Quicksilver Kalasa, on 10 October 2017 - 09:23 PM, said:
Lazy or not, it accomplishes 2 things:
- Fixes the issue with the lowered skill floor with focus fire of LRMs.
- Allows for both indirect (through NARC and/or TAG) and direct (LoS) to be buffed.
The reticle shake for JJs was lazy too but it still works just fine at its job.
Low skill-floor isn't a problem, so what if it's easy to use? The problem is it's result, that it's easy to use and easy to get good result to low-tier, but hard to get good result at high tier. If it just have an equivalent effectiveness with skill applied.
And if they hated to buff NARC or TAG before, why is it being more exclusive going to change that? It still does indirect fire after all.
But you know what, okay, i actually agree with that if TAG and NARC would be the only way to indirect fire. Although they should still share locks, just require LOS, TAG, or NARC, or UAV, for "Missile" Locks. Would that be an okay Compromise?
Quicksilver Kalasa, on 10 October 2017 - 09:23 PM, said:
Min maxing is pretty important when talking about balance.
Yes, but that's not what i said.
Quicksilver Kalasa, on 10 October 2017 - 09:23 PM, said:
If we are considering comp to be where the most cohesive team play exists and does not use a feature much and we are saying that it is still useful for team play, something just smells afoul with that sort of argument. If it is useful for team play, then it should be useful for comp.
And the problem is that, comp is too cohesive that there's an excess of benefit that isn't used, it's a surplus, and you want to remove the surplus. Non-comp, we just get the use just fine with little surplus.
Your idea is this, comp gets 140% use, and could lose that 40%. But the thing is that, non comp just gets 100%, and if you lost 40% so comp would be at 100%, then non-comp only gets 60%. And that's the issue i was pointing out, you are screwing the non-comp with that 40%.
Quicksilver Kalasa, on 10 October 2017 - 09:23 PM, said:
The compassion for terribads is still there, that's what the suggested fix is there for.
At the cost of ruining LRMs to those who could use them well. There's being compassionate through altruism, and then there's just compromising yourself by giving away all of your money that there's nothing left for you.
Quicksilver Kalasa, on 10 October 2017 - 09:23 PM, said:
The lack of compassion is for those who are using a weapon system that is for lack of a better word, a crutch for their inability to focus fire without a lockon indirect fire weapon. Whether you "enjoy" that play style or not is irrelevant if it is bad for the game.
That assumes that indirect fire is automatically bad for the game, it's not. It's just bad for potatoes.
Quicksilver Kalasa, on 10 October 2017 - 09:23 PM, said:
They will get punished for being in the open, it just won't be as quick a death (or won't be a death but a maiming). Let's not over-exaggerate, I mean you did mention that they could still get focus fired with direct fire weapons after all and that's still entirely possible (just not really plausible if actually in lower tiers).
That's not exactly a lot of help and would net more disadvantages that it gives advantages. It's basically two steps forward, three steps back.
Now it's less punishing, it's less of a prod for them to actually improve. Likewise it's not really that hard to point and shoot, they'd still find them being chewed upon, and with actually better weapons such as the higher PPFLD of ACs, and the pin-point lasers, accurately putting stuff instead of spreading all over, i would argue that their TTD would actually go down.
Put the need of TAG/NARC/UAV for missile locks, like my compromise above, you can still achieve the same indirect fire rain by just one scout that has a TAG or NARC sure as hell we don't exactly need that much effort to scout for locks, with people dumb enough to go in the open. That would still get indirect fire on the way of these terribads, only the LRMs would be buffed by then and would result in a heavier rain, and result into MOAR cries.
Quicksilver Kalasa, on 10 October 2017 - 09:23 PM, said:
You realize that video is of 228's comp team trolling FW (you know, the mode that encourages camping an area, the mode that made most comp players quickly quit FW)? Right? Not quite the same comp team going to Vancouver this year but I can at least hear Panic in that video and that's their DC.Not to mention FW is also the queue that has no MM trying to soften the blow for rainbow PUGs against 12 mans like a 228 comp 12 man.
That's not exactly the point of the video. It's literally a properly coordinated indirect fire LRM battery.
Quicksilver Kalasa, on 10 October 2017 - 09:23 PM, said:
As for working with what you have, that's pretty much what any pug star does, that's how you "win" solo queue when you are a good player and it generally involves using your team as meat sponges so that you can do as much effective damage as possible before your team has the potential to crumble (which is why the Dakka Kodiak is still potent for carrying).
Meat sponges is for stupid random teammates, but what about those -- at a rare occasion -- we got? Shouldn't we also coordinate with them if they are willing to coordinate? After all it's a team game, it's team-deathmatch, etc.
Your presence there affects the team. Whatever to do-onto-others-what-you-want-others-to-do-to-you? If you want teammates, even if they are random strangers to have your back, it's only fair to have theirs. That's me and a few others, even if strangers we prefer working together if it's an option.
If it were free-for-all, that would actually be fine, but it's not free-for-all.
Quicksilver Kalasa, on 10 October 2017 - 09:23 PM, said:
That's bad. You don't ever strand yourself such that you can't be covered by friendlies, that's how you become Cheetah food. You only do this if you have the speed to get out.
Or i could still be covered with friendlies, and still utilize indirect fire. Indirect fire would have little hand on that.
Quicksilver Kalasa, on 10 October 2017 - 09:23 PM, said:
As I mentioned earlier, that's acceptable because it is less easy to do that for unguided direct fire weapons.
Oh, suddenly now it's about guidance? But okay lets ignore that, but really how harder is point-and-shoot? The terribad is in the open, you can still reach him with anything with range.
Quicksilver Kalasa, on 10 October 2017 - 09:23 PM, said:
Quit over-exaggerating. LRMs could EASILY be useful for you know, long range missiles WITHOUT indirect fire. Indirect fire isn't what makes LRMs, LRMs. If that were true, then MW4 never had LRMs, they had weapons posing as LRMs because guess what? The only way to indirect fire with LRMs was through NARCs, you HAD to have LoS to even start gaining a lock with any missile.
What if i told you, yes they never had LRMs, they had weapons posing as LRMs? Hell we don't have Battletech, we have MWO, we have a game posing only as Battletech. But as far as flavors go, yes MWO can have it's own pseudo-LRM disguising as "LRMs" too, but it's not what what we'd want, or would have a completely defined role -- i mean what's the point of "LRMs" that way? Is it the homing? Can't just just get an MRM?
Quicksilver Kalasa, on 10 October 2017 - 09:23 PM, said:
Except you haven't proven s**t when it comes to inevitability. That's the difference between slippery slope and reductio ad absurdum. That's the problem, you have yet to make a clear case as to why suddenly we should ban all lock on weapons.
No, slippery-slope
isn't necessarily fallacious, or mutually exclusive. Slippery-Slope is a type of Reductio-ad-absurdium.
I am also not arguing that we should ban lock on all weapons, I am saying that removing LRM homing is the logical conclusion if we are to allow the removal of buddy target lock preventing indirect fire-support, on the grounds that it's also a component that makes LRMs unfair, and is required if it were to achieve the goal in helping terribads.
Terribads would still get nabbed regardless of whether it's LRM or any other direct fire weapon, that's why they are the potato, they are terribad, the idiots -- basically they are defined that way. That's my axiom.
And my reasoning is exactly that removal of indirect fire is not enough to help the terribad. It's absurd because we have to also remove the homing component to truly help them by virtue of evening out the advantage aim -- or lack there of, as it's a massive factor that contributes at the same vein with indirect fire, but at the cost of completely ruining LRMs. If we didn't it's also absurd because really it does so little to achieve the goal of truly helping the terribads because the real help is to stop them from being terribads in the first place, and would just end up compromising many other aspects for the non-terribads.
Either way you cut it, it's absurd, reductio ad absurdium, the end.
Quicksilver Kalasa, on 10 October 2017 - 09:23 PM, said:
You can supposition arguments all you want but all you end up with is a strawman argument.
You can play being the philosophy expert all you want, invoke fallacies that you don't even get right. Whatever lets you sleep at night.
Edited by The6thMessenger, 11 October 2017 - 02:34 AM.