Battle For Luthien Faction Play Event
#421
Posted 17 October 2017 - 09:46 AM
#422
Posted 17 October 2017 - 09:55 AM
That's it. NO MAULER (C) FOR ME!!!!
I think that I answered the TIE result.
PGI sad to me it is start error of event.
I think that I will take the rest!
#423
Posted 17 October 2017 - 10:01 AM
#424
Posted 17 October 2017 - 10:21 AM
Quinn Allard, on 17 October 2017 - 10:01 AM, said:
That's so good, lol
Well got my 4 mil and mechbay, bought a Wolfhound and put some stuff in it cool
#425
Posted 17 October 2017 - 10:44 AM
My sodium chloride reactor is getting more fuel .
#426
Posted 17 October 2017 - 10:54 AM
i dont see anything but black there ever since it started.
#427
Posted 17 October 2017 - 11:13 AM
When will the next battle fornthe Luthien be placed?
#428
Posted 17 October 2017 - 11:16 AM
#430
Posted 17 October 2017 - 11:29 AM
#432
Posted 17 October 2017 - 11:41 AM
Edited by Twilight Fenrir, 17 October 2017 - 11:42 AM.
#433
Posted 17 October 2017 - 11:49 AM
As for me, I got my Qualifying Matches put in, but only barely. Scouting was an insanity of "only Brawl, don't give a damn about the Objective", which is NOT how that mode is supposed to be played. Being only one person, I was forced to follow along until I burned out from it. I'm NOT a Natural Brawler, and now I'm having trouble getting myself to even think of launching MWO and keep it running. I'm beginning to think I've reached my end, what with PGI constantly leaving people to get confused and angry, myself included.
As for this...
Apocalypticoreo, on 17 October 2017 - 11:38 AM, said:
Built-In Safety in the Map Handling and Attack Voting. Capital Planets don't come up for Vote. PGI configured it so they have to explicitly handle Special Events for them, and the Community can't initiate the Event on their own. Just thinking about it is kind of sad, huh?
~Mr. D. V. "Pardon the caps, but... WHAT THE HELL IS UP WITH DECLARING A TIE ANYWAY, PGI?!?!?" Devnull
#434
Posted 17 October 2017 - 11:57 AM
#435
Posted 17 October 2017 - 12:07 PM
Iron Lemur, on 15 October 2017 - 03:35 PM, said:
One might argue that the message should be, "IS, get your sh*t together"
I also wonder if that might not be the genesis of the seemingly vast Mauler vs Mist Lynx(C) disparity: encouraging the higher end mercs to jump on the IS bandwagon for a bit.
You must be new here.
#436
Posted 17 October 2017 - 12:44 PM
Too bad some people still can't claim their rewards through the event tab.
#437
Posted 17 October 2017 - 12:45 PM
A tie?
What is this, interplanetary conflict or a youth kickball league? "Sure, Billy...go ahead and run the bases even though you totally whiffed your kick. We don't keep score anyway."
Oh well..."If you had fun, you won!"
#438
Posted 17 October 2017 - 12:55 PM
naterist, on 17 October 2017 - 08:53 AM, said:
I recall the slider being maxed clan win for, like..... from 3 hours after event started to the end. Wtf?
Instead of humoring the IS by calling a clear loss a tie, why not do something to make the IS more viable.
LaneHacker, on 17 October 2017 - 09:21 AM, said:
Racerxintegra2k, on 17 October 2017 - 11:16 AM, said:
Much like in previous events of such nature, the state of the "win meter" means absolutely nothing until the final hours of the event. That's usually when the big players (read large units) step onto the scene and tip the scale which ever way (usually towards Clans).
Seeing how such 'big players' seemed indifferent to this event, the final hours of this event saw IS pushing back just far enough to deny Clans capture of Luthien, ending the event in a draw.
If they made these events last 12 hours, or 12 days, with enough notice given for people to organize, the result would be the same.
Borg 4, on 17 October 2017 - 09:46 AM, said:
They could go the lore accurate route, sure. But it would have to be non-selective lore accuracy, without the crutch of nerfed weapons for one side and overquirked 'Mechs for the other.
Let's face it - as hard as PGI tries, there is no cure for player skill.
Look at the numbers currently in game...
- IS has the drop deck tonnage advantage
- some IS heavy 'Mechs have the same armor values as Clan assault 'Mechs
- IS 'Mechs still have positive weapon quirks and get to fire more weapons without ghost heat, while you're hard pressed to find a clan 'Mech with such benefits
Yet, even with all that, the average IS player can't break 1000 damage in a FW match, while the average Clanner usually does.
I hold no loyalty to neither Clans, nor IS. I play the game to play the game and I've found my personal results during this event equal to that of my drops with Clans, even without having a proper drop deck - something I am not lacking on the Clan side.
So with the expectation of a proper drop deck improving my own score in IS over the Clans, I can only lay blame for poor performance with the players themselves.
#439
Posted 17 October 2017 - 01:19 PM
arcana75, on 15 October 2017 - 08:02 PM, said:
To see how things are actually going look at the Capture Threshold bar that shows which side is winning. The Clan color is blue and the IS color is orange. Clans almost always win Invasion. There has been a significant imbalance that favors the Clans for about two years. I can't tell you the specific cause of the imbalance, but the evidence that it exists is that Clans almost always win planets (see planetary map) vs IS. IS loyalists, I am one, started dropping out of FW when the balance issues were not resolved in a reasonable period of time. No winning = no fun. The result was people quit playing or switched to Clan or Merc. We had three to five loyalist units dropping one and sometimes more 12-man pre-mades a night when things were balanced. Nowadays the IS only wins when enough organized Mercs flip-flop to the IS side for a few days. There are a very few, maybe no, organized Marik loyalists units that still play FW Invasion regularly. Key word "regularly." Marik loyalists units may play occasionally for tournament rewards. Not the right choice of win condition by PGI given the known history and current status of FW.
Edited by GrizzlyViking, 18 October 2017 - 02:01 PM.
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