

Mechwarrior 5 Replacing Mwo, Why Keep Spending & Playing?
#21
Posted 30 September 2017 - 08:51 AM
Speculation: One day MechWarrior 5 and MWO might get merged in some way to become a full MMORPG mech game, but that would be a long way off. But wouldn't it be great to have SP missions and PvP mixed together? For the RP it would be great.
#22
Posted 30 September 2017 - 08:56 AM
Humpday, on 30 September 2017 - 07:11 AM, said:
what!? MW5 has no mech lab?
Em, what would be the point of buying the game!? Thats why mechwarrior is fun, the tinkering!
We don't really know yet. They have mentioned salvaging weapons so that implies there will be some type of mech alterations, but nothing stated yet that I know of.
#23
Posted 30 September 2017 - 08:59 AM
Llymrel, on 30 September 2017 - 07:02 AM, said:
One thing to remember.
MW5 is a 60 dollar game that may or may not have a tiny bit of DLC.
MWO... is making them hundreds of thousands of dollars, and upwards of 500 to a 1,000 per "whale" which there are apparently a bunch out there.
#24
Posted 30 September 2017 - 09:08 AM
Humpday, on 30 September 2017 - 07:11 AM, said:
what!? MW5 has no mech lab?
Em, what would be the point of buying the game!? Thats why mechwarrior is fun, the tinkering!
Lightfoot, on 30 September 2017 - 08:56 AM, said:
We don't really know yet. They have mentioned salvaging weapons so that implies there will be some type of mech alterations, but nothing stated yet that I know of.
Specifically you are going to have and I quote "Granular customization over your entire mech."
There will be "Weapon variants" made by different "Manufacturers".
What we know for certain is this:
You cannot change armor types.
You cannot change structure types.
You cannot change heatsink types.
You can "Schedule changes to be done to your mech" but during which "You will be unable to use it for missions until that is done."
-------
On other notes.
We know that conventional aircraft and vehicles will be in game. Not pilotable however.
Your pilot can die without ending the game or reloading. No details on that but figure probably a next of kin or hired pilot system.
High and low level destruction, building collapses, chunks into walls, bridges, etc.
Map generation. It makes its own maps in a system that sounds like a rudimentary version of what Star Citizen is using in its procedurally assisted map creation.
It spans from 3015 to 3049.
Your average non-noble mech jock doesn't have easy access to making mech structure/armor upgrades until well after 3060. So yeah
#25
Posted 30 September 2017 - 09:16 AM
Shifty McSwift, on 30 September 2017 - 07:14 AM, said:
Forget about MW5 and 6.
MW7 will astounding and just about the time Star Citizen arrives.
Plus MW7 sounds better

#26
Posted 30 September 2017 - 09:29 AM
People playing MW:5 will inevitably want to fight players again. Yes, some won't and will embrace the single player game aspect of MW:5 and HBS Battletech. But most will want to kill people in PvP. I foresee PGI coming down extremely hard on anyone engineering netcode and modding the game for multiplayer, as we witnessed happening with Living Legends. I see their goal as milking the aged MWO with the renewed player interest for all they can scam.
Does this mean that MWO accounts might one day be ported over to a better engine? Honestly... I can only count on PGI to do whatever they feel they need to do to make the most money for the minimum of effort. I wouldn't suggest counting on anything else.
Edit - to answer the OP's original question, I get tempted to spend money on a mechpack and then decide against it because I ask myself what I will be playing 4 or 5 months from now, and if the investment would be worth it. I think I've spent enough on the game as-is and the remainder of the free content is left for me to explore.
Edited by FireStoat, 30 September 2017 - 09:32 AM.
#27
Posted 30 September 2017 - 10:05 AM
This will give the Uber Casual, "I only want to play with my 3 Friend's", a sand box to play in, with out the Try Hard's ruining their fun.
Will also provide a place for Vet's to train new players....
What ever else MW5 may turn out to be, it should basically be a training grounds for MWO, so new ppl learn the lore and how to build Mech's and basic game play, before playing MWO......
Edited by Lazor Sharp, 01 October 2017 - 09:11 AM.
#28
Posted 30 September 2017 - 11:10 AM
Rootpole, on 30 September 2017 - 07:10 AM, said:
MWO would be only better without mechlab. Most of the balance problems occur when turn-based tabletop rules meet the real time shooter realities.
#29
Posted 30 September 2017 - 11:13 AM
Lazor Sharp, on 30 September 2017 - 10:05 AM, said:
Or it could be the Mechwarrior title people have been waiting for for 15 years, and not a payed tutorial for a game that's built more towards a business model than towards the franchise.
It could go both ways.
#30
Posted 30 September 2017 - 12:27 PM
At least there is a slim amount of hope that MW5 will result in improvements to MWO, so its not a bad thing (i doubt itll fragment the community much, singleplayer and multipler is different enough that u attract 2 different player types).
#32
Posted 30 September 2017 - 01:01 PM
#33
Posted 30 September 2017 - 01:02 PM
Topic closed.

#34
Posted 30 September 2017 - 01:14 PM
Koniving, on 30 September 2017 - 09:08 AM, said:
Specifically you are going to have and I quote "Granular customization over your entire mech."
There will be "Weapon variants" made by different "Manufacturers".
What we know for certain is this:
You cannot change armor types.
You cannot change structure types.
You cannot change heatsink types.
You can "Schedule changes to be done to your mech" but during which "You will be unable to use it for missions until that is done."
-------
Watching this...
Battletech (PC Game)'s mech customization is very similar.
No engine changes, heatsink changes or armor changes. You can modify the mech within reason, change weapon variants, but while you could replace the Hunchback 4G's autocannon with other variants of the AC/20 or other AC types, you couldn't replace it with say two PPCs and some heatsinks all thrown on the left torso as then it wouldn't be a Hunchback anymore.
So whatever you end up seeing there, it stands to reason you might see it in MW5.
By extension, they also provide a reasoning too. Paraphrasing: "If you give the players untethered freedom, you defeat the purpose of most mechs as everything can be a boat and players will boat whatever they think is best."
"So there are hardpoints, correct?" "Yes, hardpoints are per weapon type." "We are providing a fair amount of flexibility so you have some options. But the biggest thing is preserving the personality of an individual mech chassis... ....because without something limiting the customization, everything becomes a boat."
We also already know that BT the PC Game is doing brand specific weapon variants with slightly different traits with improvements and balancing drawbacks, such as one PPC might have a heftier punch, but less accurate. Etc..
Edited by Koniving, 30 September 2017 - 01:22 PM.
#35
Posted 30 September 2017 - 02:55 PM
Llymrel, on 30 September 2017 - 07:02 AM, said:
You guys can sit here and debate how to fix MWO, and PGI is not likely to have any interest in doing so. Prior talk tracks stated they 'may' come back and rebuild MWO after MW5. More than likely they figure out how to extend MW5 and drop MWO. Best way to get you to re-buy everything. PGI isn't financially stupid, so they will always show something in development for the remaining people to stick around anticipating improvements. They do need money to operate, and a player base well below 15k won't do that sustainably.
The maps have stopped after MW5 was decided...hmm...wonder why? Can't be due MW5 engine requiring all new terrain maps built. The mechs keep coming, and likely the wireframes and be transferred. Weapon systems are clearly transferable...
My premium time has expired, and I'm joining the wait and see list with many others. Been a fun game with longer life than most. Population is too far gone for matchmaker to keep it fun, game engine is antique, real development has stopped, and PGI was never the brightest on game design even at their peak. We all really thought faction warfare was going to be awesome and pissed off when 1yr delayed after beta. Probably one of the bigger jokes on us players.
Hopefully MW5 has tanky TTK, great new graphics, and puts in all the ideas that stop lasers, gauss, and ppc from coring a single location in one shot. The MW5 vids make it look like PGI developers have finally figured out how to use a game engine, so let's look forward to what's next.
Maybe MWO was just a long running beta for MW5?

#36
Posted 30 September 2017 - 03:02 PM
Lightfoot, on 30 September 2017 - 08:51 AM, said:
Speculation: One day MechWarrior 5 and MWO might get merged in some way to become a full MMORPG mech game, but that would be a long way off. But wouldn't it be great to have SP missions and PvP mixed together? For the RP it would be great.
MechWarrior MOBA GG WP EZ

Don't forget to put TriForce on your Atlas for tons of damage...

#37
Posted 30 September 2017 - 03:02 PM
Koniving, on 30 September 2017 - 01:14 PM, said:
Watching this...
Battletech (PC Game)'s mech customization is very similar.
No engine changes, heatsink changes or armor changes. You can modify the mech within reason, change weapon variants, but while you could replace the Hunchback 4G's autocannon with other variants of the AC/20 or other AC types, you couldn't replace it with say two PPCs and some heatsinks all thrown on the left torso as then it wouldn't be a Hunchback anymore.
So whatever you end up seeing there, it stands to reason you might see it in MW5.
By extension, they also provide a reasoning too. Paraphrasing: "If you give the players untethered freedom, you defeat the purpose of most mechs as everything can be a boat and players will boat whatever they think is best."
"So there are hardpoints, correct?" "Yes, hardpoints are per weapon type." "We are providing a fair amount of flexibility so you have some options. But the biggest thing is preserving the personality of an individual mech chassis... ....because without something limiting the customization, everything becomes a boat."
We also already know that BT the PC Game is doing brand specific weapon variants with slightly different traits with improvements and balancing drawbacks, such as one PPC might have a heftier punch, but less accurate. Etc..
that goes to question, what would happen to the balance if the same were locked?
same Mech Lab but Structure and Engine Locked(Armor and HeatSinks still upgradable on BattleMechs)
would we see better balance im MWO, or would it not mater as much all things considered?
#38
Posted 30 September 2017 - 03:07 PM
Koniving, on 30 September 2017 - 01:14 PM, said:
If anyone's curious, these brand stats have already been dug out of Battletech's. Obviously not a finaly list of values, but...
https://docs.google....dit?usp=sharing
Remember, when you need ballistics, only one name matters. Mydron - Accept no substitutes.
Andi Nagasia, on 30 September 2017 - 03:02 PM, said:
same Mech Lab but Structure and Engine Locked(Armor and HeatSinks still upgradable on BattleMechs)
would we see better balance im MWO, or would it not mater as much all things considered?
Same thing would happen that happens now - Some chassis are good, some are ok, and some are trash. Switching to a more restrictive MechLab makes more mechs fall into the last category, but otherwise nothing really changes.
Battletech can get away with it because the player has 4 mech slots instead of one, and can balance their teams accordingly and overcome chassis deficits. Mechwarrior 5 can get away with it because it's single player and can balance by economy. MWO can't.
#39
Posted 30 September 2017 - 03:08 PM
Humpday, on 30 September 2017 - 07:10 AM, said:
All that is, is dumping the database or, writing new queries on the new engine.
the database is very likely independant of the game engine. just include a client library on the new engine, port all the content (models/maps/weapons/etc). weapon stats could likely also be a direct port. their choice of xml means they can just include an xml parser library in the new engine unless its already part of it (very likely). there are libraries for everything so these days a coder's job is just to glue them all together.
#40
Posted 30 September 2017 - 03:28 PM
Llymrel, on 30 September 2017 - 07:02 AM, said:
I'm intrigued why so many seem to believe that the developer which got - and continues to get - so much wrong with MWO will suddenly start getting things right with MW5?
Most of the things that gimp MWO have little to do with the game engine.
There's nothing in the Unreal engine that will suddenly cause the blossoming of imaginative game design, balanced maps, working AI, informed balance decisions, quality assurance, leverage of BT lore and general ambition to make a quality game.
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