W E N D I G O, on 29 August 2017 - 11:34 PM, said:
The thing is that anyone with a little bit less of good will (or less of naive approach) some people apparently have, the whole situation could be interpreted as stalling or whitewashing. Not only in regard to IK, since people already claim they could not understand what would be so important about it (hello white knights! months ago I've read your posts applauding that and talking about how great it is PGI brings back that beta thing finally and stuff like: what now you evil crying naysayers etc etc etc), but also in regards to new maps. In lack of anything else we could expect anyway, there is not much more to name, is there? Oh I forgot huge Solaris - which had talk already last year I take bets it will be just the one map at start, the one that is already done for a year, along with some new cashgrab for PGI. That whole geometry thing idea even two or more years ago, actually nearly as old as the Clan Invasion itself. And don't forget the completely reinvented CW with the introduction of Civil War.
Excuse me, I have to lmao. But don't take that as a reason to think it over again. PGI needs some buddies now to hug and that cheer for them, and that's where you come in. Also providing money so the lawsuit can be dealt with, and to keep the servers with abysmal tickrate online so they can get their hands on your hard earned cash while doing only so much (or just as much as necessary) to keep the interest of as many as necessary to have some black numbers of profit. That's what I call passion for Battletech. Or exploitation of exactly that.
IK being canceled is a huge let down, but what sense is there to be upset about it when it will functionally ruin the game? I've been hoping they could/would fix it since they first renewed the topic, was let down briefly when they announced it, but found solace very quickly in their logically sound reasoning for abandoning it. No shame in making a call like that, even if they only found the issue after investing time in it.
"Stalling" or "whitewashing" are really over the top terms to throw around and it's hard to sympathize with those sentiments when you consider the things we have received this year; don't worry, I won't list them here, there's a year's worth of patch notes available for that. I am by no means white knighting for PGI as I am extremely frustrated with the lacking development and scant amount of information regarding Faction Play. I have been waiting very impatiently for new features to be added to enhance both the immersion and depth of the mode. I've made many posts about the need to incentivize Faction Specific Mechs, add a dynamic political/alliance system, a Logistical Strain system, mini campaigns with rewards/consequences, etc. and have yet to hear more than a passing acknowledgement on the idea of Faction Specific Mechs.
The difference in people's perceptions of what is happening is rooted in the amount of logic and fact they are using in their approach to PGI's work. A lot has been done so far in this year, not necessarily things you and I care about or prioritize, but there have been those added features/improvements/bug fixes and that is a fact. Getting angry at them for not having done anything this year is illogical and negates reality. On the other side of this, being frustrated about poor communication or certain issues makes much more sense as it addresses what has yet to be done. Unexplained set backs, lack of response to questions, persistent issues... these are frustrating and require the community to push for an answer and remind PGI what the community believes are priority issues. Working in the realm of reality really helps keep a clear line of what has and has not been accomplished, why certain things are yet to be accomplished, and help keep the community on track in their requests for the next items/issues to be addressed. There are many people who are waiting for FP to get more features added, but there are many saying to kill the mode because they don't like certain aspects of FP or that it's too late to fix it. The 2nd group doesn't help the first get these long advertised issues dealt with, but neither does the lack of questioning of potential features for FP during town halls or any other meeting.
This game is surviving because it has enough people interested in it. It needs improvement and revitalizing, but as much as people complain, spreading misinformation and is toxic and destructive more for the community than it is for PGI. The game is still afloat because enough people enjoy it despite the shortcomings. Use facts as a tool to leverage for better issues to be addressed, not as something to attack because you are frustrated that your issues are not their top priority.