Mw5 Founders Package?
#21
Posted 27 August 2017 - 03:05 PM
#22
Posted 27 August 2017 - 03:15 PM
Smites, on 27 August 2017 - 01:03 PM, said:
Lets not have this thread turn get locked because a moderator incited a riot and just say, PGI is still PGI.
And I will not pre-order from PGI.
Just like I won't pre-order from Bethesda, Obsidian, Activision, and ESPECIALLY not EA or Ubisoft.
Don't pre-order anything unless its from a trusted and reliable company and game series.
What did Bethesdia and Obsidian do?
Like I've blacklisted 1 company entirely, and that's Gearbox over Aliens:Colonial Marines, everyone else has been relatively meh, otherwise.
#24
Posted 27 August 2017 - 03:29 PM
Spheroid, on 27 August 2017 - 12:16 PM, said:
^ This. I've loved Mechwarrior for 30 years. But I am by no means certain that I will be spending any more money with PGI given their attitude and performance in developing MWO.
BTW, I believe you will all be completely shocked by the price PGI is going to be asking for MW5.
Edited by Appogee, 27 August 2017 - 03:42 PM.
#25
Posted 27 August 2017 - 03:38 PM
CancersCincar, on 27 August 2017 - 02:44 PM, said:
The important issues with MWO have had almost nothing to do with CryEngine. They are instead the result of PGI's overarching management attitude towards game development and customer engagement, and lack of experience/imagination in game design.
Edited by Appogee, 27 August 2017 - 03:46 PM.
#27
Posted 27 August 2017 - 03:44 PM
#28
Posted 27 August 2017 - 03:44 PM
DjPush, on 27 August 2017 - 12:03 PM, said:
Imperius, on 27 August 2017 - 12:09 PM, said:
Jackofallpots, on 27 August 2017 - 12:20 PM, said:
N0ni, on 27 August 2017 - 12:27 PM, said:
Vet Founder: Early Access and an appreciation item (cockpit or special camo).
Elite Founder: Early Access and small starting C-Bill bonus (+ Vet reward)
Legendary Founder: Early Access, special starting mech (or pilot/base/whatever + previous tier rewards)
Would be nice to also have a special item/camo/etc in MWO for linking your account for having Founders on both games (i know, it's a stretch).
God please help us.
You have to be using super crazy strong drug if you truly believe MW5 would be any good in the first place. I have repeatedly said that I would be utterly surprised if MW5 metacritic score goes over 70.
#29
Posted 27 August 2017 - 03:45 PM
Prosperity Park, on 27 August 2017 - 12:24 PM, said:
What kind of drugs are you on? Hairbrained Schemes is NOT making a Mechwarrior game.
I am flabbergasted by the ignorance of people who think all BattleTech games are interchangeable.
I don't know. He said "battletech product", not that HBS' BattleTech is MechWarrior.
Although it may be more accurate to say that MWO is not BattleTech, or at least that's what I heard from this community.
#30
Posted 27 August 2017 - 03:48 PM
Appogee, on 27 August 2017 - 03:38 PM, said:
Actually CryEngine is very problematic for the development. Mainly UI issues that I believe certain things just cannot be done because of the engine issue. But then, I see MW:LL and wonder why so many things in MWO are considered impossible/not worth to implement.
But yeah, CryEngine is the least concern for this game. Switching from CryEngine to Unreal 4 does not means the game will be great.
#31
Posted 27 August 2017 - 04:07 PM
It's gonna be a full retail priced game and if they go the way other devs do. Then expect a digital deluxe or collectors edition as well.
It's already been in development for a while as well, it's not like asking people to purrhase founders packs to get it off the ground. And i'd rather devs wouldn't go the way of Daylight Robbery Citizen by constantly asking for funding and constantly pushing release back.
Edited by Spr1ggan, 27 August 2017 - 06:28 PM.
#32
Posted 27 August 2017 - 04:22 PM
The Lighthouse, on 27 August 2017 - 03:44 PM, said:
And you sir must be pumped full with jazz cabbage to think we said in our posts that you quoted, that MW5 will be any good. Not judging your personal use of the devil's lettuce / sticky of the icky, you do you.
#33
Posted 27 August 2017 - 04:23 PM
What have I actually observed during those 5 years of MWO development...?
- Pervasive 'mimimal viable product' mentality and lack of concern for quality control.
- Consistent over-commitment and under-delivery of key development features (in the case of CW, actual deliberate deception about development progress and intent).
- Little leverage of BT lore that could have made the game much deeper.
- Complicated/unintuitive new balancing mechanics (eg ghost heat) instead of simpler solutions.
- Copy/pasting cliched game ideas (eg. loot crate/roulette wheel/keys), without even the minimal modification (eg. battle salvage/technicians) that would make them appropriate to the game.
- Long periods of imbalance/issues followed by wild balancing over-corrections.
- Ignoring and then isolating themselves from customer feedback, other than a small echo chamber of paid cheerleaders.
- Significant map and mode design issues that have never been addressed (eg. Escort AI, FP maps).
- Ignoring significant underlying quality of life features requested by customers (eg. skill tree saving, loadout saving) in favour of trivial things that can be sold (eg bolt-ons).
- Ongoing efforts to increase grind and reduce the value provided to customers in virtual currency, early adopter packs, leaderboard comps.
For that to happen, PGI would need to rethink it's approach to game development.
Edited by Appogee, 28 August 2017 - 09:45 AM.
#34
Posted 27 August 2017 - 04:26 PM
Then I realized that if it looks decent I'll probably get it.
Most of what I've been upset at PGI over is in the past or, I the case of FW, the product of long past decisions.
I like the skill tree, I love the Roughneck, I lime the concepts of Incursion just we as players suck too much to make it useful, I'm willing to look at MW5 with an open mind.
If it's good I'll founders it. I've spent all my life being smart with my money. At this point I went long on Apple, short on Softbank at the right time and can throw a little round.
Damn it. Yeah, if it looks good I'll throw money at MW5. Especially since I'll likely get and play 1,000 hours in it before Star Citizen is even in a state worth installing.
#35
Posted 27 August 2017 - 04:39 PM
#36
Posted 27 August 2017 - 04:59 PM
CMDR Sunset Shimmer, on 27 August 2017 - 03:15 PM, said:
What did Bethesdia and Obsidian do?
Like I've blacklisted 1 company entirely, and that's Gearbox over Aliens:Colonial Marines, everyone else has been relatively meh, otherwise.
If even Bethesda and Obsidian can't get a pre-order out of me then...
Gearbox has done far worse than Aliens:Colonial Marines. That's just the one that got the most attention!
The Lighthouse, on 27 August 2017 - 03:44 PM, said:
God please help us.
You have to be using super crazy strong drug if you truly believe MW5 would be any good in the first place. I have repeatedly said that I would be utterly surprised if MW5 metacritic score goes over 70.
I don't care much about the metacritic score. I care about the game actually being delivered in a timely manner with all of its promised features, few if any bugs, and good modding capability.
#39
Posted 27 August 2017 - 11:19 PM
The way PGI is "developing" MWO also leads to me to a definity lack of fat into their abilities fo MW:5.
I recommend everybody not to invest into MW5
#40
Posted 27 August 2017 - 11:29 PM
Imperius, on 27 August 2017 - 12:27 PM, said:
Nope, I stay here facepalming when I see people eager to throw money at PGI.
And I'll stay here too when PGI fails to deliver a good MW5 game and instead gives you another minimum viable product... because PGI.
Some of you have been here for 5 years and still belive in PGI...
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