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Atm Bug - Fire Endlessly With No Heat Damage


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#1 Llymrel

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Posted 26 August 2017 - 07:01 PM

Anyone else noticing some of the new weapons let you spike your heat over 100%, never come down again while taking no heat damage or shutdown? I've done it myself unintentionally, so I know its real. Just got done watching a Maddog with 2 ATM12 and TAG fire continuously with flashing heat off the scale the entire time.

How is this stuff not getting fixed when at least two patches come out with no mention?

I'm not sure all the conditions that must be true to get this bug to work, but it is definitely around the new weapons. You can see people using it as well, so I'm sure there are a few benefiting intentionally.

#2 El Bandito

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Posted 26 August 2017 - 07:08 PM

Would be nice if you got a video of it. I haven't played with enough new weapons to confirm it.

Edited by El Bandito, 26 August 2017 - 07:10 PM.


#3 InfinityBall

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Posted 26 August 2017 - 07:13 PM

I shut down all the damned time firing ATMs off. No idea what you're talking about

#4 Llymrel

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Posted 26 August 2017 - 07:16 PM

I've done it myself, and I don't know how. It's not every match. You're heat goes over the cap...and no shutdown, no damage. Nothing like that ever happened before new weapons. The configs that did it for me were new weapons, and the ones where I've been in the backseat were new weapons. I've played this long enough to spot when there is a new 'feature'.

#5 qS Sachiel

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Posted 26 August 2017 - 07:18 PM

Edit: what the quote gave:

View PostEl Bandito, on 26 August 2017 - 07:08 PM, said:

Would be nice if you got a video of it. I haven't played with enough new weapons to confirm it.

What my screen showed (with no edit note)

Quote

Would be nice if you got a video of it. I haven't played with enough IS new weapons to confirm it. Most new IS weapons are meh.

LOL brown sea
***
ATMs are clan.

I run 18x (3x, 6x 9x) on my SHC-MI and i've never experienced this. Mostly because i've invested in enough heat / cool nodes to never need to worry about overheat on the majority of maps and given my maneuverability.

Interesting though, if you were a HB-IIC or NTG or something.

Edited by qS Sachiel, 26 August 2017 - 07:20 PM.


#6 Llymrel

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Posted 26 August 2017 - 07:23 PM

I've had it happen in a shadowcat and a Supernova. I don't think its happened yet in one of my IS mechs that I run more often. The SHC was heavy LL, so its not just with ATM. First time I thought I was getting lucky running the edge on heat until I kept firing continuously with no penaltes. It's not every mech, its not every time, and most of the time I'm in an IS mech and shutdown like from overheat.

It's not just me as I've been in a few cockpits and seen the same firing pattern. As noted, was just in the backseat of a maddog with 2 ATM12 firing continously with his heat alarm flashing and no internal damage.

#7 qS Sachiel

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Posted 26 August 2017 - 07:29 PM

View PostLlymrel, on 26 August 2017 - 07:23 PM, said:

I've had it happen in a shadowcat and a Supernova. I don't think its happened yet in one of my IS mechs that I run more often. The SHC was heavy LL, so its not just with ATM. First time I thought I was getting lucky running the edge on heat until I kept firing continuously with no penaltes. It's not every mech, its not every time, and most of the time I'm in an IS mech and shutdown like from overheat.

It's not just me as I've been in a few cockpits and seen the same firing pattern. As noted, was just in the backseat of a maddog with 2 ATM12 firing continously with his heat alarm flashing and no internal damage.


Was going to ask about this actually, try with different weapons.
Perhaps it's an issue with heat containment skill nodes? Do you have any invested? Your max heat has been increased (so no overheat/shudtown, damage) but the HUD graphic is incorrectly displaying the value?

Or just any other of the plethora of reasons why, because coding of this game.

Edited by qS Sachiel, 26 August 2017 - 07:30 PM.


#8 Llymrel

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Posted 26 August 2017 - 07:38 PM

I use all the cool run, heat gen, and heat con nodes. However, nothing happened like this that I saw, or to me until new tech. I don't want to speculate on what's broken, just something clearly has. I jumped in the supernova on tera therma and heat killed myself firing ATMs, so there is more to it than just the weapons firing. It happens, I don't know why, and I do see it happening to other players. My own time it happened, after heat 'broke', I could cool off enough after a minute or so of not firing to see my heat go into the black again and re-spike my heat with no shutdown. It's the kind of problem PGI needs to fix before someone spends the time to figure out the exploit (if they haven't already). You do literally get to fire all weapons continuously with no heat damage or penalties when the bug activates. I know this from my own experience, and you get a nice reward for all that damage.

#9 Internal Obedience XIII-omega

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Posted 27 August 2017 - 12:49 AM

You know, i witnessed this some time ago. I was spectating and i noticed the guy was riding his heat bar like crazy. But then i noticed nothing is changing. So im like wtf? At first i thought it was a glitch on my end. Usually when im spectating someone with a RAC and they die with RAC being active, the sound effect is transferred over to the next player. But what the OP is describing here is the same heat glitched i witnessed a long while ago. Like i said, i thought it was on my end that was making it look like a glitch.

#10 Bigbacon

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Posted 27 August 2017 - 06:21 AM

i've had the complete opposite of this happen a few times since the last patch.

I end up shutting down with an overheat when my heat is 50 except it doesn't actually warn me that I'm about to overheat, I just shut down like I did.

this was not just a single weapon based thing, it was doing on it different mechs with all different types of loadouts.

Edited by Bigbacon, 27 August 2017 - 06:22 AM.


#11 Koniving

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Posted 27 August 2017 - 06:25 AM

https://mwomercs.com...92#entry5875592
There seems to be a bug with the heat meter itself.

#12 MagicIndex

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Posted 27 August 2017 - 07:00 AM

View PostEl Bandito, on 26 August 2017 - 07:08 PM, said:

Would be nice if you got a video of it. I haven't played with enough new weapons to confirm it.

Shhhhh..... MRM's also avoid GH.Posted Image

#13 Maker L106

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Posted 27 August 2017 - 07:45 AM

I've actually run into something somewhat similar. Running RAC5's MG's or Heavy Medium lasers, most of what i run these days honestly...

My incidents are all the 100% thing described in OP but I've also had a mech shutdown at around 95% heat along with MG's cause blazing amounts of heat after firing other weapons. No idea what thats about, i know they aren't heat neutral but apparently LMG's can cause you to over heat if you're not careful (was likely a mistake on my part the mulitple times it's happened but something to look out for)

The RAC5 i didn't realize had a cooldown at the end of its firing for a while so I assumed I was lagging, once I retooled my Marauder and started paying attention to my RAC5 operation (like i should have from the onset) I found an issue with it occasionally doing similar things. Firing beyond its jam chance or that function strait up not activating. Like RAC5 + zero jam... just go till you OH.

#14 Llymrel

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Posted 30 August 2017 - 05:41 PM

Just rode in a Mad Cat IIC with 4 LRM10 and ERLLs. He was tearing things up as he could fire all weapons and his heat never went below full flashing red. As much as I'd like this just to be a display bug, I know from my own experience and watching others that heat flat stops working.

#15 Splatshot

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Posted 30 August 2017 - 08:57 PM

One too many ghosts I guess.

#16 Llymrel

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Posted 31 August 2017 - 02:20 PM

I just enjoyed a match in my Vindicator. 2 snubnose ppc and 2 ermeds. Fire endless with no heat impact. Don't know why, but no heat damage no matter how much I fired and no shutdowns.

Seriously, how is this not getting hot fixed.

#17 Brain Cancer

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Posted 31 August 2017 - 02:39 PM

Probably because the bug causing it hasn't been figured out, other than accidentally having it go off.

#18 Thorqemada

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Posted 31 August 2017 - 03:05 PM

Override for the win?

Maybe the GhostHeat is apllied to GhostMechs making GhostDamage...?

:D

#19 Snazzy Dragon

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Posted 31 August 2017 - 03:18 PM

I had override on in an er med + heavy ppc mech on mining earlier today. I didn't realize what was weird about the match until I noticed I never had shut myself down manually despite alpha striking a lot, and taking no override damage the whole while.. it's not ATM specific

#20 Chados

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Posted 31 August 2017 - 03:19 PM

View PostMagicIndex, on 27 August 2017 - 07:00 AM, said:

Shhhhh..... MRM's also avoid GH.Posted Image


I've never seen that. I've seen heat spike to shutdown stupid fast firing a single MRM10 and two ER small lasers.





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