MischiefSC, on 23 September 2017 - 01:24 PM, said:
The problem is that you consider reality and facts a "old talking point".
As hass been pointed out, repeatedly, most players in MWO have unit tags. FW was populated with units and teams. They didn't quit because they were playing other teams, they quit because the mode lacked depth or purpose. I get that you want QP with respawns and more rewards but maybe ask PGI to add respawns to QP instead of destroying the only segment of the game still designed for team play. If you want the bigger rewards consistently then you need to meet the steeper requirements the mode has to win consistently. Same reason I'm not saying I should get a slice of that MWOWC cash prize just because I can't beat the top tier teams in MWOWC.
So, maybe take a look at those "old talking points". You know, reality. Facts. Yes, FW needs some critical changes. So does IS/Clan balance. That doesn't mean turn it i to QP.
Ok, lets follow that logic train because its a good one. Fw is for units to go and prove their mettle.
Part 1, you got units mixing it up, going after each other, everythings brand new.
After a bit of time, its somewhat obvious who your just not capable of defeating.
Once that reality sinks in, people start despising seeing said teams because they know the outcome the minute they spawn, which means the next 30 minutes is pointless, and it will be ~30 minutes, because said teams will bypass the objective to kill every mech that spawns first.
At this point everyone knows which side doesnt face those teams (clans), and either quits the mode because time they que its a toss up if itll be a match or a waste of time, and the other half go, 'well if you cant beat em, join em and they go clan.
You are now stuck with a side that has no teams in this team only mode, well aint that a gosh darn cunundrum.
Now, the only thing keeping the mode alive is pugs mindlessly queing to get their loyaltypoints bribe in mechbays, and a side whos still looking to prove their the best like nothings changed (thats you btw.) When its no contest, because the only guys who may have been competition for you are now on the same side as you so they wont have to fight you.
So that leaves us with a 2 sided conflict, with only one side playing. Thats a problem. Clearly, in an unmonitered and open system like we have, a mode for people to prove how great they are wont work, because theres an overwhelming majority of people who dont want to que every match like its a comp game.
Your right, the game is built on units and teams, but when put all the great whites on one side with a handful of tuna, and a bunch of sardines on the other, you arent going to have a sustainable mode.
The thing you arent accounting for in your analysis and responses is human nature, and im pretty sure its because you dont understand it yourself.