Trick Or Treat Iii Loot Bag Event
#181
Posted 26 October 2017 - 06:21 PM
#182
Posted 26 October 2017 - 06:22 PM
Merlin Kell, on 26 October 2017 - 03:35 PM, said:
You should have been in game .. instead of typing that up. we lost the scouting match because you were afk typing this.
Actually I was dealing with my 1 year old I typed most of that before the drop, you shouldn't have engaged 3v4 and waited 2 mins
#183
Posted 26 October 2017 - 06:23 PM
We at least have a 12-man now and are counting down...
...can we get loot bags for ghost-dropping, please? Make this at least somewhat worth it...
Or if the event has to stay this way, lower the requirements for the prizes, please...since no one is dropping and getting matches, this is going to take utterly all event just to get 10 wins!
Edited by Commander A9, 26 October 2017 - 06:28 PM.
#184
Posted 26 October 2017 - 06:27 PM
Telemachus -Salt Wife Salt Life-, on 26 October 2017 - 06:20 PM, said:
Russ on Twitter, for everyone that's bummed about the ridiculousness of multi-bucket wait-warrior online FP debacle.
WHY?! I've had 15 loot bags in scouting so far today and its only about 10 hours into the event, that runs 10 days... so 30% done.
#185
Posted 26 October 2017 - 06:33 PM
Also noticed scouting is harder is vs is, my usual tactics aren't paying off it's a good experience
Maybe the problem is clan pugs won't show up against clans #hard mode
#186
Posted 26 October 2017 - 06:38 PM
PGI are going to use this fiasco to say multiple bukkits cant/wont work when, as I explained 2 pages back, its how the implemented this has shot the idea that was feasable in the foot making it even harder to get off the ground if they did it properly.
#188
Posted 26 October 2017 - 06:47 PM
1. let the users play or they will stop play or buy
2. get better Employees that handle all that gos with concept and content and ideas
3. let the players choose what they want to play and don't force them if you don't know what you are doing!!
4. tell your Administrators - stop living in dream world (they really need to think about what they have done to us the fans and users.. that event is pure nothing !! )
5.player need to have fun and not to wait forever for more and more of pure nothing (ghost drops) .. this not fun this is nothing .. and soon we will all leave if it will not change quick.
because we want to play and we don't want to be your test dummy on your new maybe babyhhH Ideas
Edited by Strange Love, 26 October 2017 - 07:01 PM.
#189
Posted 26 October 2017 - 06:53 PM
Look, here's how you fix this event:
1. Lower maximum grabbag requirement for prizes
2. Split Clans and IS by grouping up a few houses to fight each other (i.e., Falcon, Viper, Diamond Shark, Wolf vs Smoke Jag, Nova Cat, Ghost Bear; same idea with IS houses)
2b. Reset everyone's contract to Freelancer, then allow ACTIVE PLAYERS to pick their alignment on the spot.
3. Kill the idea of allowing Scouting to qualify for a grabbag.
Edited by Commander A9, 26 October 2017 - 06:58 PM.
#190
Posted 26 October 2017 - 06:58 PM
Commander A9, on 26 October 2017 - 06:53 PM, said:
Look, here's how you fix this event:
3. Kill the idea of allowing Scouting to qualify for a grabbag.
Or just make every grab bag worth x amount of matchscore, so players aren't forced to play 150 matches. I am literally yoloing QP matches and getting 200-300 damage and a kill and moving on. PGI incentivizes bad play.
EG: 1 grab bag per 150 match score, where anything left over after increments of 150 in a match doesn't count for the next or something.
They could also use damage instead of match score. Or KMDDs. Or Solo Kills. Whatever, but remove the grind so that people can play however, wherever they want.
Edited by Telemachus -Salt Wife Salt Life-, 26 October 2017 - 07:04 PM.
#191
Posted 26 October 2017 - 06:58 PM
JuIius, on 26 October 2017 - 06:42 PM, said:
13 consecutive scout drops yes... during the window that when the IS vs Clan bucket was still open. 11 wins, 2 losses. The 13th match I hit a 10 min time penalty after one of my strikes, then when I came back it seemed everyone in europe had gone to bed because with the IS/Clan bucket closed I've only managed to have 3 more scout matches since with 2 meeting the match score and one where I didn't. The only particular issue with clan wolf buckets is their players have a choice of two other clans to face off against. And I cannot see the viper one but I imagine more wolf players might be there currently because the sharks have shoved both the scout and invasion bars all the way to the left.
#192
Posted 26 October 2017 - 07:02 PM
Commander A9, on 26 October 2017 - 06:53 PM, said:
3. Kill the idea of allowing Scouting to qualify for a grabbag.
2b.... reset every unit with more than 1 player in the roster perhaps because all us 1-player merc units... you DO really know which way the population is going when we take a contract.
3. And then nobody plays the mode at all. Even chasing a free mech won't get me to play 50 invasion mode matches in a 7 bucket mix. I've skipped previous FW events with mech prizes and I'm perfectly willing to do it again.
#193
Posted 26 October 2017 - 07:04 PM
*sighs*
Well, tonight, I've given up.
6 hours, 1 arranged FW match, and no more...
This is going to be a real fun 10 days.
Edited by Commander A9, 26 October 2017 - 07:05 PM.
#194
Posted 26 October 2017 - 07:08 PM
#195
Posted 26 October 2017 - 07:10 PM
#198
Posted 26 October 2017 - 08:43 PM
#199
Posted 26 October 2017 - 09:07 PM
And each Clan vs Clan match doubles as a Clan vs IS match for the loot bag event, so I'm completing both events (clan vs IS and clan vs clan) at the same time.
#200
Posted 26 October 2017 - 09:34 PM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users