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What's Your Highest Average Damage Mech & The Alpha To Achieve It?


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#1 UnofficialOperator

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Posted 03 October 2017 - 05:26 AM

Just curious to find out whether the size of alpha has any impact on average damage. Could you guys share what is your highest average damage, the mech used & the alpha of the mech? Would be good if it has at least 100 matches played. (average damage is total damage done/total matches if you don't use madstats addon)

Mine is 628 average damage with the MAD IIC and a 42 damage alpha.

Edit: Could you guys also include your opinion on low alpha/high alpha vs heat control vs dps over time etc?

Edited by UnofficialOperator, 03 October 2017 - 05:55 AM.


#2 Bombast

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Posted 03 October 2017 - 05:31 AM

Uh... I **** around with my builds too much to derive an actual average (Stat collection useless).

Highest alpha is probably the CPLT-C1 though (MRM80+MLx2=90).

#3 UnofficialOperator

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Posted 03 October 2017 - 05:33 AM

View PostBombast, on 03 October 2017 - 05:31 AM, said:

Uh... I **** around with my builds too much to derive an actual average (Stat collection useless).

Highest alpha is probably the CPLT-C1 though (MRM80+MLx2=90).


Doesn't have to be exact, just in general I guess. I'm interested to find which style of play is more useful. Is it the low alpha but you can continuously poke and suppress fire style. Or the high alpha strike and hide to recover heat style.

#4 Bombast

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Posted 03 October 2017 - 05:37 AM

View PostUnofficialOperator, on 03 October 2017 - 05:33 AM, said:

Doesn't have to be exact, just in general I guess. I'm interested to find which style of play is more useful.


I dunno, probably 450 damage average.

Quote

Is it the low alpha but you can continuously poke and suppress fire style. Or the high alpha strike and hide to recover heat style.


High alpha, without question.

Not with MRMs though. They're kind of an exception.

#5 UnofficialOperator

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Posted 03 October 2017 - 05:39 AM

View PostBombast, on 03 October 2017 - 05:37 AM, said:


I dunno, probably 450 damage average.



High alpha, without question.

Not with MRMs though. They're kind of an exception.


I'm surprised you didn't choose the Gar-D. We just had a match together earlier today. You had 3kills and 988 damage.

#6 Athom83

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Posted 03 October 2017 - 05:47 AM

My highest avg damage is 500 in my Cyclops 11ADC. I use a SRM22a + UAC/20 build. Only mech I've been able to break 1000 damage many times in solo qp, with only 1-2 other mechs I've done that in (I've gotten close to breaking 1k in ma Urbie, only 70 damage short).

#7 Lukoi Banacek

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Posted 03 October 2017 - 05:50 AM

EBJ-A is current highest average at 746 (Ebons have been my favorite mech since forever). 147 matches in current build, and alpha is whatever 2HLL, 1ERML, 4MPL and 3 LMG provides (sorry cannot remember off top of my head). Think it is 71 plus the LMG's.

I would prefer to go with ERML across the board, but it is slot limited with that build vice the LPL version, and I cannot give away four tons. I have gotten used to it as a skirmisher as opposed to the pokier LPL/ML version that rose to prominence (and I used to run) and I find it stronger in that 500m-ish role that trying to keep the fight at the further engagement ranges that LPL/ERML builds excel at.

KDK3, M2C were my top two and over all lifetime, they remain so (I keep stats by "build" on the mechs I am serious about to see if a build out performs another and doesnt get masked by the lifetime stats if a mech), but the EBJ A is swiftly climbing the ladder. EBJ's and JM6 remain my lifetime leaders for heavies overall atm, just below those fatties.

Edited by Lukoi Banacek, 03 October 2017 - 05:55 AM.


#8 Bombast

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Posted 03 October 2017 - 05:52 AM

View PostUnofficialOperator, on 03 October 2017 - 05:39 AM, said:

I'm surprised you didn't choose the Gar-D. We just had a match together earlier today. You had 3kills and 988 damage.


A fluke, I assure you. I was surprised by that match - I was having a string of pathetic defeats last night, and I just could not get any traction. Jumped in the Gargoyle more out of frustration than anything else, figured if I was going to do badly I may as well give myself an excuse. And then I murdered everybody.

I'll admit that I read the thread wrong, thought - My brain translated it into 'Whats your biggest alpha mech, and its average damage,' when it's actually 'What your best average damage mech, and its alpha.' Two different questions.

The answer to what you actually asked, factoring in me doing enough games to statistically matter (And something I can confidently calculate, since its a mech that doesn't have a lot of options) would be the CPLT-J Jester. 487 damage. I've used several builds, but the alphas aren't that different.

LPLx2, ER/MLx4=40
ER/LLx2, MPLx4=42
LLx2+MLx4=38

Edited by Bombast, 03 October 2017 - 05:54 AM.


#9 UnofficialOperator

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Posted 03 October 2017 - 05:53 AM

Could you guys also include your opinion on low alpha/high alpha vs heat control vs dps over time etc?

Edited by UnofficialOperator, 03 October 2017 - 05:53 AM.


#10 Lukoi Banacek

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Posted 03 October 2017 - 06:01 AM

View PostUnofficialOperator, on 03 October 2017 - 05:53 AM, said:

Could you guys also include your opinion on low alpha/high alpha vs heat control vs dps over time etc?


In the teamsport that is MWO, I honestly believe high alpha should out perform dps because you should not put yourself in positions too often that sustainable DPS is the winner. Additionally, I cheat and bring the MG's so I can at least irritate someone while cooling down :).

But overall, relying on teammates to share armor, keep shots on a target etc, allows for big alpha to dominate in this game, even in solo queue. Also, being comfortable to fight at reduced alpha takes some getting used to, but it is also valuable as a stop gap if you find yourself out of position and trying to get back to the team while being pursued. That is why, I think, that twin bracket builds have seen a resurgence as of late in comp play.

Edited by Lukoi Banacek, 03 October 2017 - 06:02 AM.


#11 Nightbird

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Posted 03 October 2017 - 06:04 AM

High average damage mechs can tend to be low alpha high dps mechs like the kdk3, mauler, dire with a decent dakka build. Just know that you're fire support, if you lead a charge it will not work.

#12 Alcom Isst

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Posted 03 October 2017 - 06:14 AM

Marauder IIC MAD-IIC-A
603 damage per match with (48 matches, 74,394 damage)
Build

#13 Kiiyor

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Posted 03 October 2017 - 06:17 AM

View PostUnofficialOperator, on 03 October 2017 - 05:26 AM, said:

Just curious to find out whether the size of alpha has any impact on average damage. Could you guys share what is your highest average damage, the mech used & the alpha of the mech? Would be good if it has at least 100 matches played. (average damage is total damage done/total matches if you don't use madstats addon)

Mine is 628 average damage with the MAD IIC and a 42 damage alpha.

Edit: Could you guys also include your opinion on low alpha/high alpha vs heat control vs dps over time etc?


Highest average damage:

MAD CAT MK II MCII-2 "KERBLAMMO", 88 points of PURE, UNCUT, 100% SPLAT damage alpha.
485 matches
737.6597938 average damage per match, because the decimals are important.

I'm fine with the stupendous alpha on this mech, as it's all splat, and your average mouse click damages the target in front of you, those within a 60 degree arc either side of that, and a random friendly behind you. Also, any enemy more than 300m away from you laughs at your sandblasting attempts while merrily removing handfulls of your armour.

As for the alpha/DPS thing, it's Alpha all the way. Some lights can get away with decent DPS, as their profile and agility gives them the staying power to live and dish it out, but (IMHO) anything larger than a Jenner attempting to DPS is asking for a laservom one hit KO.

#14 El Bandito

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Posted 03 October 2017 - 06:18 AM

My MCII-Deathstrike currently has 892 average damage. I used to mount 2xGauss+2xHLL+4xCERML, but the heat was affecting my sustainability so I swapped those HLLs with CERLLs.

#15 Champion of Khorne Lord of Blood

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Posted 03 October 2017 - 06:24 AM

My top three highest average damage mechs are:

KDK-3: 701
Supernova-1: 612
Summoner: 608

Kodiak I haven't played much since pre nerf, so its stats remain high instead of dropping down, I farmed a lot of damage back when it could fire 4 UAC10s at once, 80 damage every 2.5 seconds, the dream.

Supernova I played a bit before the mobility nerf it just went through. I was running 2 HLL and 6 ERML, 78 damage alphas 3 times in a row without coolshots is brutal. With the nerf I'm not playing it anymore though, no reason to over the Marauder IIC which is faster and just as agile now.

Summoner is a favorite of mine, I put in over 100 matches right after it got the loyalty pods playing with dual ERPPCs. 20 pin point damage where you want it got the kills, 10 points of splash paid the bills.


edit: forgot to put the average damage they did. Out dueled a pre nerf Marauder IIC running MPLs and LPLs before in a 1v1 with my Summoner.

Edited by Dakota1000, 03 October 2017 - 06:26 AM.


#16 Nameless King

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Posted 03 October 2017 - 06:34 AM

Cyclops Cp-10-Q 585 I use 7 srm 6s

Assassin Asn-21 633 I use 4 srm 4s

I have lots of Mechs in that range but to lazy to look them all up.

#17 UnofficialOperator

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Posted 03 October 2017 - 06:40 AM

Thanks for the replies guys. Seems like there are a lot of styles and mech types which are viable to hit high average numbers.

#18 Tier5 Kerensky

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Posted 03 October 2017 - 09:39 AM

Oh yeah, good thread.

Ignoring the mechs I have played yet little, as their stats are not not yet comparable:

Marauder IIC D, the ECM assult I play a lot, it not only performs, I also like it much.
Most of the time I've had 2 gauss, 2 ERL, 2 SRM4. The engine is maxed at 340 but somtimes I've had slower to take more heatsinks or stuff. So it has 52 alpha at about 750 meters. The SRMs are obviously to self defense againts small mechs and in end game when I charge in. Sometimes earlier I can also charge in againts a lone target like heavy or even assult if their loadout is not good or they are damaged, but I try to avoid damage early and midgame.

Extreme range assult has the problem of having relatively low DPS. But the ECM, long range, and narrow CT helps a lot in survival.

After about 400 games I tried other configs, like LBX+LRM, UAC+LRM, I tried pretty much all that's possible, but none really had the feel of it. Few weeks ago I tried different ATM+UAC things but that just doesn't work, the hardpoints are rather limited.

I find it a bit odd how rarely I see other people bringing the SRMs with it, I do see many 2xgauss 2xERL configs, as well as the few of the crappier 2xLBX10+2xLRM15+A. For me those SRMs are really vital if not a major thing.

1200 games, 560 average damage.


Second, Warhawk B. It always been as LRM boat, prior to skill tree I've had it both 4xLRM10 as well as 4xLRM15. The latter ran out of ammo all the time, but they both felt as effective. Then it has 4 med pulse in arms. I only had it basiced prior to skill tree 2.0 After that, the ammorack nodes made 4xLRM10 obsolete. I did briefly try 2 large pulse 2 med pulse with 4xLRM10 but that wasn't working.
I guess I don't have to comment on the alpha of LRM boat, since I always chainfire those LRMs.

320 games, 490 average damage.

The rest are too mixed and that to be really worth talking about, from statistical point of view. Also note that the mech stats come both QP as well as FP. Most of Warhawk and Marauder IIC D games are from QP. If you are curious about that sorting thing then it's a browser plugin called "madstats", works in Chrome and Opera at least.
https://mwomercs.com...-stats-sorting/

Spoiler


#19 Davegt27

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Posted 03 October 2017 - 09:50 AM

OP fun title and good question

but PGI has me so conditioned I can almost 100% guarantee if you say something is good
it will get stealth nerfed

GLHF

#20 SFC174

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Posted 03 October 2017 - 10:27 AM

HBR-F(L) - 222 games, 530 avg dmg, 49 pt alpha (7xCMPL - very little ghost heat even firing all 7). Lately I've been running it with 6MPL and 2HMLs, but I really don't like the playstyle as much.

I have another HBR running ERML and HLL that is averaging about 475 right now, but doesn't have too many games on it.

MPLs are great pinpoint, but the low alpha means you are constantly trying to peek and pull back. The ECM does help there.





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