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How To Solo In Fp (For New And Average Players)


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#1 F A L L 3 N

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Posted 25 August 2017 - 01:22 PM

If you are not part of a team, it is still possible to solo FP. I score between 3,000 and 4,000 damage almost every single game (even vs units) and help to win a lot of matches (even vs teams).

http://imgur.com/a/Pk54U

http://imgur.com/a/5EqHD

Here are the rules that you must follow (if you want to suceed):

Rule 1 - This is not a QP:

Forget about being a hero. If you die quickly your team has less armor to share. Stay close to the team but not too close. Make sure you provide enough space for your team mates to pull back. Blocking team mates is the same as shooting them in the back.

Rules 2 - Sell all of your lurm boats:

People complain running into teams. There are a lot of teams and 7 out of 10 times you will run into a team. A team will run optimised builds meaning - laser womits, surms or dakka (uac builds). This means you have to match their builds. Brinning a LRM mech means that you can't focus your damage (damage is spread over a mech), you tend to sit way back (don't share your armor and wait for a team to get locks not dealing the same amount of damage as the opposite side). If an enemy closes distance to you, you are dead.

Rule 3 - Share your armor:

Remember FP is not just about you but about a team play. If you don't share your armor you are letting you team down. Your team takes more damage and your team mates will die more quickly. Sharing armor is not the same as running into the enemy and diying.

Rule 4 - Learn to trade:

Trading means quickly poking around a corner and shouting your enemy with an alpha strikre. The key is to deal more damage than to receive. If you are losing a trade, move to another location or switch your target.

Rule 5 - Bring heavier mechs first and lighter mechs last.

Teams generally bring their heaviest mechs first. If you bring a light mech first you don't share armor with your team and you tend to do a lot less damage.

Follow these 5 rules and I promise you, FP will get easier and start feeling less scary.

Edited by F A L L 3 N, 25 August 2017 - 02:00 PM.


#2 Tom Sawyer

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Posted 25 August 2017 - 01:47 PM

Get a headset with a mic

Ask those large groups hey do you have a TeamSpeak or Discord Channel? Can I just listen in even if I can not drop with you?

You will pick up a wealth of how to play as a group

#3 MischiefSC

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Posted 26 August 2017 - 12:03 PM

This is all truth.

#4 meteorol

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Posted 26 August 2017 - 12:10 PM

View PostF A L L 3 N, on 25 August 2017 - 01:22 PM, said:


Rule 1 - This is not a QP:

Forget about being a hero. If you die quickly your team has less armor to share. Stay close to the team but not too close. Make sure you provide enough space for your team mates to pull back. Blocking team mates is the same as shooting them in the back.


Because dying quickly or blocking teammates works well in QP or what?

#5 Commander A9

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Posted 26 August 2017 - 06:50 PM

Care to explain what mechs and tactics you were using?

#6 Nightmare1

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Posted 26 August 2017 - 07:21 PM

Easiest thing is that new and average players should keep out of FW. It's beyond their skill abilities.

#7 Jun Watarase

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Posted 27 August 2017 - 02:26 AM

Can you do 3000+ damage consistently without running any laser vomit builds? 9 times out of 10 when I see someone get 3000+ damage, its a LRM/laser vomit build hiding in the rear and using his team as cover. Or the occasional PPC/gauss build doing the exact same thing.

Group play in FP is hardly great examples of teamwork by the way. I have seen way too many groups in FP adopt an attitude of "use the pugs as meatshields. **** everyone else". They will not communicate with anyone else, some even announce that they are muting all the pugs. So while someone else on the team is calling targets and pushes, they have absolutely no idea and are off doing their own thing, which is usually hiding in the rear. Occasionally you see a group just run off on their own to a corner of a QP map, then get surrounded and destroyed because the rest of the team has no clue what they are doing as they are refusing to communicate in any way.

Oh and the best part is when the enemy team pushes, sometimes you see them literally turn around and run instead of helping to focus fire and drop strikes on all those tightly packed heavies/assaults.

Then you get people from units like DSX who actually make an effort to call targets and work with the rest of the team. It makes a huge difference.

Edited by Jun Watarase, 27 August 2017 - 02:34 AM.


#8 F A L L 3 N

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Posted 27 August 2017 - 02:42 AM

Mostly I am using laser womits (Hellbringers, Ebon and Linebacker). I bought some dakka mecks as well (just now) - Kodiak and Gargoyle.

As for tactics, I tend to stay within 400 mtrs to an enemy and control main corridors. I tend to outrade most of the people as well using corners and not team mates. 8 out of 10 times I share armor. If I see that my team is too weak then I use them as a meat shield. Bad players struggle to make 300 damage and they are useless.

Btw, teams don't have to tell you a thing. They made an effort to get together and play together. If you are playing on your own it is purely your fault. Units don't need to tell you what to do. Just follow their lead and shoot at the same targets as they do. Remember this guide is for solo drops in FP. IT HAS NOTHING TO DO WITH THE UNITS!!!

Edited by F A L L 3 N, 27 August 2017 - 03:00 AM.


#9 Exilyth

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Posted 27 August 2017 - 03:02 AM

If you're just starting out in FP, use a dop deck consisting of heavy/heavy/heavy/med.

You won't be a sitting duck in a slow assault but still contribute a large amount of armour and firepower.
Also, your deck will have a smoother power curve than e.g. Assault/Assault/Light/Light.

#10 meteorol

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Posted 27 August 2017 - 03:02 AM

View PostNightmare1, on 26 August 2017 - 07:21 PM, said:

Easiest thing is that new and average players should keep out of FW. It's beyond their skill abilities.


The vast majority of CW enthusiasts are well below average players. If you keep below average players out of CW, it would simply kneel over an die.

There are not even close to enough players caring about CW to put any kind of restrictions on it.

#11 MischiefSC

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Posted 27 August 2017 - 07:24 AM

View PostJun Watarase, on 27 August 2017 - 02:26 AM, said:

Can you do 3000+ damage consistently without running any laser vomit builds? 9 times out of 10 when I see someone get 3000+ damage, its a LRM/laser vomit build hiding in the rear and using his team as cover. Or the occasional PPC/gauss build doing the exact same thing.

Group play in FP is hardly great examples of teamwork by the way. I have seen way too many groups in FP adopt an attitude of "use the pugs as meatshields. **** everyone else". They will not communicate with anyone else, some even announce that they are muting all the pugs. So while someone else on the team is calling targets and pushes, they have absolutely no idea and are off doing their own thing, which is usually hiding in the rear. Occasionally you see a group just run off on their own to a corner of a QP map, then get surrounded and destroyed because the rest of the team has no clue what they are doing as they are refusing to communicate in any way.

Oh and the best part is when the enemy team pushes, sometimes you see them literally turn around and run instead of helping to focus fire and drop strikes on all those tightly packed heavies/assaults.

Then you get people from units like DSX who actually make an effort to call targets and work with the rest of the team. It makes a huge difference.


I have several teammates who get 2-3k consistently from the front, especially with pugs. If you call the drop for them most will come along and you'll get more actual use from them (most times) by leading them I to a fight.

Sometimes.

Often though you get that guy who stays 500m behind the team throwing LRMs or ignores you and runs off a different direction.

The real key to good damage is heat sustainable builds. Mixed laser/ballistics or mixed missile/energy sustained DPS stuff.

We consistently destroy high heat high alpha teams on almost every map that way. Gauss/energy builds in the hands of good, coordinated teams on maps with good firing lanes are harder but still, all but 2 maps you can still just walk over them.

For pugs it's actually pretty similar just the positioning is more delicate. The longer you live the more damage you do but you need to be shooting the whole time and not focused down. So you need a mid-long range (300-600m) loadout thats very sustainable and you need to keep shooting. Where pugs fail is super high heat builds, they get like 4 shots off before their team gets rolled and they get pushed. If they were shooting more often they'd be suppressing the enemy more, sharing armor more when it matters and keeping their whole team alive longer to do more total damage.

Don't get in a position to be overrun. Legging is also really good - leg and leave blunts the enemy and often prompts your otherwise cowardly teammates to shoot the enemy.

Edited by MischiefSC, 27 August 2017 - 07:26 AM.


#12 Nightmare1

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Posted 27 August 2017 - 10:02 AM

View Postmeteorol, on 27 August 2017 - 03:02 AM, said:


The vast majority of CW enthusiasts are well below average players. If you keep below average players out of CW, it would simply kneel over an die.

There are not even close to enough players caring about CW to put any kind of restrictions on it.


Then the game mode should be removed entirely. PGI is keeping it on life support and ruining it for those of us that enjoy it. I would rather see it killed and removed than to watch it waste away.

#13 Charles Sennet

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Posted 31 August 2017 - 03:45 AM

View PostJun Watarase, on 27 August 2017 - 02:26 AM, said:

Then you get people from units like DSX who actually make an effort to call targets and work with the rest of the team. It makes a huge difference.


The drop callers in DSX will almost always use in-game comms. For solo players, it is important to enable in-game voip and do your best to follow the DC if there is one.

#14 Willard Phule

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Posted 31 August 2017 - 05:36 AM

I dig the guide, but it overlooks one important factor......the sheer number of "new and average players" per PUG team. The guide is excellent for helping them if there are only 2 or 3 of them on a team. It doesn't do much for the team that has 10 new players in trial mechs. And those are FAR more common in FW than you'd think.

#15 Jun Watarase

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Posted 31 August 2017 - 09:23 AM

View PostF A L L 3 N, on 27 August 2017 - 02:42 AM, said:

Mostly I am using laser womits (Hellbringers, Ebon and Linebacker). I bought some dakka mecks as well (just now) - Kodiak and Gargoyle.

As for tactics, I tend to stay within 400 mtrs to an enemy and control main corridors. I tend to outrade most of the people as well using corners and not team mates. 8 out of 10 times I share armor. If I see that my team is too weak then I use them as a meat shield. Bad players struggle to make 300 damage and they are useless.

Btw, teams don't have to tell you a thing. They made an effort to get together and play together. If you are playing on your own it is purely your fault. Units don't need to tell you what to do. Just follow their lead and shoot at the same targets as they do. Remember this guide is for solo drops in FP. IT HAS NOTHING TO DO WITH THE UNITS!!!


If teams want to work together and win, then yea, they should be working with the rest of the team. You know, since its a team game?

Whats the alternative? Running off with your own group, ignoring the rest of the team then getting surrounded and destroyed, then blaming pugs who were making the effort of trying to work with you? Doesnt happen often, but its just such a waste when it does.

Dont want to calll targets? Fine, at least tell the rest of the teamm where you guys want to push and when.

Edited by Jun Watarase, 31 August 2017 - 09:27 AM.


#16 Jun Watarase

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Posted 31 August 2017 - 09:54 AM

View PostCharles Sennet, on 31 August 2017 - 03:45 AM, said:


The drop callers in DSX will almost always use in-game comms. For solo players, it is important to enable in-game voip and do your best to follow the DC if there is one.


Yea i was saying that DSX makes an effort to work with the rest of the team from what ive seen. But a lot of units seem to mute everyone else and refuse to respond to any attempts at communication.

#17 Rick T Dangerous

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Posted 31 August 2017 - 07:20 PM

You forgot

Rule 6 - Unit tags don't mean much:

If you see the enemy team has a lot of unit tags or is a full 12 man unit, but your team has almost non of those, don't give up. If you give up before the match starts, you help the enemy team and hurt your own team. There have been plenty of cases where a group of pugs has beaten units or teams full of unit members, sometimes just because those tag-heavy teams overestimate themselves. Give them hell and fight!

#18 iLLcapitan

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Posted 01 September 2017 - 01:40 AM

NEVER GIVE UP - add more LPLs to your life NOW

#19 Charles Sennet

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Posted 01 September 2017 - 10:45 AM

View PostJun Watarase, on 31 August 2017 - 09:54 AM, said:


Yea i was saying that DSX makes an effort to work with the rest of the team from what ive seen. But a lot of units seem to mute everyone else and refuse to respond to any attempts at communication.


True and those units that do not even try to work with the PUG's on their teams have their own issues they need to work on.

#20 MaschinenSatan SELFD

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Posted 03 September 2017 - 12:07 PM

View PostRick T Dangerous, on 31 August 2017 - 07:20 PM, said:

You forgot

Rule 6 - Unit tags don't mean much:

If you see the enemy team has a lot of unit tags or is a full 12 man unit, but your team has almost non of those, don't give up. If you give up before the match starts, you help the enemy team and hurt your own team. There have been plenty of cases where a group of pugs has beaten units or teams full of unit members, sometimes just because those tag-heavy teams overestimate themselves. Give them hell and fight!



agree with that...happend multiple times to me..nice com over voip and then smashed them (even in old siege mode)....
and yes some UNITS refuse to communicate and blame it on guys with no ****** unit-tag...there are a lot of expierienced players out there whitout a tag.....
so as many said before communicate guys..even if you are in a high tier end unit ore something like that...believe us it works .....





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