Edited by Arkhangel, 19 October 2017 - 01:58 AM.
Battle Of Luthien Results
#161
Posted 19 October 2017 - 01:58 AM
#162
Posted 19 October 2017 - 02:12 AM
From the event page:
Quote
Therefore the objective is to take or defend the planet. Since the planet didn't change hands, then that is an IS victory.
For the record, I abstained from playing MWO altogether, so I don't gain or loose anything. But feel PGI should honour conditions, even if the conditions inappropriately set.
Edited by Zeoraimer, 19 October 2017 - 02:13 AM.
#163
Posted 19 October 2017 - 02:22 AM
Arkhangel, on 18 October 2017 - 09:36 PM, said:
Fact is, IS won, but only with a final desperate push that basically got millions of Draconis Combine civvies caught in the crossfire. it actually makes sense we don't get maulers given Luthien's mech foundries were likely utterly trashed in the street-to-street fighting, and any remaining Maulers woulda been reassigned to rebuilding mech units that got wiped out in their entirety. We mighta won, but it's definitely not the way you want to win a war.
besides, you guys still have four more chances to win the Season. way things are currently, there's no way in hell IS is ever going to even get within 20 systems of a clan homeworld. honestly the best we're gonna be capable of is just holding you off. unless we actually manage to outright win an defense of our capitals, we're not going to be reclaiming any territory either (should be noted it's directly said that if IS had won Luthien and it hadn't been a pyrrhic victory, we woulda actually reclaimed all the surrounding planets, rather than being left with the standoff cordon we have).
If PGI had of used a running commentary / narrative style approach to events like this, I would have been way less bitter about the way this event turned out. It makes sense and doesn't leave me feeling like PGI is just cheap (which I still think it is ). Great job man.
#164
Posted 19 October 2017 - 02:39 AM
Chound, on 19 October 2017 - 01:35 AM, said:
It's great there's a bar. This seems to be the regular (forgive me for the term but) White Knight response."There's a bar and it wasn't moved enough in one direction, so no one wins". This was a planetary wide invasion. The Clan Commanders weren't sitting in their jumpships or whatever looking at a bar on a screen going "Come on team, we have to move the bar another 4 inches left". To them it was either invasion or not. To the narrative provided by PGI prior to event start, it was termed an invasion, and victory conditions were given. "Either the clans win and Luthien falls, or the IS wins and they retain Luthien". I'm not really that comfortable with saying "Oh the IS or Clans didn't move the bar enough in one direction so no one wins." That really just comes across as cheap. IS didn't need to 'capture the planet', it was already theirs.
As a relative newcomer to MWO (I love BT, but I kinda hate the way PGI microtransaction the s@#$ out of everything), I have no idea whether Arkhangel's ideas concerning giving the Clan Mechwarriors different scoring principles based on their culture would work in terms of balance, but I honestly believe it would at least make the decisions of PGI (providing they can support them through said frame of reference) a lot more transparent and digestible. The way they run it currently, it just seems like a massive cash grab based on the illusion of BT. They provide pretty mechs (and don't get me wrong, I love some of the new designs) and weapons we're all familiar with, but that (to me) seems to be largely where the connection with BT/Mechwarrior ends.
I honestly wish PGI weren't in charge of the new MW5. Sure it makes sense. Doesn't seem like anyone else is going to do it, and PGI have a lot of the assets in place. But when they turn that game into the microtransaction hell of MWO, there's going to be a lot of hate and salt directed in one direction. Sorry for the rant, I've been drinking
#165
Posted 19 October 2017 - 03:05 AM
Hats off to PGI for the PR nightmare.
AND......I WANT TO SEE RAW STATISTICS!!!!!
Edited by JUGMAN, 19 October 2017 - 03:08 AM.
#166
Posted 19 October 2017 - 04:00 AM
PGI wasn't prepared for double agent.
#167
Posted 19 October 2017 - 04:51 AM
BEARDOOM, on 19 October 2017 - 04:00 AM, said:
PGI wasn't prepared for double agent.
If you were able to claim the Jag rewards, maybe switch back to Kurita within 2 weeks?
#168
Posted 19 October 2017 - 05:09 AM
#169
Posted 19 October 2017 - 05:13 AM
- No clear explanation at the beginning of "Hey there could be a tie and this is what happens if there is a tie"
- Total wins get washed out b/c if clans bury the needle so to speak, they can have 100 more consecutive wins that will be meaningless (since the bar is already maxed out) but then IS can get like 10 wins and the bar will move back immediately and clans lose the planet.
Since I'm just a filthy merc, I'm not saying this because I happen to be a clanner this week. I'm sure IS would be just as annoyed if the roles were reversed.
Edited by MovinTarget, 19 October 2017 - 05:15 AM.
#170
Posted 19 October 2017 - 07:03 AM
TwoSidedAngel, on 18 October 2017 - 07:31 PM, said:
Welcome to the forums!
#172
Posted 19 October 2017 - 08:00 AM
It's funny how PGI punished the people who found the mech exploit within the "go ballistic" event rules that allowed them to sell mechs at a profit, and took away ALL their c-bills at the end because they did something smart that was totally within the framework that PGI set up.
And now they are punishing both sides within the rules as well because neither "won".
Seems the players can't win, ever.
Edited by KlLLJOY, 19 October 2017 - 08:01 AM.
#173
Posted 19 October 2017 - 08:16 AM
But the clanners clearly won the event by winning a lot more matches than IS otherwise the whole thing is pointless.
If you want a progress bar then reward the side in the capture zone every downtime with something, even if that is just a cockpit banner or a medal or something.
Disregarding the previous days and days of fighting is insulting as I would guess that holding the bar at 100% for hours at a time would probably mean they are already through your defences and eating your lunch, sitting in your favourite chair and drinking your beer anyway.
#174
Posted 19 October 2017 - 08:24 AM
i know not everyone has 48 mechs , i probably don't, but im just throwing around ideas.
Edited by Gorantir, 19 October 2017 - 08:26 AM.
#175
Posted 19 October 2017 - 09:54 AM
Nvm i redeemed it in site, Events page.
Edited by Der Kopfsammler, 19 October 2017 - 09:58 AM.
#176
Posted 19 October 2017 - 12:10 PM
#177
Posted 19 October 2017 - 01:40 PM
#178
Posted 19 October 2017 - 03:20 PM
A REMATCH would be sweet.
LesleySchultze.
#179
Posted 19 October 2017 - 04:04 PM
Hell...why wouldn't we? Nothing was decided, and the planet is still surrounded.
Why not have PGI take the time to set up a decent competition Tukayyid style and have us play this properly, with an actual clear winner, not just a winner by proxy or technicality?
Take the maximum number of wins both Factions accrue for the entire length of the competition, and let THAT decide the winner! That way, we don't have a last-minute gen-rush screw up 4 days of hard-fought work for a given side.
#180
Posted 19 October 2017 - 04:31 PM
It has been awhile since I have seen someone with their panties twisted in a wad. You can only spawn kill so many pugs on your first wave with all 12 of those linebackers ....
The previous Tukayyid events were ran based of the original win conditions for a planet when it set 51%+, whereas the Luthien + future Capitol events appear to be based on the current 1 bucket win conditions.
Edited by Tarl Cabot, 19 October 2017 - 04:34 PM.
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