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Trick Or Treat 3 Event Update.



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#41 Cadoazreal

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Posted 27 October 2017 - 03:23 PM

View PostInnerSphereNews, on 27 October 2017 - 01:41 PM, said:


Greetings MechWarriors,

We know many of you are having a great time playing IS vs. IS and Clan vs. Clan. Unfortunately, players are having long wait times when searching for matches in Faction Play due to:
  • A large portion of players grabbing their 100 loot bags in Quick Play.
  • Too many simultaneous conflicts/matchmaking ‘buckets’ in Faction Play.


How does the conflicts being simultaneous or split cause long wait times when most can't play in more than 1 of the conflicts anyway, It doesn't, but yeah, limiting peoples window to do it will force people out of QP to try and get it during their allotted window. But for people who are busy on the day you have assigned, you have just made even more people pissed off lol. A better solution would have been 7 days of QP event 7 days of FP event.

View PostInnerSphereNews, on 27 October 2017 - 01:41 PM, said:

What are we doing?
We are working on a solution, but before I explain the solution it is important you know these points:
  • Currently, we cannot have multiple sub-factions VS multiple sub-factions within a single Conflict, as many in the community have suggested. For example, three IS Factions can’t face off together in one Conflict against the other 3 IS Factions
  • Reverting to just a single IS/IS Conflict, and initiating system-wide, automatic Contract Resets are not a solution due to a) some folks not wanting their Contracts reset and Posted Image the potential for Unit leaders being away for the duration of the Event, with any other members of the Unit not having the necessary Unit permissions for adopting a new Contract. Resetting all Contracts would leave these players with no option but to leave their Unit.



Sad about cant do multiple vs multiple =(

Yeah nah..... that reason for not resetting contracts is bollox, give 2 weeks warning and people can adjust, not resetting contracts and having hundreds of people who havent played in OVER A YEAR counting towards factions populations is far more insane.

View PostInnerSphereNews, on 27 October 2017 - 01:41 PM, said:

IS VS CLAN MAIN CONFLICT REMAINS ACTIVE FOR ENTIRE EVENT
Conflict Event
Clan Wolf vs Clan Diamond Shark
Conflict Event
Marik vs Liao
Conflict Event
Nova Cat vs Ghost Bear
Conflict Event
Steiner vs Davion
Conflict Event
Steal Viper vs Jade Falcon
Conflict Event
FRR vs Kurita
Conflict Event
Smoke Jaguar vs Ghost Bear



Why ?? wut ?? how ?? changing wolves vipers falcons and bears conflicts mid event....... I went wolf for 1 reason only, to get the 2 conflicts, now the bears get it, whats the logic behind that ?

View PostInnerSphereNews, on 27 October 2017 - 01:41 PM, said:

What is the long-term solution for faction play events?

We identified some time ago that Faction Play needed to be 1 matchmaking bucket; which it typically now is with the single IS vs Clan Conflict. We either now need a way for Faction Play Loyalty Pledges and Merc Contracts to be less rigid, empowering players to participate in Faction Play Events outside of their Loyalty and Contract states, or the event system needs to be able to create a Conflict comprised of multiple Factions on each side. For example 3 Clans vs 4 Clans; 3 IS vs 3 IS; 3 Clan and 3 IS vs 4 Clan and 3 IS, or any other potential permutations.





No. PGI did what PGI does best, 1 extreme to the other, from too many bukkits to not enough causing and even bigger player exodus because PGI couldn't/wouldn't make a Solo or Grouped FP system like you have for QP, with a matchmaking system for the solo queue and a MC rewards for the grouped queue which would have resulted in exponential growth of your playerbase and income.

Instead you try out multi bukkits while there is also bonus incentive to be in QP....
With no advanced advertising, during a lull in numbers, if you had done this when civil war weapons went live or tuktuktuk it could have worked out.


View PostTarogato, on 27 October 2017 - 02:21 PM, said:


Hiya Matt,

Do you guys have any systems in place for monitoring the active population of each faction?

I am under the impression that the numbers we players see that indicate faction population (this screen) include all members of all units that are aligned with each faction. That is, it includes players who are in those units but haven't played the game in months and don't plan to, thus skewing the numbers and throwing wrenches into your planned events. Ideally, only players active in the past couple weeks should be counted as being part of a faction, regardless of contract.


"includes players who are in those units but haven't played the game in months and don't plan to" change "months" to "OVER A YEAR."

View PostJman5, on 27 October 2017 - 02:53 PM, said:



So we should just never have a faction reset ever because some players might have to drop as freelancers for a couple days? We've already done faction contract resets and there were no Earth-Shattering consequences. This isn't a big deal. Announce a week or two ahead of time you will be doing a contract reset. This gives units time to put their ducks in a row.

Again, being factionless does not prevent you from playing Faction Play. You just respond to call to arms as freelancers.

However, the masses of innactive loyalists that have built up since the the last reset is a problem for the mercenary contract system that is supposed to balance out the populations. Doing nothing is worse for the majority of active players.


What he said, cept the freelancers bit, just rejoin your faction.

View PostDee Eight, on 27 October 2017 - 02:55 PM, said:



Because its NOT really about the loot bags for some players... its about the faction specific cockpit rewards. To get all three, you need FIFTY matches of whatever score pgi sets it to, for that faction vs another faction. So Instead of 50 matches over 11 days... now it because 50 over 2 days. What if you cannot play 50 in those two days ? Then you miss out on those prizes.



Posted Image

lol 6 games of scouting as opposed to 50....

Still someone assigned a weekday might be pissed they didnt get the weekend window coz they have work and an event that night preventing them from getting their 6 games done. Should have Split the QP window and the FP window, not the individual conflicts windows.

Edited by Cadoazreal, 27 October 2017 - 03:45 PM.


#42 ForceUser

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Posted 27 October 2017 - 03:23 PM

View PostDee Eight, on 27 October 2017 - 03:18 PM, said:


NOT incorrect. When the event began yesterday, the original match score requirement for the QP side was 150 while for faction it was 100. They've since lowered the bar and begun editing the loot bag event pages. I had just hjit my 25th faction loot bag in the sharks vs wolves bucket without needing PGI's help to mess over the event. Now they've reset the faction vs faction requirements, and I have to only get SIX matches apparently to get the warhorn, when another 25 wasn't presenting itself to be any sort of problem under the original format and seven buckets system.

Yea scouting seems to be going fine for many of the match ups. That's what I've been using for faction play bags.

#43 Matt Newman

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Posted 27 October 2017 - 03:23 PM

View PostDee Eight, on 27 October 2017 - 02:55 PM, said:

Because its NOT really about the loot bags for some players... its about the faction specific cockpit rewards. To get all three, you need FIFTY matches of whatever score pgi sets it to, for that faction vs another faction. So Instead of 50 matches over 11 days... now it because 50 over 2 days. What if you cannot play 50 in those two days ? Then you miss out on those prizes.


Requirements have been adjusted to 2, 4 and 6 matches for the Cockpit items.
Sorry for the inconvenience.

#44 LordFatman

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Posted 27 October 2017 - 03:23 PM

I been waiting for 10 min to get match for 2 days just to get my 50 is special event now it is gone and I cant get my rewards that is bulls*** waste of my time I wanted that nova cat warhorn

Edited by LordFatman, 27 October 2017 - 03:24 PM.


#45 tortcat

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Posted 27 October 2017 - 03:23 PM

So the event is now going until the 11th? ( as the event timer still shows it ending on Nov 6th). Thank you ( I am hoping the 11th)

#46 Matt Newman

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Posted 27 October 2017 - 03:24 PM

View PostLordFatman, on 27 October 2017 - 03:23 PM, said:

I been waiting for 10 to get match just to get my 50 is special event now it is gone and I cant get my rewards that is bulls*** waste of my time I wanted that nova cat warhorn


Please contact support they will be happy to inject that item for you.
Sorry for the inconvenience.

#47 Troa Barton

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Posted 27 October 2017 - 03:24 PM

You hit the nail on the head here:
"need a way for Faction Play Loyalty Pledges and Merc Contracts to be less rigid, empowering players to participate in Faction Play Events outside of their Loyalty and Contract states"

This is my issue with faction play that was only exasperated with the special events. I cannot choose who I want to side with without giving up opportunities or by being punished.

You get more bees with honey than vinegar as the saying goes, make it more appealing to be part of a house or clan and to stay with them than to punish them by leaving or worse inadvertently punish them by staying.

Get rid of the punishments for leaving a faction especially the time of rejoining a different faction. Then make it to where these events that have multiple sides to them let you choose which one you're going to work on, only able to choose another when you've completed it.
Put a "quick play" system into faction play where you just find the first drop. If your faction you are part of is involved in the drop you get into then your efforts are counted. If your faction is not involved in the conflict you still get loyalty points and rewards but your efforts are not counted towards the capture or defense of the planet.

Quick play is preferred because I don't have to care whom I'm affiliated with, I'm going to make the same money as anyone else, and I'm going to find a match in short order. That should be your design goals with faction play as well.

Keep it simple.

#48 Jonathan8883

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Posted 27 October 2017 - 03:24 PM

Clarification: Can I spend/open my loot bags, or do I have to save them (unopened) until I get to 150?

#49 Matt Newman

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Posted 27 October 2017 - 03:25 PM

View Posttortcat, on 27 October 2017 - 03:23 PM, said:

So the event is now going until the 11th? ( as the event timer still shows it ending on Nov 6th). Thank you ( I am hoping the 11th)


Still creating the Conflicts but yes the event will be extended!

View PostJonathan8883, on 27 October 2017 - 03:24 PM, said:

Clarification: Can I spend/open my loot bags, or do I have to save them (unopened) until I get to 150?


Open them! when you hit 150 you will get the grand prize!

#50 suffocater

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Posted 27 October 2017 - 03:26 PM

View PostJonathan8883, on 27 October 2017 - 03:24 PM, said:

Clarification: Can I spend/open my loot bags, or do I have to save them (unopened) until I get to 150?

You can open them before reaching the 150.

#51 Vatir

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Posted 27 October 2017 - 03:26 PM

Am I missing something? The "Cockpit Hanging - Clan Wolf DNA" item seems to no longer be available in the event options. It was originally available in Clan Wolf Vs Steel Vipers - Clan Wolf Recruit.

#52 tee5

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Posted 27 October 2017 - 03:31 PM

1. for the length of the event: you should allow everyone to switch contracts as they like, with no penalty.

2. PGI should apologize for making such a bad event.

3. PGI should give us NICE freebies for free because we need to endure such a "not well" planned event.

#53 Jonathan8883

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Posted 27 October 2017 - 03:32 PM

View PostMatt Newman, on 27 October 2017 - 03:25 PM, said:


Open them! when you hit 150 you will get the grand prize!

Great! (Where do I find them? They aren't in inventory).

I will be sticking to Scouting for the FP. If FW wasn't 80% Siege it'd and 75% PUG vs Premade, it'd be more fun...but there's too much lost time risk.

Edited by Jonathan8883, 27 October 2017 - 03:33 PM.


#54 Kinski Orlawisch

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Posted 27 October 2017 - 03:35 PM

View PostMatt Newman, on 27 October 2017 - 03:23 PM, said:


Requirements have been adjusted to 2, 4 and 6 matches for the Cockpit items.
Sorry for the inconvenience.


What is counting for the 6 and where can I redeem em? Wolf vs Viper is gone.

#55 suffocater

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Posted 27 October 2017 - 03:35 PM

I get a 404 error site when I want to open any conflict. (I should be able to redeem my warhorn now.)

#56 tortcat

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Posted 27 October 2017 - 03:38 PM

Thanks. I unfortunately work on the weekends so having until the 11th makes this much more obtainable for me.

#57 Sam Ael

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Posted 27 October 2017 - 03:38 PM

What about Merc contracts? I took a Steiner contract to fight Steiner vs. Davion the whole weekend. With FP being IS vs. Clan again, I want to switch to another Faction (with higher contract bonus).

#58 GamerPro4000

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Posted 27 October 2017 - 03:38 PM

View PostMatt Newman, on 27 October 2017 - 03:24 PM, said:


Please contact support they will be happy to inject that item for you.
Sorry for the inconvenience.


Thank you Matt, I just emailed support and I hope they will honor your word. I had 49 out of 50 Faction plays complete for Nova Cat.

#59 tortcat

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Posted 27 October 2017 - 03:39 PM

( I also am waiting to see what mech is going to be available for pre-purchase on Nov1st!)

#60 Matt Newman

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Posted 27 October 2017 - 03:42 PM

View PostKinski Orlawisch, on 27 October 2017 - 03:35 PM, said:

What is counting for the 6 and where can I redeem em? Wolf vs Viper is gone.


New events are being added based on the OP posted schedule and the criteria are adjusted.
The event will be extended and if you were just shy on a goal please email support.





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