(in advance and to see where I'm coming from. I like fw and I do it a lot. outside of events. on both sides; so try to get my point of view as kinda impartial)
you guys should simply open another (clan) account and you see where your percieved imbalance is coming from for the most part;
on pug vs pug:
when I drop into solo-fw on clanside during an event, there's a lot of rambos out there, doing their own thing, not listening to the rest, gambling victory away everytime for everybody.
but there's also most of the time a few people who hold things together (or try to), who use comms, who work together. teamplayers.
when I drop into solo-fw on IS during an event, there's pretty much the same thing going on - except for those teamplayers. I don't know why, but they are rare on IS-side. maybe some/most don't care anymore, maybe it's the weather - I don't know.
thing is: with that "I'm rambo and eff my team" attitude you just can't win against half-decent teamplay.
(too many?) organised mercs on clanside:
well, totally blaming the unbalanced merc-system here; you can't blame a unit for switching to a 50% bonus and staying there (I'm no merc, but I would too, ofc) - more money -and- having the less troublesome pugs? yes please.
--> go and ask pgi to improve the situation. simply sth like giving mercs for is those 50% and only handing out 10-20% on clanside. or just offering a few slots to be a merc on clanside at all.
(the lore-clanner in me is offended by having mercs in the first time; there simply should not be clanmercs. it's a thing that does not exist in lore).
big, organised groups vs pugs
when I drop on clanside, there's -easily- 6-8 bigger units I can drop with without looking into things, who are good guys you can have a fun time with - and on top of that we win a lot of games.
whenever I drop on IS-side (during events), open up comstar, frr, and all the other ts-servers... it's like a wasteland. maybe there's 1-2 bigger groups going on and that's it.
----> organise yourselves, guys!
-----
again, not judging here - just stating things I see.
think there really needs to be some gate, so -fresh- people who drop in trials don't get into fw-games; they -will- have no fun in those, and drag down their team. even their opponents will feel bad about it. so just ... no.
leave them out of fw, and fw will improve.
and ffs make an "official" tutorial on what's going on in fw; I see so many people shooting gates-not-gens, shooting the cannon etc.. pgi, explain your game better.
also (and that's on a personal note) - in my humble but honest opinion, comms should be mandatory in fw.
yeah, a group of pugs can beat the next one, but not a team. and a group of "good shot"pugs might even threaten a team a bit.
but in all honesty teamplay is what makes and brakes a good fw-drop.
atm, I see too little teamplay on clan-pugs - and next to none on is-pugs.
it's not the tech, it's not the mechs - it's teams vs rambos. teamwins are easy on both sides going against pugs, no matter if your clan or IS.
learn to play as part of a team and have fun - or stay deaf&mute and wait for the solaris mode that's coming up.
Edited by Teenage Mutant Ninja Urbie, 17 October 2017 - 03:24 AM.