AM
PUGs struggle to deal with high mobility high alpha builds. They simply can not muster a response to a well timed poke with their pathetic LRM, MRM or RAC builds. Hellbringer and Ebon Jaguar have a lot of farming potential vs. PUGs.
As a soloplayer in a PUG vs. Group environment, I prefer IS, because the increased durability gives me more time to pump out damage when pushing or when responding to a push.
#10
Posted 22 August 2017 - 05:29 AM
Of course a lot of IS teams I doubt there is someone calling a match and hence they come in the hot zone one by one or lighter mechs first... newbie mistakes get you killed.
So instead of complaining here, get a mic, call the drop and win.
#11
Posted 22 August 2017 - 07:45 AM
Jun Watarase, on 22 August 2017 - 12:32 AM, said:
Probably because most people dont enjoy playing poker with buddies that signal their hands to each other, aka rigging the match. Same for professional sprot players who dont enjoy bringing their teams to a pug game.
Most clan vs IS pug games that i have seen are massively weighted in favor of the IS team due to the tonnage advantage. You try killing a quirked out black knight or marauder with a 60 or 65 tonner, without running some laser vomit/snipe build that relies on using your teammates as meat shields.
Of course then you get some games where the IS pug team is so bad that i can kill a fresh cataphract in an EBJ even when surrounded by more than 6 IS mechs pushing.
Ladies and gentleman, I give you exhibit 1. In a thread made by an IS Loyalist about the opposite tech having an advantage, we also have a Clan Loyalist complaining about the opposite tech Base having an Op advantage. Meanwhile all the genuinely good players who play BOTH Techs carry on winning.
As for the first part of your reply, I just.. but... What? Team players are rigging the game because they team up in this team based game mode? Is that your argument here? I'm sorry but unless there is a language difficulty here or I developed a tumour overnight I just don't get what you are trying to say.
#12
Posted 22 August 2017 - 09:41 AM
#13
Posted 22 August 2017 - 09:59 AM
Teer Kerensky, on 22 August 2017 - 03:58 AM, said:
Oh I think it's the opposite now. And I don't think it's because of better clan tech. Not entirely convinced it's due to big good units either, I see plenty of pugs on both sides.
About a month ago I was playing on IS with new tech and having fairly good games, winning often enough considering my skill and dropping solo. I forgot to check my stats though.
At the start of it there was some small event going on, was it the warchest event? I think I played most of it with Clan just like Tyk3, but I think at the end of event I switched to IS and then kept playing after that. Playing both sides was fine, but after playing a lot IS, I started to think that together with new tech, the weight difference is too much. Often when I won on IS, I had one full mech left. I wasn't winning all the time but the wins were fairly large in margin.
Then I switched back to Clan, since I'm slowly doing these reputation things for 2 mechbays from each faction(rank 6).
Two days ago the deserter period expired on Wolf, this is my end scores from that. My W/L ratio was fairly close to 1, usually little below, but the last few games got it over. Plenty of wins, plenty of defeats. But the wins were not with large margin like with IS previously, that's why I thought the drop to 250 tonnage for IS was a good thing.
The drop of tonnage which was never implemented, as PGI backed off from it. So again I swiched sides and now after two days and 32 games, my Davion career is not starting so well.
I actually took these screenshots to show what kind of difference IS/Clan tech/tonnage has for an average player like myself. I was expecting to win more, and with bigger margin, on IS.
Sure occasionally just like on Clan side, you will face high number of good players. Does it happen more often when playing IS side. Maybe, but the difference is not so big and clear to say. Right now I think there is a lot more fresh FP players with poor loadouts playing IS side.
Think about it from the prospective of a new player.
Ultra Ac5 ; IS; single projectile Clan: 3 projectiles
Er medium laser IS; short duration though less damage Clan; Long Duration more damage.
Mechs: IS Battlmechs with dynamic armor and ability to change engines.
Clan (aside from the battlemechs which are smaller in number) Omnimechs: cannot change engine, no dynamic armor and structure Omnipod 8/8 quirks are confusing, not to mention a big RED "!" saying I don't want this stuff to new players who don't understand it. You also have to pay for other omnipods.(isn't a problem but really adds to the confusion, prehaps a better notification system would help, dunno.)
Clan mechs are generally more complex than Inner sphere ones.
PGI wanted it this way, wanted clans to not be a power creep so here you go this is what happens when you break the balance that has already been setup.
Edited by KursedVixen, 22 August 2017 - 10:34 AM.
#14
Posted 22 August 2017 - 02:25 PM
RapidRewind, on 22 August 2017 - 09:41 AM, said:
"Only you can prevent your dropzone from being overrun."
~Leone.
#15
Posted 22 August 2017 - 03:30 PM
Try reviewing the Tactics 101 section. I do frequently.
PGI doesn't 'allow' spawn-camping...I haven't fought against a PGI developer in Faction Warfare, ever. but oh god, I would so love to! There are certain people who are and are not on the field to enable or deny spawn-camping...and it's not PGI...
Would you like a formal batchall in the future?
Edited by Commander A9, 22 August 2017 - 03:33 PM.
#16
Posted 22 August 2017 - 03:31 PM
KursedVixen, on 22 August 2017 - 09:59 AM, said:
Think about it from the prospective of a new player.
Ultra Ac5 ; IS; single projectile Clan: 3 projectiles
Er medium laser IS; short duration though less damage Clan; Long Duration more damage.
Mechs: IS Battlmechs with dynamic armor and ability to change engines.
Clan (aside from the battlemechs which are smaller in number) Omnimechs: cannot change engine, no dynamic armor and structure Omnipod 8/8 quirks are confusing, not to mention a big RED "!" saying I don't want this stuff to new players who don't understand it. You also have to pay for other omnipods.(isn't a problem but really adds to the confusion, prehaps a better notification system would help, dunno.)
Clan mechs are generally more complex than Inner sphere ones.
PGI wanted it this way, wanted clans to not be a power creep so here you go this is what happens when you break the balance that has already been setup.
Oh boy, someone once said, Better to Remain Silent and Be Thought a Fool than to Speak and Remove All Doubt.
Clans are easier than IS, by a reasonable margin, no death on ST loss. Before you come back with LFE, still not 50% weight saving, so outright inferior.
Before you starting saying what is easy and whats not, please get above 200 average match score in at least 1 season of QP.
#17
Posted 22 August 2017 - 06:01 PM
Carl Vickers, on 22 August 2017 - 03:31 PM, said:
Clans are easier than IS, by a reasonable margin, no death on ST loss. Before you come back with LFE, still not 50% weight saving, so outright inferior.
Before you starting saying what is easy and whats not, please get above 200 average match score in at least 1 season of QP.
Im biased, because I've played quite a lot more with Clan mechs, but I agree with you, they are so much easier, to play and also to build. With all omnimechs you don't have to make desision about endo or ferro, for example. You have what you have. With IS mechs specially in beginning it was a bit difficult that if you take endo, it takes so much slots that it restrics the number of heatsinks. And you kinda need to plan ahead. Because you don't want to dump a lot of cbills on endo if the loadout you had in mind doesn't work and you need to trade in the tons for the slots.
With Clan omnimechs you can just try different things. Sure, like I said, I'm biased because Im so used to Clan mechs. For someone used to IS mechs the omnipod system and inherent restriction of not being able to change engine or upgraders, might seem confusing.
Also the concenpt of dumping 10 million c-bills just to buy a medium mech can be intimidating for someone who is more used to heavies costing 6-7 million. But once you get used to Clan tech it's perfectly natural they are more expensive. That's how it just is.
#18
Posted 22 August 2017 - 06:07 PM
As a merc for a while now I have played both sides and know them very well. Clans are actually better for new starters but to become the best pilot you can become you need to be able to do both, not just one side.
That being said, if you had 2 pilots start the game at the same time, one IS and one Clan, I would give the edge in piloting to the IS person 12 months down the track, as it is harder with harder decisions to be made on the IS side then on clans side.
Edited by Carl Vickers, 22 August 2017 - 10:24 PM.
#19
Posted 23 August 2017 - 04:32 PM
Hoshi Toranaga, on 22 August 2017 - 05:29 AM, said:
Of course a lot of IS teams I doubt there is someone calling a match and hence they come in the hot zone one by one or lighter mechs first... newbie mistakes get you killed.
So instead of complaining here, get a mic, call the drop and win.
do you really think, wjat random noobs IS can do this? NO and *** NOOO , never!!
And whatever, this is no my problem NOW , clanmate xDDDD
#20
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