ShadowHimself, on 03 September 2017 - 06:15 AM, said:
And devails your argument is invalid, you weren't even in closed beta >_>
What makes you think that, buddy? Even if, hypothetically, I was not in closed beta, 8v8 was well into open beta. Your argument against when I started playing the game as a poor attempt to discredit me is so beyond flawed it is absolutely laughable. So, please, go to the corner and think about a valid argument besides "the maths" and failures at making false arguments against the person. Argue the argument, not the speakers. Especially when you are off base about the person. Construct a logical argument, then come back.
FYI: Open Beta was October 29, 2012. My forum profile states I started in November... of 2011. GG no re.
While we are in the business of trying to discredit posters you disagree with, look very closely at your publicly viewable stats. It might be indicative of your inability to grasp the finer details of the game, let alone pass judgement on what should or should not work within its environment. Even if you
were in the Closed Beta. I would be
very careful about going down this path with anyone, anytime soon, ShadowHimself. You live in a glass house. Do not throw rocks.
Though to be fair, the initial version of MWO did not click with me, and I decided to put it down for a good 8 months or so to let it develop more. When I came back, it was around a month or three until we went Open Beta.
SuperFunkTron, on 03 September 2017 - 07:38 AM, said:
Let me help you by giving you an example that actually APPLIES math to what 12vs12 provides: The need to maintain at least a portion of mechs alive for a longer amount of time, and hopefully provide a high damage output means that an appropriate amount of ammunition needs to be designated for the match. More players means more ammunition will need to be carried which leads to a choice between ammo dependent weapons having longevity vs better heat dissipation and more/heavier weapons. This in itself is a factor that helps maintain the "thinking man's" aspect of Battletech which is good, but is unfortunately only a minor issue in the grand scheme of tactics and thinking.
A good argument in theory. In practice, when it went from 8v8 to 12v12, very little actually changed from an ammo consumption standpoint. While there are, indeed, more mechs to kill, there are also a proportionately equal number of allied mechs dealing damage. As a result, the proportion of damage any one mech had to inflict relative to its team stayed the same. Even now, the ammo necessary for a 4v4 in scouting is only about half a ton shy of appropriate for 12v12, and even then you can manage just fine.
Edited by Pariah Devalis, 03 September 2017 - 10:33 PM.