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Solo Queue Match Maker Tightened Up.


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#41 Gladius Vittoris

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Posted 07 September 2017 - 03:05 PM

So, they aren't aware that MM issues come because tier system is $h1t.

No sense to drop solo with tier 1 players having $h1tty noob stats....

#42 SteelMantis

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Posted 07 September 2017 - 03:11 PM

I hope it works out for the best and the game can retain more new players.

However my wait times have already been longer than any other game I play. I imagine I'll end up playing less.

#43 Brain Cancer

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Posted 07 September 2017 - 03:27 PM

Quote

Is there a place in this game for ppl like me who enjoy the game but have kids, a job, not the time and the drive to be 24/7 a top performer?


Yes, but thanks to Paul, you aren't in T3 because of the massive positive bias PSR delivers to all players.

#44 Revis Volek

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Posted 07 September 2017 - 03:39 PM

View PostBrain Cancer, on 07 September 2017 - 03:27 PM, said:

Yes, but thanks to Paul, you aren't in T3 because of the massive positive bias PSR delivers to all players.




More people work at PGI then Paul, im sure he loves getting all the credit though.

#45 Daggett

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Posted 07 September 2017 - 03:41 PM

Regarding waiting times i always loved alt-tabbing and doing other stuff while MM is doing it's thing. The MWO icon kindly flashes when a match has been found. Posted Image

I'm also multitasking during loading. I have the game running in the background on maximized window so i can see the client through my transparent task-bar. When the match finally starts, the startup camera movement in the cockpit is very noticeable in my task-bar background, so i don't miss anything and usually be the first one to move. I can even hear voice-comm while the game is in background.

This way i have virtually no waiting time, it only affects the number of matches i can play per hour. Maybe this is something for some of you guys too?

Edited by Daggett, 07 September 2017 - 03:42 PM.


#46 Lykaon

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Posted 07 September 2017 - 03:58 PM

If this was in full effect this morning it explain some and baffles me with others.

I was noticing several matches with the same players just jumbled back and forth on the teams.

But then there was this one match where I had a couple of team mates in alpha lance (the light lance) that were grade A comedy with their compitence levels.

They were probably trying a synchro drop as they seemed to be attempting coordination by typing to eachother in lance chat....but it was stuff like "no go left" and " I went the wrong way" I was called an "idiot" by the Arctic Cheetah pilot for "following him like a lost lamb" guess he didn't know lance formation was a bonus you can earn or that ECM coverage requires close proximity or,that team work was a thing.

My team got folded pretty quickly and those two refusing to cooperate with the rest of their team ( in particular me) cost us at least three kills the three of us could have easily taken (had they listened to my target recommendations)

I got whacked before they did so I watched them from cockpit view and what I saw was tier 4-5 performances from them ( if this alteration was in effect they had to be tier 1 or 2 to be in my match). Failure to focus on targets,friendly fire and poor awareness of the enemy locations.

I had to watch this Arctic Cheetah pilot screw up a free lunch as he comes up behind an LRM Catapult strip it's rear CT in a single salvo and then...get this for "expert level" tactics the Commando pilot does not also engage the Catapult but runs into the blob of other enemy mech followed by the Arctic Cheetah who drops his sure thing kill to run out of LRM min. range to attack a different target and not even the one the commando was engaged with...just supreme idiocy.

Edited by Lykaon, 07 September 2017 - 04:04 PM.


#47 JC Daxion

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Posted 07 September 2017 - 04:12 PM

well in my limited number of drops, i notice zero increase in wait time in t2..

#48 Nema Nabojiv

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Posted 07 September 2017 - 04:16 PM

yup. playing whole evening and wait time is just about as usual

#49 Veracor

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Posted 07 September 2017 - 04:25 PM

As a new player who started a week ago, I was wondering why matches suddenly became extremely lopsided and stompy starting yesterday, either for our side or the enemy side. No difference in wait times -- just reduced quality of matches.

It may be an anomalous streak on my end, but perhaps mixing more tiers was allowing more even matches to happen. It seems to me that it would be better if players of all tiers were equally matched across teams, so that new players like me can have guidance and that old players can have low wait times. I mean, isn't that what you should expect from the non-competitive queue anyways?

A good solution, in my opinion, would be to assign some influence of hidden rating to individual mechs. Combined with the account-wide tiers we already have, this would probably make matches much more even, as low tier players would be elevated somewhat in matchmaking when using their successful mechs and high tier players would be lowered when using new/fail mechs.

#50 SFC174

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Posted 07 September 2017 - 04:33 PM

View PostBush Hopper, on 07 September 2017 - 01:11 PM, said:


That's also one of the major problems. I do not see myself as a T1 player, yet I am one. In theory, in one distant day we are all T1 and the MM is obsolete


This x1000. I've been Tier1 for about 6 weeks now. Was doing ok and then yesterday just got stomped all over the place. Now I know why. The games where I got to play with Tier2-3 players and do ok are gone. Now its me with the sharks and I don't quite belong yet. I've said many times that I don't feel like a Tier1 player. Yeah, my average match score the last few seasons has been in the top 3k or so, but should there really be 3k+ Tier1 players? Is that right?

I'll work through it. Just have to "get gud". But we really need to revamp player rankings. Or go with the 3xT1, 6xT2, 3xT3 selection process. I don't know......just spitballing.

#51 SFC174

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Posted 07 September 2017 - 04:43 PM

Was just thinking this is an experiment in anticipation of the 8v8 test. Whether they want to see what happens to game quality, or bump up wait times to increase the demand for 8v8, or they're just saying "what if?" I don't know.

Whatever they're doing. 8v8, more focused Tier matches, etc., etc., they really need to fix the way they rank players and how it feeds into the MM before doing anything else.

Funny anecdote though, I added the Euro server (180 ping, ughh) to get quicker matches and ended up with PrtNspz on the opposing team a couple of times. Figured we were screwed, but the matchmaker saddled him with such potatoes that he lost 2 of those matches even with 1000+ dmg games. He did kill me once though Posted Image

#52 SaintLucifer

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Posted 07 September 2017 - 05:02 PM

Honestly this new system is a massive frustration, is bad match after bad match after it. We get no callers since they are all stuck on top tiers and it all end on a giant lopsided mess where the team with more fake low tiers on alt accounts always win...

#53 Lostdragon

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Posted 07 September 2017 - 05:41 PM

View PostNema Nabojiv, on 07 September 2017 - 12:58 PM, said:

on a positive side, now you all will realize that stomps are not caused by matchmaker and never were


No they won't.

#54 Trissila

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Posted 07 September 2017 - 05:49 PM

View PostTiewolf, on 07 September 2017 - 02:27 PM, said:

I am sorry but that is not happening here in MWo. The only thing that you try to justify with "learning" is the enjoyment to club inexerienced players.


I'm not clubbing anyone. I'm T4 at the moment, about 80% to 85% of the way to T3. Though I do typically end up in the top 3 of my team's Match Scores, assuming I'm not goofing around on a light mech for that match. I come at this AS one of the lower-tier players that ostensibly benefits from this change.


Quote

They learn nothing cause nobody tells em why they died or what they can do better. And even if they knew it, it takes a lot of practice time, map knowledge, strategy, communication, the right equipment (like a mouse with more then 2 buttons or a mic), A GOOD PING and so on to pull it off.


They would be told if they asked. My experience has been that the community is quite helpful, as long as you take the time to ask for advice. Even aside from that, some of it should be self-driven. If you care at all about being decent at a game, you should be analyzing your own gameplay and figuring out where you can improve. Not everyone wants to be good at a game, and that's fine too.



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Did you ever consider the fact that if no one would use cover, focus targets, seek good trades etc. nobody would have a problem or have to "learn" something?
The fact that veteran players found tactics to dominate others and force everybody to adopt those tactics or have a bad experience doesn`t make anything right or makes you a better player. if everybody would adopt the tryhards tactics they would create new tactics or use equipment the others can`t affort till they dominate again. I short it will never gona happen that the majority of players catch up so plz stop preaching this you only have to learn bull**** on the forum cause its a dynamic process where you can`t catch up by learning cause the dominators don`t want other ppl on an equal footing .


I.... I'm not quite sure what you're saying here. Are you saying that it is a bad thing that players play the game using tactics -- tactics that are not by any means unique to this game -- that are effective, and which require similar tactics to defeat? I mean... I suppose it is technically correct that if nobody practiced basic combat tactics, that everyone would be able to just charge blindly into battle without regard to tactics... but I don't think that's an ideal to strive for. Utilizing cover and poking is not some black-magic pro-player conspiracy to keep the little guy down, it is the fundamental basis of sound battle strategy. In this game, in any other battlefield simulation wargame, in actual battle. Minimizing your exposure to enemy fire while delivering fire of your own is how effective combat is done.

I started playing MWO a couple of weeks ago. I got creamed trying to play it like previous single-player Mechwarrior games, so I started playing more cautiously. I learned to respect hardpoint geometry and learned the maps so that I knew how to maximize my advantage with each of my available mechs. Playing against better players forced me to improve for no other reason than "spectating sucks, I'd rather be playing".

#55 Rahnu

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Posted 07 September 2017 - 05:52 PM

The matchmaker is basically useless anyway thanks to the ridiculous way the PSR is calculated.

There's literally no point to matchmaking like this. It's certainly no better than just randomly throwing every player into the same pot and randomizing the teams that way.

It's amazing that they haven't done anything to address the fact that every player will just settle in tier 1 eventually. It's soooo dumb, actually. Even the most cursory examination would have revealed the skill rating system itself as the primary culprit of the matchmaking system's uselessness, and yet here we are.

Edited by Zyrusticae, 07 September 2017 - 05:52 PM.


#56 Trissila

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Posted 07 September 2017 - 05:55 PM

View PostSaintLucifer, on 07 September 2017 - 05:02 PM, said:

Honestly this new system is a massive frustration, is bad match after bad match after it. We get no callers since they are all stuck on top tiers and it all end on a giant lopsided mess where the team with more fake low tiers on alt accounts always win...


You don't have to be high-tier to call a drop. You don't even need much experience to call a drop, really.

Call what you see. Your team is grouped around G5 and H5, you turn right and see some movement off to the right, call it out. "Contact I4, looks to be moving to I5, not sure how many, watch your right flank guys".

You target an Atlas and you see that its CT has no armor on your armor readout, call it out. "Target Alpha is cored, Atlas."

You see a locust running around in your backline, you target it and see it's got no armor on its legs. "Got a light in the back guys, Target Charlie, both legs are open!"

The least communicative team usually loses, but they've only got themselves to blame. You don't have to be some master of strategy to report critical information that you become aware of. Just try calling it out and see if it helps. Sometimes it will, sometimes it won't; your team won't always respond to it. Oh well. Maybe next time. But at least you tried.

#57 Dee Eight

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Posted 07 September 2017 - 06:26 PM

They should simply go to a random sorting with the only criteria being getting the tonnages to match (either to the exact total tonnage, or by # per weight class) and nevermind the useless tier system.

#58 TheFallOfTheReaper

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Posted 07 September 2017 - 07:13 PM

Experienced wait times in excess of 40 minutes today, in multiple group sizes, times of the day, and tiers, what did this actually solve? Having t1s was the only thing keeping everyone on their toes :3

#59 Thorqemada

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Posted 07 September 2017 - 07:51 PM

Yeah, explains the number of Superior Mechs i was facing - i drvie already a disoptimal 65t Heavy and also was one of the 3 lightest Mechs in quite some matches - Try Hard Land :D

Lets see how it goes...

#60 panzer1b

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Posted 07 September 2017 - 08:56 PM

I do understand why it was done, but what personally annoy me (aside from the increased wait times) is that now i have basically 0 chance of carrying a single game, and that games end much faster and are way more stompy/one sided then before. Im not saying that i enjoyed stomping T5s or anything before, but i really liked that once in a blue moon i was actually able to take a horrible game and completely reverse it by soloing 3-4 mechs mid-late game. Now that everyone is T1/T2, whenever i get a bad team (and im so not the reason we loose as i almost always do reasonable damage and get 1-2 solo kills or so), i have no chance in hell of actually doing anything about it Posted Image

As much as i think 8v8 will be good, im also thinking that it might also cause even more super short stompy games (albeit ill be able to carry a bit easier), since the second a team looses 1-2 mechs early game, its game over and there is nothing you can do to turn it around (usually thats also the case now, but at least with 1-2 potatos dead early on it doesnt render the rest of the team fodder).

Also worth noting is that anything that isnt a meta tier carry mech is basically screwing itself and the team. I really liked that with the old MM i could take a build that wasnt bad per say, but not not super optimized (say uac2s, RACs, ATMs, and other purely for fun weapons), and still be a useful contributor to the game even if i dont do as well as i normally would. After the update though, bring a suboptimal mech, and im either gonna die super quickly in it (cause our team gets stomped and i cant solo kills 3 guys with a derp mech), or be unable to do anything late game (albeit at that point its a loss if there isnt relatively even numbers left).

maybee its a little bit more fair for T5s, but at T1 i would say my overall enjoyment of the game has dropped, not so much that im gonna quit or anything, but its nowhere near as fun when i have to play with competitive builds and super seriously every single game, and am literally helpless when MM decided to leave me with the potatos...

Edited by panzer1b, 07 September 2017 - 09:01 PM.






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