Brain Cancer, on 13 October 2017 - 08:33 PM, said:
Honestly, I was eventually expecting them to 1) link large and medium lasers into the same ghost heat family and 2) reduce the GH number on medium-type lasers in general.
Clan HLL + ERML/HML would have neatly been cooked because alphaing with any Clan large laser would have triggered GH limits of two. IS LL comboblasts would trigger at 3+ lasers.
IS combo-blasts aren't anywhere close to being a problem though.
All they had to do, to play it safe, was drop the heat on isERML to between 4 and 4.2, bump LPL back up to 11, and see how it played from there. I guarantee, that would have made a whole world of difference.
Bombast, on 13 October 2017 - 08:34 PM, said:
Well, that's IS v Clan. But does this even hurt ERLL boaters? Or those 70+ laser alphas? Seems like this hurts brawlers and mechs that use lasers as backups/support weapons more than anything else, and did they really need this?
Do ERLL boaters need to get whacked? The only big ERLL problem I noticed is that a cERLL SNV is hilariously better than an ERLL BLR/BNC and that really comes down to range, since both are doing about the same burst. ERLL boats don't tend to take targets down in one or two shots and run hot enough up close that they are fairly easy to overwhelm. They seem fine.
This does nothing to solve the 70+ alphas except make dakka more appealing. Maybe IS using 2x freshly-buffed AC/10 in combo with PPC and HPPC will provide a suitable response given the new laser cool-downs? I dunno. I wouldn't be surprised if we see more mixed or pure ballistics builds.