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I don't think you understand, it has nothing to do with going toe to toe, it has to do with a brawling assault being able to get to the fight in time before being obliterated, something the Executioner could not do as well as the Gargoyle thus why the Executioner was always second fiddle to mechs like the Splatclops and Gargoyle.
just because you couldnt do it
doesnt mean I couldnt do it
because I had no problem getting my executioner into brawling range.
stop projecting your own failings onto others.
yes the gargoyle was better at it, I said that already, but it doesnt mean the executioner was incapable of doing it. it just required a little more finesse.
hell I dont even have problems getting atlases into brawling range most of the time. and theyre even slower yet. are atlases the best assault brawlers? no. But I still play them and I do pretty good with them because I know how to get them into brawling range with most of my armor intact.
player skill matters far more than how good a mech is most of the time.
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@Khobai: Removing stealth, (even the lame weak stealth we now have) from ECM would see the extinction as used equipment. What else would you have it do justify its 1.5 tons two slot requirement?
I would remove stealth from ECM
then instead of stealth give ECM a new mode called ghost mode that creates fake radar contacts around your mech
I would also restore ECM's old ability to cut enemy mechs off from sharing sensor info with their team
those new abilties could be unlocked through the skill tree and just replace the current ECM stealth nodes
that turns ECM into more of an electronic warfare package and make it do things its supposed to do rather than things its not.
Edited by Khobai, 25 October 2017 - 10:19 AM.