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Did The Snv-1 Deserve A Nerf?


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#21 Khobai

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Posted 18 September 2017 - 05:18 PM

yep they nerf mechs once you can buy them for cbills

theyve been doing it for a while now

which is why the MADII has been left alone thus far, even though we all know its one of best assaults, if not the best, in the game. MADII wont get nerfed until after it goes to cbills.


1. powercreep new mechs to sell mechpacks for cash
2. nerf those mechs once theyre available for cbills and release a new powercreeped mechpack
3. repeat and profit

its sick and wrong. and its why so many of the old mechs are screwed up and worthless. like at one time the direwolf was the best assault in the game look where it is now lolol. they could easily fix it, but they wont, because so many people own them, that fixing the direwolf would hurt them selling new powercreeped assaults.

Edited by Khobai, 18 September 2017 - 05:24 PM.


#22 Gas Guzzler

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Posted 18 September 2017 - 05:21 PM

View PostScout Derek, on 18 September 2017 - 05:18 PM, said:

That is if you can land it all on a ST. Which isn't always the case is it?

Agree to disagree I guess. MAD-IIC, Pre-nerf SNV-1, and MCII-1/DS/B are all better than the KDK. Hell, I even like the Dire more than the KDK.

#23 Scout Derek

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Posted 18 September 2017 - 05:22 PM

View PostGas Guzzler, on 18 September 2017 - 05:21 PM, said:

Agree to disagree I guess. MAD-IIC, Pre-nerf SNV-1, and MCII-1/DS/B are all better than the KDK. Hell, I even like the Dire more than the KDK.


I have a feeling you haven't really tapped into Kodiaks then...

#24 Gas Guzzler

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Posted 18 September 2017 - 05:24 PM

View PostScout Derek, on 18 September 2017 - 05:22 PM, said:

I have a feeling you haven't really tapped into Kodiaks then...


I used to use them. But 60 degree torso twist, combined with being as agile as a Dire and mostly torso weapons on the -3, combined with have a YUGE frontal profile, just doesn't net me consistent results, and I don't enjoy using it.

Also, no 94 damage Gauss vomit alpha like the Dire has, which is glorious.

Edited by Gas Guzzler, 18 September 2017 - 05:25 PM.


#25 Scout Derek

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Posted 18 September 2017 - 05:27 PM

View PostGas Guzzler, on 18 September 2017 - 05:24 PM, said:


I used to use them. But 60 degree torso twist, combined with being as agile as a Dire and mostly torso weapons on the -3, combined with have a YUGE frontal profile, just doesn't net me consistent results, and I don't enjoy using it.

Also, no 94 damage Gauss vomit alpha like the Dire has, which is glorious.


slow speed combined with bad torso twist degree will kill the Kodiak, however you have to remember mainly why the Kodiak outperforms the Dire Wolf is simply because of Speed. the Kodiak isn't locked to a 300 engine. it can take a XL 400. I take one on my 3 and Spirit Bear.

And just saying, I don't think I've had any other mech than the Kodiak 3 yield me 3 games that were 1K dmg and beyond in a row.

#26 Athom83

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Posted 18 September 2017 - 05:28 PM

View PostGas Guzzler, on 18 September 2017 - 05:24 PM, said:

Also, no 94 damage Gauss vomit alpha like the Dire has, which is glorious.

100 damage Atlas burst and 120 damage Stalker missile mayhem ftw!

#27 Khobai

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Posted 18 September 2017 - 05:31 PM

direwolf is garbage. it needs atlas/annihilator level structure buffs just to be minimally viable.

#28 Scout Derek

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Posted 18 September 2017 - 05:31 PM

View PostKhobai, on 18 September 2017 - 05:31 PM, said:

direwolf is garbage. it needs atlas/annihilator level structure buffs just to be minimally viable.


It definitely needs the Struture, perhaps 50/50 on that, 17 armor and 17 structure would help it out.

#29 Khobai

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Posted 18 September 2017 - 05:34 PM

it needs +31 CT structure and +21 ST structure

its slower than a turtle riding a glacier through an ocean of molasses.

its torso twist speed is absolutely abysmal

its CT hitbox is massively oversized

direwolf is friggin super bad and it needs the absolute biggest structure buff it can get.

direwolf is supposed to be the most feared assault mech in battletech lore. not the complete pushover it is. it doesnt have enough upsides to make up for all its downsides.

even with the structure buff it would still be extremely slow, have abysmal torso twist, and an oversized CT hitbox. All the structure buffs would do would let it take an extra alphastrike before dying. But thats better than giving it nothing, and right now it has nothing.

Edited by Khobai, 18 September 2017 - 05:38 PM.


#30 Deathlike

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Posted 18 September 2017 - 05:34 PM

View PostGas Guzzler, on 18 September 2017 - 05:18 PM, said:

If you have a log of this, I would be very interested to see it publicly shown here in this thread...


There's no quotes (to be had), just tendencies and trends (stats, which could be construed as lies too), which are more or less accurate.

It is what it is though.

#31 Carl Vickers

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Posted 18 September 2017 - 05:36 PM

Did it deserve the nerf, nope, did it get one due to another clan assault currently being sold, yes.

Bad news is, MC2 doesnt come out for cbills till February next year so it will remain a power house till then.

#32 Clownwarlord

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Posted 18 September 2017 - 05:43 PM

Hmm PGI taking a 90 ton mech that is statistically skewing above other 90 ton mechs and bringing it into correlation with others. That's all it says. No numbers just a statement that they (PGI) see the super nova is performing better than other 90 ton mechs and they only adjust the mobility.

Aftermath?

Forum anarchy.

...

Right ... this is an over-reaction.

#33 Athom83

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Posted 18 September 2017 - 05:48 PM

View PostClownwarlord, on 18 September 2017 - 05:43 PM, said:

Hmm PGI taking a 90 ton mech that is statistically skewing above other 90 ton mechs and bringing it into correlation with others. That's all it says. No numbers just a statement that they (PGI) see the super nova is performing better than other 90 ton mechs and they only adjust the mobility.
Aftermath?
Forum anarchy.
...
Right ... this is an over-reaction.

As these same guys always over-react a bit when clan gets (seemingly) hit. Even when the only change is a slight IS buff, "Its the end of Clan mechs!".

#34 Khobai

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Posted 18 September 2017 - 05:50 PM

I dont really care that the supernova was nerfed

its the disturbing trend of releasing powercreeped mechs then nerfing them later that bothers me. And PGI's flat out refusal to fix garbage mechs like the direwolf just because it might hurt future sales and their bottomline because the direwolf is so ubiquitous.

quite frankly that should bother everyone who has bought mechpacks or is continuing to buy mechpacks

because its deceptive to sell something PGI knows full well theyre going to have to nerf later like the MCII. Its the old switcharoo.

"sorry you bought MCII and we nerfed it. to make it up to you were selling new Blood Asp mechpack and its just as strong as MCII used to be!"

theres nothing conspiratorial about it. Its what PGI has blatantly been doing. Because their entire revenue stream comes from mechpacks and they take deliberate and calculated steps to sell more mechpacks. All they do is push mechpacks. Its all they can do. Because the game was never setup properly to earn revenue in other ways.

Edited by Khobai, 18 September 2017 - 06:05 PM.


#35 Gas Guzzler

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Posted 18 September 2017 - 06:05 PM

View PostClownwarlord, on 18 September 2017 - 05:43 PM, said:

Hmm PGI taking a 90 ton mech that is statistically skewing above other 90 ton mechs and bringing it into correlation with others. That's all it says. No numbers just a statement that they (PGI) see the super nova is performing better than other 90 ton mechs and they only adjust the mobility.

Aftermath?

Forum anarchy.

...

Right ... this is an over-reaction.


Over-reaction? I made a thread asking if others thought it deserved a nerf and stated that I did not and why. That's hardly anarchy or an over-reaction.

Sensationalize much? You should get into politics.

#36 Kanil

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Posted 18 September 2017 - 06:33 PM

View PostKhobai, on 18 September 2017 - 05:18 PM, said:

1. powercreep new mechs to sell mechpacks for cash
2. nerf those mechs once theyre available for cbills and release a new powercreeped mechpack
3. repeat and profit

Are you as hyped to see the Nova Cat turn into a dump truck on C-Bill release as I am?

#37 El Bandito

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Posted 18 September 2017 - 06:46 PM

View PostGas Guzzler, on 18 September 2017 - 04:54 PM, said:

Yeah but you can do the same thing on the MAD-IIC and go faster.

Also, the MCII blows the doors off the KDK with not being a barndoor and with the Gauss + laser vomit builds that it can do. It is known.



1. Supernova had far better accel/decel, which is more important than top speed in trading. Not saying I agree with the nerf, or its severity, just gonna point that out. Good players already pointed out that current SNV-1 is better than MAD-IIC.

2. Most suitable gaussvomit MCII is Deathstirke, a money only mech. The rest are not that great for gaussvomit.

Edited by El Bandito, 18 September 2017 - 06:47 PM.


#38 Scout Derek

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Posted 18 September 2017 - 06:48 PM

View PostEl Bandito, on 18 September 2017 - 06:46 PM, said:



1. Supernova had far better accel/decel, which is more important than top speed in trading. Not saying I agree with the nerf, or its severity, just gonna point that out.

2. Most suitable gaussvomit MCII is Deathstirke, a money only mech. The rest are not that great for gaussvomit.


At best only the 1 Variant can Gauss Vomit almost as effective, minus the two E hardpoints.

#39 Gas Guzzler

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Posted 18 September 2017 - 06:56 PM

View PostEl Bandito, on 18 September 2017 - 06:46 PM, said:



1. Supernova had far better accel/decel, which is more important than top speed in trading. Not saying I agree with the nerf, or its severity, just gonna point that out. Good players already pointed out that current SNV-1 is better than MAD-IIC.

2. Most suitable gaussvomit MCII is Deathstirke, a money only mech. The rest are not that great for gaussvomit.


It was better in some situations, but the MCII is better than both. And the MCII-1 with 2 HLL 2 ER ML and 2 Gauss and an XL360 is pretty damn good, makes some tradeoffs with the 6 laser deathstrike build.

#40 El Bandito

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Posted 18 September 2017 - 06:59 PM

View PostGas Guzzler, on 18 September 2017 - 06:56 PM, said:

It was better in some situations, but the MCII is better than both. And the MCII-1 with 2 HLL 2 ER ML and 2 Gauss and an XL360 is pretty damn good, makes some tradeoffs with the 6 laser deathstrike build.


1. MCII is not better than both in terms of laser-vomit, which is what SNV-1 and MAD-IIC are about. Lasvomit is probably the target here for PGI--especially since Heat Containment will soon take account of TOTAL heat capacity. SNV and MAD-IIC are both known for packing shitloads of lasers and DHS.

2. As for gaussvomit MCII-1, I tried it and the lack of 2 energy makes it far less effective than DS.

View PostScout Derek, on 18 September 2017 - 06:48 PM, said:

At best only the 1 Variant can Gauss Vomit almost as effective, minus the two E hardpoints.


Yep, and those 2 energy points make tons of difference in trading.

Edited by El Bandito, 18 September 2017 - 07:10 PM.






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