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Machine Gun Warrior Online


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#1 ShaneoftheDead

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Posted 03 September 2017 - 07:48 PM

Machine Guns are everywhere. MG boat Mechs are owning close range, or so it would seem.

Is this good for the game? Is this what we, the players, want?

#2 Randall Flagg

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Posted 03 September 2017 - 07:57 PM

FIX: reverse the stupid cSPL nerf.

#3 Jun Watarase

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Posted 03 September 2017 - 08:17 PM

Uh, what? MG mechs are not "everywhere". On non-hot maps, almost every mech in the first three waves is still laser vomit. And i see 40 ton assassins far more than i see MG boats for the last wave.

#4 Ruar

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Posted 03 September 2017 - 08:30 PM

View PostJun Watarase, on 03 September 2017 - 08:17 PM, said:

Uh, what? MG mechs are not "everywhere". On non-hot maps, almost every mech in the first three waves is still laser vomit. And i see 40 ton assassins far more than i see MG boats for the last wave.


You should try the QP matches to see.

#5 JC Daxion

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Posted 03 September 2017 - 08:32 PM

Carry an AC20 and see how long those light machine gun boats last :)

#6 Xetelian

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Posted 03 September 2017 - 08:33 PM

Not seeing the problem.

2 mechs came out, a few people are trying out their new toys.

It will die down on its own.

#7 Ruar

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Posted 03 September 2017 - 08:36 PM

View PostXetelian, on 03 September 2017 - 08:33 PM, said:

Not seeing the problem.

2 mechs came out, a few people are trying out their new toys.

It will die down on its own.


I haven't played in a week, but the last couple days worth of matches I did play had about 40-50% of the group mounting MGs in some form or fashion. It's more than just a few new mechs.

#8 Khobai

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Posted 03 September 2017 - 08:38 PM

fix is easy

just add ghost heat on 6+ machine guns

just enough ghost heat to prevent you from firing 6+ machine guns indefinitely

Quote

FIX: reverse the stupid cSPL nerf.


then people will just spam CSPL instead of machine guns. how is that any better? thats not a fix. thats just you wanting CSPL unnerfed so you can spam them in your broken builds again.

Edited by Khobai, 03 September 2017 - 08:39 PM.


#9 Mole

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Posted 03 September 2017 - 08:57 PM

I just tried the 8LMG Mist Lynx. I ate 8 enemy 'mechs for ******* breakfast in that match. It was insane how quickly and easily I downed them. That thing is a friggin' monster. I have very little doubt it will get the ever-living crap nerfed out of it soon.

Edited by Mole, 03 September 2017 - 08:57 PM.


#10 Jun Watarase

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Posted 03 September 2017 - 09:06 PM

View PostRuar, on 03 September 2017 - 08:30 PM, said:


You should try the QP matches to see.


I have. Sure, lights often run MGs, just like heavier mechs often run lasers. MGs being attractive are because they are low tonnage which is perfect for lights.

Now the question is whether MG lights are overwhelmingly attractive compared to non-MG lights. At this point, im inclined to say yes if you want to brawl. At close range, boating MGs > pretty much any other option. You dont have the tonnage for ACs and SRMs are pretty terrible unless you boat them and are below 100m range, but thats an issue with SRMs IMHO. You still want lasers to strip armor and for burst damage though. But when its a choice between a variant with 6x MGs or 2x missile hardpoints, its basically a no contest.

Another issue is that the LMG is the obviously superior choice compared to the other MGs.

#11 Champion of Khorne Lord of Blood

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Posted 03 September 2017 - 09:08 PM

View PostKhobai, on 03 September 2017 - 08:38 PM, said:

fix is easy

just add ghost heat on 6+ machine guns

just enough ghost heat to prevent you from firing 6+ machine guns indefinitely


I wish you were just joking.

Really though, 8 MGs aren't overpowered at all. Low DPS, high face time, mounted on huge arms on a lightly armored mech, only good for killing crippled mechs slowly.

Edited by Dakota1000, 03 September 2017 - 09:09 PM.


#12 RestosIII

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Posted 03 September 2017 - 09:17 PM

I don't see a problem with MGs getting to shine for once. Now lighter mechs actually have ballistic options, and build diversity has skyrocketed. I've never thought of running MGs as anything more than a joke until now. It's nice.

#13 qS Sachiel

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Posted 03 September 2017 - 09:28 PM

View PostJun Watarase, on 03 September 2017 - 08:17 PM, said:

Uh, what? MG mechs are not "everywhere". On non-hot maps, almost every mech in the first three waves is still laser vomit. And i see 40 ton assassins far more than i see MG boats for the last wave.


Hahahaha so true. Came up agains mg Lynx and a shard and later an enforcer all together in my as21. A few knocks on their cockpit and they got the message and went to find something with (more?) armour to harass... Lol

#14 El Bandito

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Posted 03 September 2017 - 10:07 PM

MGs are still mediocre mate, unless the opponent has open component.


View PostSKINLESS, on 03 September 2017 - 07:57 PM, said:

FIX: reverse the stupid cSPL nerf.


The nerf wasn't correctly done, but CSPL deserved to be nerfed.

#15 chucklesMuch

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Posted 03 September 2017 - 10:14 PM

Would I rather a few more enemy lights*, that happen to boat mg's or ** massive repeatable alphas... MMm... maybe we could buff mg's a bit...

Edits:
* with flimsy 1 touch arms
** heavy/assault mechs, with significantly more armour and

Edited by chucklesMuch, 03 September 2017 - 10:23 PM.


#16 ocular tb

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Posted 03 September 2017 - 10:21 PM

I haven't played any mechs with MGs lately so I can't comment from that perspective, but just seeing them in game I'd say they're not really a problem. Seem to be more useful without being over-powered. Having viable MGs isn't a bad thing.

#17 Lightfoot

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Posted 03 September 2017 - 10:22 PM

I would trade my Gauss Rifle for 6 to 8 MGs. I think it is the crit chance that is kind of bugged. Damage is acceptable. However I look at MGs and I wonder why MWO's RACs are such steamin garbage.

#18 Curccu

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Posted 03 September 2017 - 10:23 PM

View PostShaneoftheDead, on 03 September 2017 - 07:48 PM, said:

Machine Guns are everywhere. MG boat Mechs are owning close range, or so it would seem.

Is this good for the game? Is this what we, the players, want?

Well SRMs still own close range.
MG's are worth using again, last time was when Ember was released.
And yes I want this, I could use some SPL/uLaser buffs but definately not MG nerfs (they could even buff HMGs).

#19 Trissila

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Posted 03 September 2017 - 10:25 PM

MGs do absolutely garbage damage if you have any armor on. They are only good for finishing already-crippled mechs. There's nothing wrong with that.

#20 SeventhSL

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Posted 03 September 2017 - 11:07 PM

I am seeing a lot more MGs and not just light mechs. I see heavier mechs using them after they open your armour up. That said I have no problem with that at all. I don't see them as over performing but at least MGs are a viable weapon choice now.





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