Mole, on 13 September 2017 - 03:21 PM, said:
Figuring out how to make lore loadouts work in real combat scenarios is considerably more challenging, tactically, than "just throw a bunch of lasers on it".
'Mech building in BT-based computer games has largely been 'solved' for decades. You spam a particular weapon system and play the 'mech to that system's strengths. LRM boats, Streak boats, AC boats, laser boats... these concepts have been in place since Mechwarrior 2 back in the mid-90s, and have only ever shifted to account for a particular game's numbers or other artificial tweaks -- we do "2 blues and 6 greens/yellows" builds here in MWO because of how Ghost Heat works, and we call them "laser vomit" because that's the cute meme name of this particular branch of the MW community, but it's still a Standard Issue Laser Boat, exactly the same as we were playing in '95.