poopenshire, on 09 October 2017 - 03:37 AM, said:
We know we already have a timeout timer for team damage and it progressively increases for repeated infractions (it includes TKs)
Is this system maybe on the right path but needs to be increased in penalties or does it need to lead to different penalties?
Edit: added "timeout"
In my view, different penalties. Or rather - I prefer a nonpenalizing effect like the suggestion to turn off friendly fire for the cadet matches (if this is feasible in game.)
The difficulty here is that penalties only work on people who care about them, and serial trolls who are leveraging the free-to-play aspect of the game to create endless new accounts and kill teammates with trial 'mechs don't care. In fact, trolls love penalties for team killing and damage, because that is the only way the team has to stop their rampage - punishing people who do care for defending themselves while the troll simply moves on is a classic trolling tactic.