The6thMessenger, on 21 September 2017 - 07:00 PM, said:
"Depressed"? You mean pressed? I'm gonna respond as if you said "pressed" okay?
Comes with tactics. Not being bound by having to cool down at all, along with faster rate of fire, while in practice you hinder yourself, the LGR has the option to not need to do so and would get away with it, the 3x ERLL, no it doesn't get away with it. If you fire continuously with little pause, you build up heat.
And 3.1s isn't that long to change targets upon a good position, and if you have multiple targets on sight.
Depressed == pressed. It's a mouse button, I push it down. My terminology is correct.
And, no, the tactic is the same. There is this thing called an engagement window. You can't just sit there and wail on a targets all match unless they are just that inept that they don't get into cover or shoot back. The window of engagement in a given match is not long enough for the complete lack of heat on the LGauss to factor in. You always have to change position before you get to that point.
If I drop my DPS to just match the LGauss (~5.2 under proposed 2.6 DPS), I can fire for 3.8 minutes. The entire fight could only take three minutes. I can lose the .2 DPS and fire for five whole minutes and still be competitive with the LGauss output.
Your heat defense simply does not hold up. You can try to slice it any way you like, but I will always be hitting you with a blue beam until you drop, I drop, or you get to cover and there won't be any meaningful pause in the rate of damage.
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You mean the only two coolshots you get? Or you mean to tell me you could use coolshots every time you get hot? Which means you have an unlimited supply.
When it takes me a whole minute to build up to heat cap, a single cool-shot is going to buy me another 15 seconds of shooting. That's a lot.
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The one that it's a pseudo-AC2 that's actually doing both decent damage at a range, and suppression. ERLLs do not have screen shake, Gauss shots do. They also put PPFLD at one spot, lasers don't necessarily do.
Lasers will put more damage in one spot than the LGauss simply because you are physically limited and will still do damage on a miss, so the PPFLD part is moot. PPFLD misses, that wrecks your DPS cadence. Not the case with hit-scan. And if single intermittent rattle is annoying to you, that's fair, but screen shake from a Gauss hit is a minor nuissance, it doesn't blind and doesn't actually affect your 'Mech's aim. It can be annoying to get hit by it, agreed, but objectively it has zero technical impact on performance...no pun intended.
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The point is that it does, put them on something like a Caustic Valley or Terra Therma, sustained DPS is affected.
Hooray, two maps that are so choked with cover that extreme range play is, itself, a risk. You may have made a better point with Tourmaline, but not by much. Twenty DHS is really overkill for just 3x ERLL and a hot map like Tourmaline has (IIRC) a 15% reduction to dissipation and a 10% reduction to cap.
So let's run it again (note, I don't know if map percentages subtract from your skill bonuses before multiplying or if they are multiplied after; I'm going with multiplied after as that makes more sense to me and it's worst-case):
Dissipation is 0.85 * 3.85 = 3.27 h/s
Heat generation is going to be 5.04 - 3.27 = 1.77 h/s
Cap is 0.9 * 74.75 = 67.3
Time to heat soak @ 6.24 DPS = 38 seconds.
Still more than enough time to bore straight through the CT on a fully armed and operational
battlestation Annihilator.
Drop to 5.2 DPS, get a minute and 14 seconds of firing time, which is longer than any reasonable engagement window before non-potato circumstances force you to duck.
Standing in lava is bad. Don't do it.
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Gauss disturbs you every 5.75s, LGR right now every 3.75s disturbs you every 3.75s with a not-okay damage, LGR with 20 damage at 3.75 will disturb every 3.75s you AND put a decent damage that you need to worry about harder.
PPFLD and Screen Shake.
If I have two Gauss (or three or four) and I fire them alternately, I am disturbing you every 2.875 seconds while doing
nearly the same damage or more per half-volley. That should be just as annoying to you. It's what a quad-Gauss KDK-3 or DWF does, and it's way more effective than a pair of LGauss.
So you are getting annoyed by something that is already in the game in a more powerful format, but people don't do it because it results in inferior performance to do so. Maybe I should start firing my Warhammer's twin Gauss in Left-Right mode if I ever see you on the other team if it's that effective at putting you on tilt and, thus, less effective? Tactics indeed.
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And that's the thing, it's opinions, it's personal disapproval. You fail to see why it's annoying, i say it is, and those are my reason and would prefer something else. That's why I've been trying to compromise all this time.
You see, this is the stupid part.
I already more or less agreed to your compromise in the very first reply to you on Page 1, but you then went on a crusade against any and all criticism of your idea when it got called out as being anything but founded in objective performance and/or the realities of seasoned combat in MWO. You are trying to justify feels using citations about in-game performance that are either un-true or require very stupid players to actually be true. It doesn't compute.
Edited by Yeonne Greene, 21 September 2017 - 08:19 PM.