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Is Faction Want To More Money (Is Faction Union Want Equal Rights)


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#1 Zoose

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Posted 09 September 2017 - 09:59 PM

IS want some more of the MC pie. Currently you have Clan loyalists earning 300 - 900 MC a day (20 planets) and IS want some of these PGI funds. That means some of these teams can buy a new mech a week for their players. If you want us to keep working under inferior conditions you need to increase our wages or tips! Otherwise we may need to organise a strike......just saying PGI


View PostZoose, on 09 September 2017 - 03:59 PM, said:

Lets look at the facts and hopefully reflecting on these basic facts will help the penny drop.

The majority of your top tier teams are playing Clans because it is the the easier mode with the more rewards. I also understand and appreciate why this is the case because we have considered on many occasions switching to Clan because bashing your head against the PGI wall continuously is frustrating and detracts from the enjoyment of the Mech warrior experience.

It pays to play clan because you get to practice the meta for competition games and playing IS fulltime makes it harder to compete in comps because our players dont have the time in the clan meta that other teams have by playing clan full time. Unfortunately for Kurita this one side battle has been going on for years and PGI has taken away the ability to fight for the Red Dragon because we are pooled with all IS with no possibility of reward. These facts make every season a long and hard road and has resulted in most of the historical Kurita teams leaving the game.

Evidence based facts:

1) IS has never won a tukyad event period. There has been a tech upgrade for IS so this fact only indicates there has always been an issue.

2) The current state of the leader-boards by themselves is enough evidence to indicate to people that the battle is one-sided and not even the tonnage advantage makes a difference to the clan tech on the field.

Exhibit one: the current Loyalist Clan stats

Posted Image

As you can see from this Image of todays leader board the top 10 loyalist clan units have taken to date 311 planets and currently hold currently hold 43 planets (providing them with MC).


Exhibit two: the current Loyalist IS stats

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As you can see from today's IS Loyalist Leader board the top 10 IS Loyal units have historically taken 48 planets (compared to Clan 311) and no IS team holds a Planet or is gaining (MC).

Winning as IS still gets you nothing

Just this past week I lead a crew of COMA to 6 hours of straight victories and we moved the Victory condition bar to like 5 % by the end of the rotation. There is zero chance to win planets and obtain MC as IS at the moment.

Conclusion

We have a current state of play in which the Top teams (and the majority of the playing population) are continuously choosing Clan and I think it is far fetched to think this is because IS is easy mode as stated in various posts on these forums (actually laughable). It is more beneficial in prep for Competitions (held by PGI or others) and in gaining benefits from the game (planets, MC, C-bills, less stress and a more enjoyable experience) to be Clan.

This results in a one sided blood bath where one side has taken 311 planets (holding 43) and the other side has taken 48 planet (currently holding 0).

Disclaimer: This is not saying that the teams mentioned in this post are not top tier teams by right they are. This post is highlighting the absurdity of some of the posts on these forums and indicating to PGI why they are struggling to keep people in CW.



#2 Mi Ro Ki

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Posted 09 September 2017 - 10:04 PM

Just like ol mate said. It's easier to be clans! By a reasonable margin. Also the servers hit rego has been fucken **** house for overseas players for a while now. Fix that as well.
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#3 FallingAce

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Posted 10 September 2017 - 01:45 AM

I played the tukkayid event on 2 accounts. One I.S., one Clan.

On my I.S. account, i did everything "right". I got on teamspeak, I joined groups, I lead groups. Won 80% plus of my invasion matches. At the end of the day all i got was loser rewards.

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On my clan account, i did the opposite. I never once joined a group, never once got on teamspeak. Won less than 50% of my invasion matches. But since it was clan it got the winning rewards.

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So being a clan pug loser still payed better than being an I.S. pilot.

#4 B0oN

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Posted 10 September 2017 - 02:13 AM

OP, you just gotta earn it, so get into gear .

#5 SmokeGuar

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Posted 10 September 2017 - 04:29 AM

Some of those teams are really mercs, but on "mechbay tour" on new factions. Majority of Clan loyalist don't make a nickle out of FW, so not really different.
"Some teams" are key words describing current spread of MC, it is really just handful of teams and players that get most of MC.
Most of Bacon switched to IS, so list is bit outdated. Others will likely switch back and forth in future.

#6 FallingAce

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Posted 10 September 2017 - 11:26 AM

The launch of Buckit Warfare 4.1 was supposed to be a bring with it a revised reward system

Russ Bullock on rewards Sept 8 podcast




https://youtu.be/TqmK38kZSgY?t=1351




Russ Bullock on timeframe for revamped rewards system and special events windows




https://youtu.be/TqmK38kZSgY




"~2months ish" after the launch of 4.1






We have no new rewards system.


We have no loyalist only events.


We have a broken contract system




Add it all together, you end up with a population imbalance that lead to long wait times and ghost drops for the clams.


Which once again leads to lower population.










#7 Lovas

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Posted 11 September 2017 - 06:40 AM

And...they are about to add in ANOTHER clan faction to even further add fuel to the fire. Most of the good active units are either in the new clans as mercs for the payout ot they went loyalist to farm rewards.

Population incentives are not being managed by PGI. If you want to add factions you should add an equal amount to the IS side, otherwise everyone will stay clan to farm new loyalist rewards...and to be honest, you can't blame the players doing it one bit.

#8 Nightbird

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Posted 11 September 2017 - 10:02 AM

Earn MC as a % of loyalty points, like 1%, would solve this problem no?

#9 Zoose

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Posted 11 September 2017 - 12:48 PM

View PostSmokeGuar, on 10 September 2017 - 04:29 AM, said:

Some of those teams are really mercs, but on "mechbay tour" on new factions. Majority of Clan loyalist don't make a nickle out of FW, so not really different.
"Some teams" are key words describing current spread of MC, it is really just handful of teams and players that get most of MC.
Most of Bacon switched to IS, so list is bit outdated. Others will likely switch back and forth in future.



The screen shots above are less than a week old so I don't understand how the list is outdated but maybe I misunderstand your statement.

I understand Kcom and Evil (which are two of the powerhouses in CW) have recently switched but they were 95% clan before they went loyalist clan (see old historical screen shot of the contracts taken). As you can see below Evil at this time were 46 Clan, 3 IS contracts and Kcom were 41 Clan Contracts and 10 IS. Therefore I dont really have an issue having these teams stats in the Loyalist Clan stats now, as I still think this is a true reflection of the player balance.


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#10 Marquis De Lafayette

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Posted 11 September 2017 - 12:57 PM

View PostZoose, on 11 September 2017 - 12:48 PM, said:



The screen shots above are less than a week old so I don't understand how the list is outdated but maybe I misunderstand your statement.

I understand Kcom and Evil (which are two of the powerhouses in CW) have recently switched but they were 95% clan before they went loyalist clan (see old historical screen shot of the contracts taken). As you can see below Evil at this time were 46 Clan, 3 IS contracts and Kcom were 41 Clan Contracts and 10 IS. Therefore I dont really have an issue having these teams stats in the Loyalist Clan stats now, as I still think this is a true reflection of the player balance.


Posted Image



You are correct in that units have been pretty stacked Clan-side lately. However, (as SmokeGuar stated) the loyalist leaderboard is pretty meaningless for this point as not all the Clan loyalist units listed here are even loyalist (or playing Clan-side at the moment...such as Bacon). The leaderboard represents the last 3 seasons combined. So, it's some "new news" and a lot of "old news" combined. If they had reset the leaderboards the Merc contracts taken would have told the tale (of unit positioning this season) best...however that wasn't reset...so even that would be inaccurate.

You can be right...and (I believe) are right about units stacking Clanside....just this leaderboard isn't the right indicator

#11 SmokeGuar

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Posted 11 September 2017 - 02:14 PM

Bacon went from Jag loyalist to merc lane and is currently IS.

Evil is running under several unit names, some Clan, some IS and some merc. I believe Evil is currently placeholder for Clan loyalists in unit / planet tag + MC depository. That is why Evil has large amount of Clan contracts.

#12 FallingAce

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Posted 12 September 2017 - 12:14 AM

Some people see only 1 loyalist I.S. group in the top 15 as a problem.

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Some people just don't see.

#13 Sjorpha

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Posted 12 September 2017 - 12:51 AM

While mercs are switching and so on the important stat here is the bias towards taking more clan contracts over time, good players prefer to play the more competitive side more often.

Tonnage difference doesn't help much because even if it would technically balance a match between equal teams the preference for driving the more competitive mech is still there.

Tech imbalance is the root cause of this problem, PGI needs to balance the tech to be equally good ton for ton or this will never improve.

#14 The Basilisk

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Posted 12 September 2017 - 01:23 AM

View PostZoose, on 09 September 2017 - 09:59 PM, said:

[...stuff...]

FP is dead.
PGI does not want to shell out MCs for everyone and the MC rewards for planet owning units is a yawningly bad joke anyways (just do the matchs boy even for a smal unit with about 24 members --> only two drop groups that would have to work overtime to get a planet and if you now split the reward there is nothing left of it)
End of story.

#15 Jurosik

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Posted 12 September 2017 - 01:38 AM

View PostSjorpha, on 12 September 2017 - 12:51 AM, said:

While mercs are switching and so on the important stat here is the bias towards taking more clan contracts over time, good players prefer to play the more competitive side more often.

Tonnage difference doesn't help much because even if it would technically balance a match between equal teams the preference for driving the more competitive mech is still there.

Tech imbalance is the root cause of this problem, PGI needs to balance the tech to be equally good ton for ton or this will never improve.


I disagree. From 10+ CW matches over weekend as IS i lost only one. Current tech is balanced enough that i dont check if im IS or clan but against who am i playing.

Problem here is that more experienced players are playing for clans and more new players for IS. Question is how to ballance CW population better.

#16 Jman5

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Posted 12 September 2017 - 04:57 AM

The whole thing is very simple. If you want to retain or bring in talented units, then Inner Sphere needs to offer competitive or better perks than what they can get playing Clans.

The MC pay outs need to be less binary. Top Inner Sphere units should be getting MC payouts for their efforts. If units find out that they can make MC without having to play Clans, they would be more inclined to switch sides and balance things out.

PGI needs to do two things to fix the situation:

1. Players who haven't played a Faction Play game in two weeks are removed from the faction's population count. This fixes the Mercenary contract distortion that is giving the highest contract boost to the most active factions.

2. MC payouts for both sides will encourage skilled units to spread out more so that they can get a piece of the pie.

#17 FallingAce

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Posted 12 September 2017 - 09:59 AM

Back in December i pointed out that Buckit warfare 4.1 removed defensive planet tags.
https://mwomercs.com...__fromsearch__1

That thread got zero replies.

Since we all know the I.S. role in Buckit warfare is to slow down the Clans, the units that do the best job of denying planet victories should be rewarded.

#18 Pat Kell

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Posted 12 September 2017 - 03:22 PM

View PostZoose, on 09 September 2017 - 09:59 PM, said:

IS want some more of the MC pie. Currently you have Clan loyalists earning 300 - 900 MC a day (20 planets) and IS want some of these PGI funds. That means some of these teams can buy a new mech a week for their players. If you want us to keep working under inferior conditions you need to increase our wages or tips! Otherwise we may need to organise a strike......just saying PGI


Actually, 270 MC a day is the most that any unit can get. Pay outs cap out at 6 planets, any more than that and you don't get anything (unless they recently changed this rule). So 6 planets x 15 MC/planet x 3 cycles =270 MC or 1,890MC a week. Unless you are buying Pirate Banes (not a bad mech) you statement that we can buy a mech a week for our players is a little exaggerated.

The intent behind your statement is still valid though, IS does need some love. Unfortunately, we made the mistake of going loyalist and don't really want to go through the penalty phase at this time so we are stuck here.

#19 TheFallOfTheReaper

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Posted 12 September 2017 - 03:42 PM

Lmfao you think the merc units leading the. "Clans" constitutes your strike bro? Lmfao loyalists fthese days. Get used to it, it's the new "community" mehta. Lmfao, it will never change bro. They will switch to whatever side they want, no matter how much you cry, salt, or *****. It's always gonna be that way until they destroy merc outright, or make it so they can't receive anything but cbill payout when in fp with clanners or is.

Also isn't payout once every "attack" phase. So every 8 hours? If that's so much a problem just join said units :3, that's what they want :3

#20 Grus

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Posted 12 September 2017 - 04:15 PM

Wait... we actualy can get mc for winning planet's? Never knew.



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