Countdown To Release Civil War: Escalation
#101
Posted 15 October 2017 - 04:30 PM
#102
Posted 15 October 2017 - 09:16 PM
Gas Guzzler, on 15 October 2017 - 02:26 PM, said:
Just kidding, Night Gyr is at 10.79!!! Nova Cat will feel way better. It has the same agility as a Warhammer.
The Night Owl after nerf has the same mobility as the Mad Cat Mk. II... so yeah... the Nova Cat would dance in circles around it.
#103
Posted 16 October 2017 - 02:20 AM
for the Arctic Wolf, if we swap omnipods, will we lose the quirks?
#104
Posted 16 October 2017 - 06:36 AM
Could we get wallpapers of the mechs without the Civil War Escalation Stamp? Having the stamp really makes for an ugly wallpaper.
#105
Posted 16 October 2017 - 07:14 AM
#107
Posted 16 October 2017 - 11:05 AM
Quote
T_T
#108
Posted 16 October 2017 - 12:08 PM
#109
Posted 16 October 2017 - 01:03 PM
[Edit] Erm, on the Nightstar that is. [/Edit]
Edited by Jay Leon Hart, 16 October 2017 - 01:07 PM.
#111
Posted 16 October 2017 - 01:50 PM
#112
Posted 16 October 2017 - 02:16 PM
#113
Posted 16 October 2017 - 03:27 PM
#114
Posted 16 October 2017 - 03:41 PM
#115
Posted 16 October 2017 - 03:57 PM
Sephrus Shanadar, on 16 October 2017 - 03:41 PM, said:
It's also the lore guys who got what they wanted because that's what the arms are like in canon. To go against the lore just to make a Mech worse in MWO is just plain silly. Or, as you'd put it: *****.
#116
Posted 16 October 2017 - 10:36 PM
#118
Posted 17 October 2017 - 12:31 AM
FLG 01, on 16 October 2017 - 03:57 PM, said:
TRO art doesn't have them straighf though either, not angled as badly as PGI had it, but not like concept art either.
#120
Posted 17 October 2017 - 02:54 AM
First underwhelming asthetics, like the still strange looking arms, asymetric hardpoints, not good looking walking animation.
Secondly gameplay concerns, its a slow 95t IS, with a huge CT, huge ST pylons and very wide shootable arms when coming around a corner. It's got no offensive and very limited defensive quirks and having full actuators in 4 out of 5 standard mechs severely limit loadout choices. You can build a better laser vomit in a BNC-3M and better Daka or Gauss vomit in a Mauler.
You can watch the preview stream here, watch them struggle find valid builds. The best variants are the 9P for 4 ballistics and the 10p with ECM (still 2xuac2 / 2xuac5 or 4ac5 isn't exactly what I call firepower in a 95t mech), both Piranha creations in the reinforcement pack ($$$).
I was pretty hyped about the Nightstar, wanting an Assault Marauder, but spending 35$ for 1 good variant isn't exactly my style.
ggwp no re
Edited by -Pik-, 17 October 2017 - 03:02 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users