Jump to content

Returned To The Game After About A Year; My Two Cents


25 replies to this topic

#1 Valdarion Silarius

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,680 posts
  • LocationWubbing and dakkaing everyone in best jellyfish mech

Posted 26 October 2017 - 01:39 PM

As some of you people that lurk the forums might know, I took a long hiatus from Mechwarrior Online after my other friend Harbinger decided to uninstall the game. Got back into MW:LL and decided to give Mechwarrior Online another go since I'm a sucker for anything Halloween related (wanted to get all the pumpkins since I didn't have the complete collection of hanging Halloween pumpkins from the previous years). Here's my two cents since my absence.

Some of the positives:
  • Really like some of the sound effects with the Civil War era tech
  • Skill tree did (slightly) help some of my under performing mechs
  • Digging the MAD-IIC even in it's reseen form
  • I like some of the destructible walls on incursion mode
  • Looking forward to what PGI does with some of the new maps they promised
  • Some of the visual weapon touch ups are nice since I last played, IE barrels finally being even
  • Player base isn't cancerous as some people might qq about
Now here comes the moment of truth. The negatives:
  • What in the world happened to the clan large pulse laser range? 624m effective range? No questions asked it should be 700m to 800m at the very least.
  • The new civil war era tech lasers desperately need distinctive colors. I honestly can't tell the difference of the old tech vs the new besides the sound effects.
  • I think that both IS and Clan minimum ranges should be boosted by 100m respectively.
  • Mech bays and random mech rewards need to return for players that can't afford to grind due to limited time.
  • I don't like the fact with the more you pre-order mech packs, the more loot bags you are rewarded with hence the free mech after 150 loot bags.
  • IMHO I prefer the old module system over the skill tree. I ran out of GXP fairly quickly with only three mechs to try and get them to their maximum performance.
  • I nearly spat my water out of my mouth when I saw the Nightstar walking animations. I feel for some of you that are deeply attached to that mech.
  • Most of the new mechs are just that just that not appealing to me. IMHO I think the Mad Cat MK.2 should be a little more beefier but that's just my opinion.
  • It seems like LRM spam and Ghost heat is still an issue. Shame.
  • Still stuck in Tier 3 because of the match making and garbage teams. Been experiencing more match losses than wins which is disappointing.
Overall, I think some threads about the current state of the game are blowing things way out of proportion. I'm not too sure if Solaris Arena is going to have a positive impact on the game since it might segregate the player base even further. I do think that perhaps with smaller teams quick play might be more enjoyable. Not sure if I will stick around long enough to see how these new maps and future updates will be implemented.


The game is still fun but I'm finding it hard to justify keeping it installed on my hard drive at the moment. I honestly can't complain however, since I gave the game a shot once again. I'll stick around until the Halloween event is over.

Edited by Arnold The Governator, 26 October 2017 - 01:48 PM.


#2 Asym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Nova Captain
  • 2,186 posts

Posted 26 October 2017 - 06:01 PM

View PostArnold The Governator, on 26 October 2017 - 01:39 PM, said:

I'm not too sure if Solaris Arena is going to have a positive impact on the game since it might segregate the player base even further.

Actually, we barely have anyone to play faction play. Solaris is where, in my new player opinion, PGI is strategically headed. It's where the micro-transaction money is.....

Solaris will split the game. And yes, this is only a small niche game and Solaris may actually fund PGI......there is that. I'm not interested in Solaris. We'll see.

#3 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 26 October 2017 - 06:04 PM

View PostArnold The Governator, on 26 October 2017 - 01:39 PM, said:

  • What in the world happened to the clan large pulse laser range? 624m effective range? No questions asked it should be 700m to 800m at the very least.


It's pretty much always been 600m for the optimal range. What you should be complaining about is that the max range is only at 840m. Heck, I'd take an exchange of like 540/1080 any day over 600/840.

On a similar note I think that the Clam MPL and SPL could really use their double max range back as well.

Edited by FupDup, 26 October 2017 - 06:04 PM.


#4 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 26 October 2017 - 06:07 PM

View PostArnold The Governator, on 26 October 2017 - 01:39 PM, said:

  • IMHO I prefer the old module system over the skill tree. I ran out of GXP fairly quickly with only three mechs to try and get them to their maximum performance.


Did you not use Historical XP?

#5 Valdarion Silarius

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,680 posts
  • LocationWubbing and dakkaing everyone in best jellyfish mech

Posted 26 October 2017 - 06:26 PM

View PostBombast, on 26 October 2017 - 06:07 PM, said:


Did you not use Historical XP?

I did with most of my old mechs. Recently bought a Mad-IIC for cbills and it killed off most of my funds. Still not a big fan for the fact that you have to use cbills to upgrade new mechs, when I have a ton of GXP that I'm trying to get rid of.

#6 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 26 October 2017 - 06:42 PM

Quote

t's pretty much always been 600m for the optimal range. What you should be complaining about is that the max range is only at 840m. Heck, I'd take an exchange of like 540/1080 any day over 600/840.


then why would you ever use the CERLL? 1080m is too much max range for a weapon with beam duration that low.

the whole reason they nerfed the max range was so the CERLL had more of a purpose

but now they have weird inconsistencies where some weapons dont have x2 max range, which bothers me.

CLPL should be like 450m/900m or something. The sad thing is it would still outrange the ISLPL by a good amount.

Edited by Khobai, 26 October 2017 - 06:46 PM.


#7 Valdarion Silarius

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,680 posts
  • LocationWubbing and dakkaing everyone in best jellyfish mech

Posted 26 October 2017 - 07:09 PM

View PostKhobai, on 26 October 2017 - 06:42 PM, said:


then why would you ever use the CERLL? 1080m is too much max range for a weapon with beam duration that low.

the whole reason they nerfed the max range was so the CERLL had more of a purpose

but now they have weird inconsistencies where some weapons dont have x2 max range, which bothers me.

CLPL should be like 450m/900m or something. The sad thing is it would still outrange the ISLPL by a good amount.

I think it should be 700m/950m for the clans. I've felt that cLPL's got hit hard since I've last played because someone had the bright idea to make them into brawling weapons. If they want more people to use cERLL, then simply reduce the duration of it even more so. 650m/900m feels more appropriate for IS LPL's.

Edited by Arnold The Governator, 26 October 2017 - 07:10 PM.


#8 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 26 October 2017 - 07:11 PM

Quote

I think it should be 700m/950m for the clans. I've felt that cLPL's got hit hard since I've last played because someone had the bright idea to make them into brawling weapons. If they want more people to use cERLL, then simply reduce the duration of it even further. 650m/900m feels more appropriate for IS LPL's.


LPLs arnt supposed to have long range.

thats the purpose of ER-pulses and X-pulse lasers

#9 MechaBattler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,122 posts

Posted 26 October 2017 - 07:23 PM

That's actually not that bad to be honest. I was expecting much worse.

#10 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 26 October 2017 - 07:43 PM

View PostKhobai, on 26 October 2017 - 07:11 PM, said:

LPLs arnt supposed to have long range.

thats the purpose of ER-pulses and X-pulse lasers


Yep, if anything, CLPL range should be reduced to 530/900. IS LPL has 1.65 times longer range than IS MPL, but CLPL has 1.82 times longer range than CMPL. Which still doesn't mean jack cause of IS/Clan tech disparity of Endo/FF/DHS/XL... Without base tech balance, weapon balancing alone wont be enough.

Edited by El Bandito, 26 October 2017 - 07:49 PM.


#11 davoodoo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,496 posts

Posted 26 October 2017 - 07:57 PM

View PostKhobai, on 26 October 2017 - 07:11 PM, said:


LPLs arnt supposed to have long range.

thats the purpose of ER-pulses and X-pulse lasers

lxpl 5/10/15 range
clpl 6/14/20
erlpl 7/15/23

#12 Valdarion Silarius

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,680 posts
  • LocationWubbing and dakkaing everyone in best jellyfish mech

Posted 26 October 2017 - 07:58 PM

View PostMechaBattler, on 26 October 2017 - 07:23 PM, said:

That's actually not that bad to be honest. I was expecting much worse.

I tend to keep emotional criticism as minimal as possible. Also, if you keep your standards low for video games you will often find yourself less disappointed. I've been let down too many times when it comes to developer promises, so I try to remain optimistic but cautious when the content is finally delivered. I haven't invested enough money into the game to warrant anger against PGI for anything. Trust me, I want to throw my money at them but I can't do so until the unseen court issue settles.

#13 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 26 October 2017 - 08:14 PM

erlpl 7/15/23

yeah except 690m ERLPL is never gonna happen

dream on

#14 Remover of Obstacles

    Member

  • PipPipPipPipPipPipPip
  • Fire
  • Fire
  • 563 posts

Posted 26 October 2017 - 08:33 PM

View PostArnold The Governator, on 26 October 2017 - 01:39 PM, said:

  • The new civil war era tech lasers desperately need distinctive colors. I honestly can't tell the difference of the old tech vs the new besides the sound effects.


#15 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 26 October 2017 - 10:11 PM

I just respond to a few because i think they are way off..

They have always given free loot bags for buying packages, or at least have for years, this is nothing new.

They have been giving away mechs, and bays and all sorts of stuff, and actually have increased the amount of rewards you can earn. In the last 6 months they have given away tons of warhorns, colors, mechs, mech bays, MC and C-bills. So Free stuff is actually UP.




Just FYI, you should have HSP to use on any mech you previously owned, and then GSP, which you got for refunded modules, which many vets have enough to level 10-100 mechs from that alone. When you level your mech, click on the left side, and pick.. HSP first, if you need more points after 91 because you swap something, use GSP, or use it to level new mechs.

GXP should be the last thing you are using after all your HSP, GSP runs out on perhaps speeding along a mech, or reskilling to something when you don't have a ton of banked XP/HXP.

There are plenty of guides on the subject, and builds that are typical to use on many mechs.

The game also had some major balance changes with movement and heat when the skill tree went live, so don't conflate those changes with skill tree. There were global nerfs across the board

Edited by JC Daxion, 26 October 2017 - 10:13 PM.


#16 Shifty McSwift

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,889 posts

Posted 26 October 2017 - 10:51 PM

OP is like a spiraling descent into grumpiness, which is fair considering how you constructed it (positive to negative) :)

View PostArnold The Governator, on 26 October 2017 - 01:39 PM, said:

Still stuck in Tier 3 because of the match making and garbage teams. Been experiencing more match losses than wins which is disappointing.


This right here though is some questionable stuff considering you put this point in the positives;

View PostArnold The Governator, on 26 October 2017 - 01:39 PM, said:

Player base isn't cancerous as some people might qq about


You may need to look inward for a solution there.

#17 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 27 October 2017 - 04:05 AM

View PostArnold The Governator, on 26 October 2017 - 01:39 PM, said:

It seems like LRM spam and Ghost heat is still an issue. Shame.

How can you complain about LRM spam if you play MWLL where LRM's actually work?

I also recently came back after a couple of years break and found that nothing has changed...except pgi made it harder to balance mechs by adding skill trees. Or maybe they gave up and the trees are their way of putting some of the balance in the hands of the players.

People are even still complaining about the exact same things on the forums.
LRM's are still pathetic.
It's still Brawler online.
Lights are still OP.
Assaults are still UP.
Mediums are still pretty much pointless due to lights.
Same crap heat scale so my clan mechs still melt when I fire (stock weapons).

On the other hand my IS mechs feel more powerful than they used to.

#18 davoodoo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,496 posts

Posted 27 October 2017 - 06:58 AM

View PostKhobai, on 26 October 2017 - 08:14 PM, said:

erlpl 7/15/23

yeah except 690m ERLPL is never gonna happen

dream on

At 30% extra heat i wouldnt use it even if it had double range.

#19 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,257 posts
  • LocationCalifornia Central Coast

Posted 27 October 2017 - 07:59 AM

Mad Cat Mk. II is one of the best assaults in the game. Why does it need to be beefier?

#20 CK16

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 3,031 posts
  • LocationAlshain V

Posted 27 October 2017 - 08:04 AM

View PostGas Guzzler, on 27 October 2017 - 07:59 AM, said:

Mad Cat Mk. II is one of the best assaults in the game. Why does it need to be beefier?


Think he means thicker lol, some people don't like the lanky look. Personally I like it and it's play style reflects it. It is no power house like a Direwolf/Kodiak. Nimble assault ect (I mean she is strong but she is no tank ect. Which is fine give that quality to the SNV or Highlander IIC.)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users