Tahawus, on 22 October 2017 - 10:39 AM, said:
Take the ml for example, it is the staple of weapons, moderate performer all around. Not notably op. Limited to 6 (30 damage) before ghost heat kicks in. Why target it for changes and not the ugly synergistic combinations that lead to ~80 point alphas that don't trigger ghost heat?
This exactly! The short answer? I don't think they play their own game.. I understand (and agree with the intention) that they were trying to tone down the ferocity of high alpha builds, but by nerfing one weapon type alone, the medium laser, they negatively affected a large swath of a class of mechs, lights (and even mediums) WHICH CANNOT EVEN OUTFIT HIGH ALPHA BUILDS. There must be a better way!
I don't understand why they don't just do a wholesale buff of everyone's armour? Armour buff lights 10%, mediums 15%, heavies 15% and assaults 20%. What's wrong with that? As it stands assaults need a good armour boost due to their lack of mobility (ie. getting left behind) and low agility...