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Fixing Is Gauss


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#1 Smites

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Posted 28 August 2017 - 02:14 PM

Hello, MechWarriors. After my latest idea on how to fix Clan Gauss I did something rather miraculous, something that most people don't get. I had... ANOTHER thought. Got to pay those brain-gerbils overtime now.

Instead of nerfing a weapon system, lets buff it. Lets buff a few of them.

Light Gauss
Damage increased to 10
Charge time reduced to half a second, but can hold it for the same duration as a regular Gauss shot.

Standard Gauss
Damage increased to 16
Ammo per ton increased to 13.

Heavy Gauss
Damage drop off significantly reduced. It should be a gauss rifle, not an AC23-25!
Damage reduced to 22. OK, an AC22.
Ammo per ton slightly increased.

What does everybody think? Would this work? Too OP?

#2 Spheroid

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Posted 28 August 2017 - 02:28 PM

Light guass is complete trash. Optimum range needs to be 900+ meters or they need to remove the charge up delay.

You know you have problems when even the lowly AC-2 beats you handily. The weapon needs massive improvement or it will never be chosen over ER LLAS.

Edited by Spheroid, 28 August 2017 - 02:32 PM.


#3 Mcgral18

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Posted 28 August 2017 - 02:34 PM

View PostSpheroid, on 28 August 2017 - 02:28 PM, said:

Light guass is complete trash. Optimum range needs to be 900+ meters or they need to remove the charge up delay.



3x range
No charge
No limit
3KM/s velocity


Same pathetic 8 damage
At least it can rule long range

#4 Agent1190

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Posted 28 August 2017 - 02:34 PM

Light Gauss rifle:
Same tonnage
Same crits
Same ammo
Same damage
Same range
No charge-up (this is what gives it an advantage)

Leave the standard gauss and heavy gauss alone - they need some sembelance of skill to use, and that's not a bad thing.

#5 Y E O N N E

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Posted 28 August 2017 - 07:17 PM

To me, charge-up is one of the defining characteristics for Gauss. That, and low heat. I have no problems with it.

What I want to try:

Light Gauss
10 damage
750 meters
Same cool-down
20 rounds/ton

Reasoning: Right now, the gun doesn't do damage fast enough to reliably stop anything. It is a plinker for extreme range that requires an eternity and a lot of ammunition to make a dent with. You can increase the rate of fire or you can increase the up-front damage. Personally, I prefer increasing the up-front damage. No additional changes necessary after this, it would pair quite nicely with 6x ERML on Heavies and provide solid fall-back DPS while hot.

Gauss
15 damage
660 meters
4.5 s cool-down
10 rounds/ton

Reasoning: standard Gauss isn't really in that bad of a place right now; the Warhammer 6R acquits itself quite nicely, the real let-down is the lack of potent weapons to pair with it on assaults. If you can't match the up-front firepower at this range full-stop, you might as well let it fire faster.

Heavy Gauss
25 damage
270 meters (same 810 max)
Same cool-down
8 rounds/ton

Reasoning: You have to dump so much weight into both the engine and the ammo that being restricted to 180 meters for full damage is overly harsh with the resulting speed. You end up holding too many shots back or making unfavorable trades at 450-500 meters. Throw it a bone.

#6 Pjwned

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Posted 28 August 2017 - 10:34 PM

Yes, I too would like to make AC10 completely obsolete.

If we want light gauss buffs then there has to be a reason to take both light gauss and AC10, not just 1 over the other every time.

#7 Carl Vickers

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Posted 29 August 2017 - 12:41 AM

View PostPjwned, on 28 August 2017 - 10:34 PM, said:

Yes, I too would like to make AC10 completely obsolete.

If we want light gauss buffs then there has to be a reason to take both light gauss and AC10, not just 1 over the other every time.


AC 10 has never really been used that much and the UAC10 could use a little buff to heat at the minimum. To make it compete with light gauss, could give it a slight cooldown buff.

They both have their roles and I wouldnt change my twin UAC10 hammer as it does quite well, I would by another hammer and equip it with light gauss if the light gauss was worth it.

#8 Khobai

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Posted 29 August 2017 - 01:12 AM

IS Gauss is fine

its Clan Gauss that needs to be nerfed because its 3 tons lighter than IS gauss

and IS Light/Heavy gauss need buffs


This is how to properly balance all the Gauss rifles:

STD Gauss = fine as is
Clan Gauss = 12 damage, 4.25+0.5 cooldown, 720m range/1440m max, 13 shots/ton
Light Gauss = 10 damage, 4.25+0.5 cooldown, 810m range/1620m max, 20 shots/ton
Heavy Gauss = 22 damage, 6.0+1.0 cooldown, 570m range/1040m max, 7 shots/ton

Edited by Khobai, 29 August 2017 - 01:20 AM.


#9 Nema Nabojiv

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Posted 29 August 2017 - 01:15 AM

Vote for complete gauss charge removal. They will all become good, I guarantee it.

#10 Davegt27

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Posted 29 August 2017 - 01:16 AM

OP sounds good to me

does anyone even use the new IS gauss?

#11 Bud Crue

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Posted 29 August 2017 - 02:14 AM

View PostDavegt27, on 29 August 2017 - 01:16 AM, said:

OP sounds good to me

does anyone even use the new IS gauss?


Seen it a lot on the K2 with 2 of em and 4 ERML. I tried the same build on a Jagger S. It was alright, but way less effective than just the old 2 std gauss version. After tiring of that, I put the 2LG and 6ERML on a Warhammer and took it in to one fight. Again, it was alright, but there are so many other builds that work better. The stupid things are just to heavy and too weak. In their current state I find them to be useless.

#12 Tier5 Kerensky

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Posted 29 August 2017 - 02:37 AM

View PostMcgral18, on 28 August 2017 - 02:34 PM, said:



3x range
No charge
No limit
3KM/s velocity

Same pathetic 8 damage
At least it can rule long range


Crazy. King Crab can carry 4 of light gauss with good LFE and plenty of ammo. You give it nice boost of DSP and huge range, and suddently you will see a lot of those.

#13 kapusta11

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Posted 29 August 2017 - 02:37 AM

Wait, you want to nerf Heavy Gauss?

#14 MadRover

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Posted 29 August 2017 - 04:03 AM

View PostKhobai, on 29 August 2017 - 01:12 AM, said:

IS Gauss is fine

its Clan Gauss that needs to be nerfed because its 3 tons lighter than IS gauss

and IS Light/Heavy gauss need buffs


This is how to properly balance all the Gauss rifles:

STD Gauss = fine as is
Clan Gauss = 12 damage, 4.25+0.5 cooldown, 720m range/1440m max, 13 shots/ton
Light Gauss = 10 damage, 4.25+0.5 cooldown, 810m range/1620m max, 20 shots/ton
Heavy Gauss = 22 damage, 6.0+1.0 cooldown, 570m range/1040m max, 7 shots/ton


You want to nerf the Clan's only gauss rifle? Must be an IS crybaby. Clan gauss is fine where it is. IS gauss needs buffs.

#15 C4NC3R

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Posted 29 August 2017 - 05:37 AM

View PostSmites, on 28 August 2017 - 02:14 PM, said:



Heavy Gauss
Damage drop off significantly reduced. It should be a gauss rifle, not an AC23-25!
Damage reduced to 22. OK, an AC22.
Ammo per ton slightly increased.

What does everybody think? Would this work? Too OP?

NO. Wait till Improved Heavy Gauss comes out.

#16 STEF_

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Posted 29 August 2017 - 05:41 AM

View PostPjwned, on 28 August 2017 - 10:34 PM, said:

Yes, I too would like to make AC10 completely obsolete.

If we want light gauss buffs then there has to be a reason to take both light gauss and AC10, not just 1 over the other every time.

actually there is NO reason to take a LG...... but this is none of your business, right?

Edited by Stefka Kerensky, 29 August 2017 - 05:42 AM.


#17 Quicksilver Aberration

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Posted 29 August 2017 - 07:33 AM

View PostTeer Kerensky, on 29 August 2017 - 02:37 AM, said:

Crazy. King Crab can carry 4 of light gauss with good LFE and plenty of ammo. You give it nice boost of DSP and huge range, and suddently you will see a lot of those.

No you won't because the King Crab has horrible hitboxes and horrible mounts. The Annihilator is a better Lt Gauss platform than the King Crab, but the best is still the Mauler.

Edited by Quicksilver Kalasa, 29 August 2017 - 07:33 AM.


#18 Quicksilver Aberration

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Posted 29 August 2017 - 07:39 AM

View PostKhobai, on 29 August 2017 - 01:12 AM, said:

STD Gauss = fine as is
Light Gauss = 10 damage, 4.25+0.5 cooldown, 810m range/1620m max, 20 shots/ton

Light Gauss would still be bad with this, just sayin. It needs the faster cooldown it currently has (honestly, I would like to see it lowered to 3.25+0.5 but that's just me) AND the extra upfront damage because the extra range you are giving it won't matter especially since it lacks the extra velocity (it needs to be 2500-3000 m/s).

View PostPjwned, on 28 August 2017 - 10:34 PM, said:

Yes, I too would like to make AC10 completely obsolete.

Jokes on you, the AC10 is already obsolete.
It is the only AC that doesn't fit the pattern of having better DPS per ton than the larger bore model.
DPS per ton for each AC:
AC2 - 0.462962962962963
AC5 - 0.375
AC10 - 0.333333333333333
AC20 - 0.357142857142857

There is a reason people have trouble justifying the tonnage to dump into it and it's right there in the numbers why. They should've fixed this a long time ago rather than go in a roundabout way of trying to fix it (with ammo per ton rather than reducing the recycle time).

Edited by Quicksilver Kalasa, 29 August 2017 - 07:40 AM.


#19 Dimento Graven

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Posted 29 August 2017 - 07:43 AM

View PostQuicksilver Kalasa, on 29 August 2017 - 07:39 AM, said:

...

Jokes on you, the AC10 is already obsolete.
It is the only AC that doesn't fit the pattern of having better DPS per ton than the larger bore model.
DPS per ton for each AC:
AC2 - 0.462962962962963
AC5 - 0.375
AC10 - 0.333333333333333
AC20 - 0.357142857142857

There is a reason people have trouble justifying the tonnage to dump into it and it's right there in the numbers why. They should've fixed this a long time ago rather than go in a roundabout way of trying to fix it (with ammo per ton rather than reducing the recycle time).
The issue is that the AC10 is so 'stackable' with other weapons. It's got a good 'punch' and stacking other weapons with it, it adds up quick. Unlike the AC20 and gauss where a LOT of weight and space is taken by ONE weapon system, and unlike AC2 or AC5 where even though smaller and lighter weight have a significantly smaller "hit"...

You buff AC10 just a tiny bit too much and with its stacking potential it becomes a HUGE balance issue.

#20 Quicksilver Aberration

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Posted 29 August 2017 - 07:45 AM

View PostDimento Graven, on 29 August 2017 - 07:43 AM, said:

The issue is that the AC10 is so 'stackable' with other weapons

No it isn't. It has an awkward velocity that doesn't sync with any other projectile weapons (AC20 at least has a close enough velocity to MRMs and SRMs that make them a decent combination and AC5s combine very nicely with PPCs) and it isn't fast enough to sync up at mid range with lasers like Gauss does. Sorry, but it isn't stackable, it is actually one of the least stackable weapons the IS has.





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