Lupis Volk, on 26 August 2017 - 03:51 PM, said:
Oh i will go there Davion Dezgra
Let's back off the name slinging before one of us says something we'll regret. I always try to be civil unless someone else is clearly not being civil.
Lupis Volk, on 26 August 2017 - 03:51 PM, said:
because i was one a proud remember of the FRR. I left in disgust as many a member refused to better themselves Instead they because milk drinkers and cried and raged for the clans to be nerfed, while disguised as a cry for balance it was in fact a petty ploy that was bolstered by the false logic that Clan tech was the be all and end all, they ignored all what made their weapons better than Clan tech.
To be honest, I think PGI is really to blame for all the cries of "nerf this, nerf that", because we all know it's generally easier to nerf something than it is to buff something. Once PGI set that precedent the players clearly took it upon themselves to continue pushing that agenda. At that point it's up to PGI, and as we've seen more often than not they usually cave when people cry for a nerf on this weapon or that mech.
It is, or rather I should say, was, possible for there to be balance between IS and Clans, but that was back when the game was still in the early stages. Unfortunately because of some rather poor design choices on the part of PGI with regard to certain game mechanics early on, the chances of actual balance between IS and Clans at this point might as well be impossible, especially after the endless cycle of nerfs on literally both sides of the equation.
Of course the players themselves are not entirely blameless in this. Joke builds such as the 6 PPC Stalker and so on rather obviously forced PGI's hand on some changes they made, but then that is what happens when you can have multiples of the same weapon system.
In games like Battlefield, Star Wars Battlefront, Call of Duty, CS:GO, etc etc, where you can only have one active weapon, you're quite literally forced to adapt your game play to suit the strengths and weaknesses of the weapon you are using. You can modify those strengths and weaknesses to some degree, but they will always be there.
Now here in BT/MW/MWO, where you can customize to your hearts content, you can practically eliminate any weakness a mech or weapon might have, whether that was a natural flaw in the mech or weapon from the outset, or one forced by PGI for one reason or another, such as being forced by the use of joke builds like the aforementioned 6 PPC Stalker, or forced by general player outcry once they realize they can bully PGI into making changes to suit their gameplay style and gain an advantage.
Table Top BT rules have rules to prevent this kind of behavior, forcing you to roll dice for literally the smallest change you want to make, and if you roll badly, well your mech could have a serious flaw suddenly introduced which could seriously hamper your use of said mech.
Lupis Volk, on 26 August 2017 - 03:51 PM, said:
These milk drinkers ignore their defensive quirks and only point out the Clan quirks that benefit their agenda while ignoring the fact that many a clan mech need to use all the pods of that variant to attain such quirks, where the IS mechs get theirs for free and are often better.
Remember though that PGI were forced to add those quirks because, at the start, Clan mechs were just as inherently overpowered in MWO as they were in Table Top when they were first introduced, the IS needed massive buffs and quirks just to be equal to the Clans, let alone more powerful than the Clans.
Again, this goes back to poor design choices made by PGI early on in the process of making the game, and then implementing the Clans. Most notably I'd say not fixing the heat system going from a 10 second long turn to a split-second speed FPS, which allowed the joke builds mentioned before.
Once they started down that dark path, it forever dominated their destiny.
If certain variables such as the heat system had been properly adjusted to meet the moment by moment needs of an FPS, its entirely possible that a lot of quirks such as heat generation would not be needed, and the quirks that would be needed, agility, armor, etc, could be manipulated much easier to keep both sides on equal footing.
Keep in mind that's just one variable that would have been needed to be adjusted, there could be a hundred other variables that could also contribute to the sorry state of affairs we find ourselves in now.
Lupis Volk, on 26 August 2017 - 03:51 PM, said:
If only the IS strove to improve themselves, we'd have less cry baby threads like this one.
Honestly both sides could stand to improve themselves to some degree.