Yeonne Greene, on 22 September 2017 - 11:08 PM, said:
I did say it was a subset of changes. You should also consider that IS skill tree offers better laser duration and cool-down nodes.
I did the math awhile back for a 3x LPL + 5x ML on a Black Knight with 10% heat gen reduction and 19 DHS - I would locate the thread if the Search function wasn't broken - and found that the heat efficiency of that 57-point alpha was comparable to the 61-point alpha from a 2x cLPL + 5x cERML TBR with 25 DHS. The Clan 'Mech definitely had better dissipation, but the damage came out significantly slower (nominal beam DPS for the IS was 63.3, Clan was 53.0) and so I declared that a wash.
The conclusion, though, was that for isERML to be competitive they had to be at the same heat that MedLas were back then, or it wouldn't work. PGI kind of split the difference and dropped the heat on them to 4.5 and the isML to 3.4, likely anticipating the skill tree buffs, but that's not enough because skill tree buffs apply to Clans, too. The heat had to be 4.0. It's even worse now with LPL being gutted*.
At any rate, being able to run at a comparable speed, with the defensive quirks intact, LFEs being a thing, and improved heat management might actually make it worthwhile. The Clans are currently vomiting out 71 points from Heavy 'Mechs, it's true, but the big 68-point alphas didn't stop 57-point Black Knights from sh*tting all over Timberwolves January 2016.
* Contrary to popular opinion, the isLPL is pretty garbage right now. You pay two more tons and 0.25 extra heat for one single point of damage to combine it with lasers that already burn longer and run too hot, and that's a crappy trade. The Large Laser will give you superior range, less heat, and still a sub-1-second burn. This is especially true if you are running Assaults because you can't turn fast enough to make that LPL's shorter burn worth much anyway and a bigger engine, more sinks, and/or a TC would be way more valuable to you. than a piddly 2-3 points of damage.
Many of those weapon quirks can and should be bundled into the weapons themselves because the weapons they apply to are bad. Everybody knows an AC/2 is garbage unless it gets that hilarious cool-down quirk on the BJ-1. On the BJ-1, they are potent enough that I have no inclination to swap them out for UAC/2. It's nice. Would that make ballistics boats OP if they fired 20% faster than current? I dunno, is a UAC/2 boat OP? I don't think so. It trades burst DPS for more consistent, but serviceable, average DPS. The AC/5 quirk on the Rifleman before the Skill Tree was the same way.
The main exceptions are those obviously under-gunned 'Mechs like the SDR-5V, LCT-1V, LCT-3V, etc. Those either require inflation, or need to keep quirks. Some of them don't even really have notable quirks at the moment (LCT-3V...so under quirked ;_; ).
MAD-BH2 wouldn't have to ghost to fire 50 points using ERML/ML+Gauss/AC20
BNC-3S could fit more heatsinks in when running Gauss-vomit.
BJ-1X doesn't have to do weird things like pair 6x ERML with 2x LPPC to do what we all know it's gonna do
BL-7-KNT can run a 55 (57 under new paradigm) alpha with 2x LPL + 7x ERML on a large LFE instead of having to take three LPL and an XL
It's not necessarily just for the sake of increasing firepower, it's that it lets you bring current serviceable firepower with fewer of the compromises that make said firepower not worth it. It also opens the door to inflate hardpoints and create serviceable firepower where needed.
That's the general idea!
I wanted to avoid that can of worms for now. There are two camps, the "make the engines behave the same" camp and the "tie some sort of durability buff to the engine" camp. I'm in the latter, but the former is admittedly easier. We know for a fact that isXL exploding doesn't matter if you make them offensively and/or defensively potent enough, though. We saw that back in late 2015/early 2016 when they were steamrolling the Clans in every form of play for three months, so make of that what you will.
I trust your math and had come to the same conclusion on LPLs. Chris seems like a very reasonable guy - do you have it charted up? I'm on a much needed vacation for a week or I'd volunteer. Your math is well supported and the results seem like a much better place than we have currently to look at balancing IS/Clan tech.
The huge advantage your changes have is that for the brown sea population the changes will largely feel like a buff to ballistics and a sidegrade to lasers, so nothing to complain about. At a higher skill curve it closes gaps both for FW IS vs Clan builds (currently an EBJ or MAD/MCII just obliterates WHRs, GHRs, THDs, BLRs et al so nobody really solid wants to play IS) and makes playing IS a lot more viable. At comp level it makes everyone have to re run the math and get people who don't want to change to adjust to change. They will probably hate you.
Just need to couch it well. Chris seems like he is very IS/Clan balance oriented and the recent balance changes were small moves of the needle, he may be willing to at least take the math on board.