

Supernova Question
#1
Posted 14 September 2017 - 07:35 AM
#2
Posted 14 September 2017 - 07:37 AM
#3
Posted 14 September 2017 - 07:46 AM
#4
Posted 14 September 2017 - 07:53 AM
#5
Posted 14 September 2017 - 07:57 AM
-Doesnt have OP quirks
-Poor agility, cyclops is only used for brawling because it has OP agility quirks (as agile as a 60 tonner)
-Bad hitboxes (no shield arms, easy to single out torsos, etc)
-Runs too hot in general while a UAC boat will just eat you alive at close range
-Clans dont have any decent brawling options atm (long duration lasers/ACs)
4x SRM-6s obviously isnt enough firepower, especially on a slow assault. You could do 4x ATM-9s but they are easily negated by AMS and theres a pretty serious heat penalty for firing 4, and ATMs arent really brawling and more close-mid range support, because in any 1v1 your target will just run into your minimum range and laugh at you.
#6
Posted 14 September 2017 - 07:57 AM
#8
Posted 14 September 2017 - 08:15 AM
Jun Watarase, on 14 September 2017 - 07:57 AM, said:
-Doesnt have OP quirks
-Poor agility, cyclops is only used for brawling because it has OP agility quirks (as agile as a 60 tonner)
-Bad hitboxes (no shield arms, easy to single out torsos, etc)
-Runs too hot in general while a UAC boat will just eat you alive at close range
-Clans dont have any decent brawling options atm (long duration lasers/ACs)
4x SRM-6s obviously isnt enough firepower, especially on a slow assault. You could do 4x ATM-9s but they are easily negated by AMS and theres a pretty serious heat penalty for firing 4, and ATMs arent really brawling and more close-mid range support, because in any 1v1 your target will just run into your minimum range and laugh at you.
I will never understand why PGI decided to bring this mech in game. What did this thing have going for it back when it was for sale again? Mechwarrior 3 nostalgia? Even from lore the mech suffered from severe heating problems. Other than being another dead weight long range support assault, I will never see why they chose this over better mechs like the Warhammer IIC or something unique like the Phoenix Hawk IIC. Perhaps my conspiracy theory about the introduction of the Marauder IIC in MW:O is what really kick started the whole unseen lawsuit is true.
#9
Posted 14 September 2017 - 08:30 AM
Arnold The Governator, on 14 September 2017 - 08:15 AM, said:
Before the desync, you would have a point, but after the desync? The mech has a place in the meta, partially because the MAD-IIC doesn't have as good of hitboxes as people like to think.
Edited by Quicksilver Kalasa, 14 September 2017 - 08:30 AM.
#10
Posted 14 September 2017 - 08:31 AM
Arnold The Governator, on 14 September 2017 - 08:15 AM, said:
I will never understand why PGI decided to bring this mech in game. What did this thing have going for it back when it was for sale again? Mechwarrior 3 nostalgia? Even from lore the mech suffered from severe heating problems. Other than being another dead weight long range support assault, I will never see why they chose this over better mechs like the Warhammer IIC or something unique like the Phoenix Hawk IIC. Perhaps my conspiracy theory about the introduction of the Marauder IIC in MW:O is what really kick started the whole unseen lawsuit is true.
I mean, its kind of a top tier assault, so.... sure its been sort of eclipsed by the Deathstrike (what hasn't), but the SNV-1 is a top 5 assault variant in the game in my book.
#11
Posted 14 September 2017 - 08:32 AM
Arnold The Governator, on 14 September 2017 - 08:15 AM, said:
Probably. If you look at the Mechwarrior 3 list, and discount Inner Sphere Omnimechs, this game almost has everything. Only two missing, the Firefly (A light) and the Champion (Please don't put the Champion through the Unified Aesthetic Grinder, PGI. Please).
#12
Posted 14 September 2017 - 08:32 AM
Gas Guzzler, on 14 September 2017 - 08:31 AM, said:
I just wish there was a variant with 3E/1B in each arm ;_;
#13
Posted 14 September 2017 - 08:48 AM
#15
Posted 14 September 2017 - 11:15 AM
#16
Posted 14 September 2017 - 11:30 AM
Quote
It beats the Highlander IIC, though. It's just got the usual issues most missile hardpoint slowbots have- you have two choices. LRMs, or ATMs, or you just roll with the 4E as your main guns and use the 4M for secondaries instead. Who cares what it's heat issues were in lore, anyway? This is MWO. Build around it.
#17
Posted 14 September 2017 - 12:12 PM
Gas Guzzler, on 14 September 2017 - 08:31 AM, said:
As a Deathstrike owner I find it to be underwhelming, or at least it's combination of size and hit boxes annoy me a lot more than the Supernovas do. I prefer any SNV variant over Deathstrike.
#18
Posted 14 September 2017 - 12:23 PM
Bandilly, on 14 September 2017 - 12:12 PM, said:
As a Deathstrike owner I find it to be underwhelming, or at least it's combination of size and hit boxes annoy me a lot more than the Supernovas do. I prefer any SNV variant over Deathstrike.
I like the SNV's hitboxes more but the Deathstrike has that alpha power and exposes itself slightly less.
#19
Posted 14 September 2017 - 02:18 PM
My personal experience is that they are pretty tanky, spread damage well and can output better than average damage. Most are energy boats to some degree or another and at least one variant has excellent high mounts however even the arm mounts aren't that low. The A variant also is an excellent missile carrier. Best builds for it have been 4 x ER ML, 4 x LRM15+A or 4 x MPL, 4 SRM6A or 4 x ER ML, 4 x ATM9 or what I finally settled on 4 x MPL, 2 x SRM6+A and 2 x ATM 9.
Anyway, I won't go as far as saying they are the mech for everyone but overall they are near the top of my overall favorites list.
#20
Posted 15 September 2017 - 02:54 AM
RangerGee412, on 14 September 2017 - 07:35 AM, said:
Hell yeah, it can be a brawler! Take the variant with energy slots in the torsos, stick a standard engine and as much medium lasers as you can mount, skill up for survival and cooldown, shove 2 cool shots in, and watch that baby tank for days!
I find the SNV to be really tanky..
If you wanna use the SNV-A variant, you could instead of LRMs use ATMs, that's also a popular build, or SRMs, although I don't recommend that one..
I use one of those laservomit beasts, mixing large and medium lasers, and it works great for me, although, I really prefer LRMs on a Supernova..
Edited by Vellron2005, 15 September 2017 - 02:57 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users