Joey Tankblaster, on 10 October 2017 - 01:32 AM, said:
A lights purpose is obviously not to share his armour but to bring battlefield information to his team, distract heavy mechs by harassing them, capping, counter light operations or backstabbing assault mechs.
Not necessarily, their role depends on how they are built. I mean who scouts with an Urbanmech or Adder with the speed it doesn't have to quickly engage and disengage? It's more likely that they would become fire-support lights instead.
Joey Tankblaster, on 10 October 2017 - 01:32 AM, said:
This is probably true. But you can encourage even the dumbest potato by using VOIP and taking command of the match.
Sure, but compare that to a guy that you didn't need to shout to just to lob missiles to the enemy.
And then, so what? You could do the same with the LRM guy, cause you can also encourage them to play better, to lurm closer and with the team. Why is this so special?
Lastly, what if he doesn't man up? Just as if the LRM guys don't kept their **** together?
Joey Tankblaster, on 10 October 2017 - 01:32 AM, said:
The typical LURMER, however, is eaten up by good light pilot very early in the match (no help), or is the last one to die.
And let that be a lesson to "typical lumers", proper lurming is supporting the team, coordinating with the team, and being with the team sharing armor. Removing direct fire to spite those parasites is just hurting those proper lurmers who doesn't deserve it.
Joey Tankblaster, on 10 October 2017 - 01:32 AM, said:
I would like to see a MW2 style LRM mechanic. Very fast missile, flat trajectory. Basically a guided long range SRM.
That would be nice, but only when you have LOS.
Edited by The6thMessenger, 10 October 2017 - 01:52 AM.