Quicksilver Kalasa, on 23 August 2017 - 02:54 PM, said:
The reason I bring up 8v8 comp vs 12v12 comp is because those are where you are going to find the most depth strategically/tactically...
What 12v12 comp? where are those? We do know how present day 8v8 and 4v4 is in mwo. We dont need to look further. We also know how qp 12v12 works. We can work from there using logic. You probably take your "depth strategically/tactically" part out of a special comp match.
Quicksilver Kalasa, on 23 August 2017 - 02:54 PM, said:
QP isn't going to change drastically strategically/tactically other than player skill differences deciding more matches and things that take advantage of lower coordination (LRMs, harassers, backstabbers, etc).
QP is not going to change at all. DeathBalling will be that much more important, just how it is in 8v8 comp and just how it is even more important in 4v4. This is what we see right now. It's a lot easier to compose with people out of place in 12v12 than in 8v8 4v4. Unless you dont differentiate between QP and highly coordinated comp team.
I honestly dont remember 12v12 comp. I remember comp match in the poptart era on old forest and those were poke_your_own_eyes boring.
Quicksilver Kalasa, on 23 August 2017 - 02:54 PM, said:
......Conquest and Invasion don't work because PUGs make it that way (Invasion is also stupid but that's a different story). People have differing understandings of how to play the game and how the game should work. We could have 30 players per side and you would STILL have assaults running off to cap for no freaking reason (and yes, that is still a waste with that many people per side).
Conquest and invasion works great in 12v12 qp. in 30v30 having 2 assault on side cap would not be such a liability as it is in 12v12 or downright game ending in 8v8. In fact it just might make sense. Because the more people playing the more you can afford to do your thing. QP is meant to have a chaotic part, sometimes it works better than other times. Not sanitized/choregraphed comp where everything is planed from each mech in the team to their laodout etc.