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How To Limit Laser Alphas
#1
Posted 13 September 2017 - 08:51 PM
Not allowing anymore MIXED type lasers fire groups!
This will force People to return at mixed weapon types Loadouts in many cases...
Maybe Alphas still possibles but at high penalties like almost entirely filling the heat bar.
#2
Posted 13 September 2017 - 08:52 PM
#3
Posted 13 September 2017 - 08:53 PM
#5
Posted 13 September 2017 - 08:54 PM
#6
Posted 13 September 2017 - 08:59 PM
Group 1 = 3 Large Lasers (or More with current or revised penalties)
Group 2 = 6 Medium Lasers (or More with current or revised penalties)
Fired in sequence, not fired simultaneously in Alpha Strike without severe penalty
Just for Lasers Types, you eventually can mix lasers with other weapon types in the same group as it is now...
Edited by ACH75, 13 September 2017 - 09:34 PM.
#7
Posted 13 September 2017 - 09:08 PM
#9
Posted 13 September 2017 - 09:44 PM
Why do you think it should change now?
What is your desired goal? People firing crappier, less effective weapon groupings? Because then you're just going to complain about the second-best weapon grouping. And then the third. And so on until you've disallowed groupfire altogether.
#10
Posted 13 September 2017 - 09:46 PM
My point please learn the game before making a thread like this.
#11
Posted 13 September 2017 - 10:00 PM
#12
Posted 13 September 2017 - 10:09 PM
Trissila, on 13 September 2017 - 09:44 PM, said:
Why do you think it should change now?
What is your desired goal? People firing crappier, less effective weapon groupings? Because then you're just going to complain about the second-best weapon grouping. And then the third. And so on until you've disallowed groupfire altogether.
1995? Slacker. 1991.
#13
Posted 13 September 2017 - 10:14 PM
Edited by Thorqemada, 13 September 2017 - 10:15 PM.
#14
Posted 13 September 2017 - 10:46 PM
Lances107, on 13 September 2017 - 09:46 PM, said:
My point please learn the game before making a thread like this.
I think i've learned a lot 'cause i play since 2013, the gameplay is changed a lot, do not confuse gameplay countermeasures with balance...
Every weapon type has been limited so far in massive alphas, PPC & Ballistics first cause they generate pinpoint damage and massive critical hits, laser vomit is hitscan, take less time to aim but the skill is in perfectly track the hitbox you're aiming for,
you can still laservomit as you like but at the cost of little more facetime if you want discharge all your firepower... side effects will be in loadouts changes for many mechs that adds more variety at the game e more effectivness to older chassis with limited and mixed hardpoints... in time other aspects of the game will be inevitably revised as well
Edited by ACH75, 13 September 2017 - 10:50 PM.
#15
Posted 13 September 2017 - 10:52 PM
Catten Hart, on 13 September 2017 - 09:08 PM, said:
Couldn´t resist fixing that, fully knowing it would be in the best interest of the OP .
Oh, boy ... is it shpeschiul schnoflek month or what the hankypank´s goin´ on around deez parts lately .
It´s even more gruesome than normally ...
#16
Posted 13 September 2017 - 11:34 PM
#17
Posted 13 September 2017 - 11:37 PM
because it will also prevent the doublevolleys of boated lasers to prevent ghost heat.
Trissila, on 13 September 2017 - 09:44 PM, said:
Why do you think it should change now?
What is your desired goal? People firing crappier, less effective weapon groupings? Because then you're just going to complain about the second-best weapon grouping. And then the third. And so on until you've disallowed groupfire altogether.
in 1999 you would explode trying to alpha the lasers MWO allows you.
Edited by Lily from animove, 13 September 2017 - 11:40 PM.
#18
Posted 14 September 2017 - 12:23 AM
Press button. Boom. Win.
Only 2000mc per shot.
#19
Posted 14 September 2017 - 12:23 AM
ACH75, on 13 September 2017 - 08:51 PM, said:
Not allowing anymore MIXED type lasers fire groups!
This will force People to return at mixed weapon types Loadouts in many cases...
Maybe Alphas still possibles but at high penalties like almost entirely filling the heat bar.
Completely agree. Clan small lasers/ML have ghost heat together for a reason.
It is just dumb that you can alpha large/med lasers together for a easy 50+ point hitscan alpha. And 50 is the lower end of the laser vomit scale.
We need more mixed builds, rather than laser vomit/UAC spam depending on how hot the map is.
On cold/neutral maps almost every mech in the first three waves is laser vomit. That is just sad. Its like playing chess and everyone just spams queens, although people occasionally bring rooks.
But more needs to be done to discourage laser vomit because people still bring 5x LPL/ERLL at the moment, and that already has ghost heat.
Good luck convincing PGI to lift a finger though.
#20
Posted 14 September 2017 - 12:35 AM
The Problem is and will always stay the lurm potatoes standing in the back and not sharing armor!
Brawl your Way through... and win! ( W Key is for WIN ).
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