InnerSphereNews, on 27 October 2017 - 01:41 PM, said:
Greetings MechWarriors,
We know many of you are having a great time playing IS vs. IS and Clan vs. Clan. Unfortunately, players are having long wait times when searching for matches in Faction Play due to:
- A large portion of players grabbing their 100 loot bags in Quick Play.
- Too many simultaneous conflicts/matchmaking ‘buckets’ in Faction Play.
How does the conflicts being simultaneous or split cause long wait times when most can't play in more than 1 of the conflicts anyway, It doesn't, but yeah, limiting peoples window to do it will force people out of QP to try and get it during their allotted window. But for people who are busy on the day you have assigned, you have just made even more people pissed off lol. A better solution would have been 7 days of QP event 7 days of FP event.
InnerSphereNews, on 27 October 2017 - 01:41 PM, said:
What are we doing?
We are working on a solution, but before I explain the solution it is important you know these points:
- Currently, we cannot have multiple sub-factions VS multiple sub-factions within a single Conflict, as many in the community have suggested. For example, three IS Factions can’t face off together in one Conflict against the other 3 IS Factions
- Reverting to just a single IS/IS Conflict, and initiating system-wide, automatic Contract Resets are not a solution due to a) some folks not wanting their Contracts reset and the potential for Unit leaders being away for the duration of the Event, with any other members of the Unit not having the necessary Unit permissions for adopting a new Contract. Resetting all Contracts would leave these players with no option but to leave their Unit.
Sad about cant do multiple vs multiple =(
Yeah nah..... that reason for not resetting contracts is bollox, give 2 weeks warning and people can adjust, not resetting contracts and having hundreds of people who havent played in OVER A YEAR counting towards factions populations is far more insane.
InnerSphereNews, on 27 October 2017 - 01:41 PM, said:
IS VS CLAN MAIN CONFLICT REMAINS ACTIVE FOR ENTIRE EVENT
Conflict Event
Clan Wolf vs Clan Diamond Shark
Conflict Event
Marik vs Liao
Conflict Event
Nova Cat vs Ghost Bear
Conflict Event
Steiner vs Davion
Conflict Event
Steal Viper vs Jade Falcon
Conflict Event
FRR vs Kurita
Conflict Event
Smoke Jaguar vs Ghost Bear
Why ?? wut ?? how ?? changing wolves vipers falcons and bears conflicts mid event....... I went wolf for 1 reason only, to get the 2 conflicts, now the bears get it, whats the logic behind that ?
InnerSphereNews, on 27 October 2017 - 01:41 PM, said:
What is the long-term solution for faction play events?
We identified some time ago that Faction Play needed to be 1 matchmaking bucket; which it typically now is with the single IS vs Clan Conflict. We either now need a way for Faction Play Loyalty Pledges and Merc Contracts to be less rigid, empowering players to participate in Faction Play Events outside of their Loyalty and Contract states, or the event system needs to be able to create a Conflict comprised of multiple Factions on each side. For example 3 Clans vs 4 Clans; 3 IS vs 3 IS; 3 Clan and 3 IS vs 4 Clan and 3 IS, or any other potential permutations.
No. PGI did what PGI does best, 1 extreme to the other, from too many bukkits to not enough causing and even bigger player exodus because PGI couldn't/wouldn't make a Solo or Grouped FP system like you have for QP, with a matchmaking system for the solo queue and a MC rewards for the grouped queue which would have resulted in exponential growth of your playerbase and income.
Instead you try out multi bukkits while there is also bonus incentive to be in QP....
With no advanced advertising, during a lull in numbers, if you had done this when civil war weapons went live or tuktuktuk it could have worked out.
Tarogato, on 27 October 2017 - 02:21 PM, said:
Hiya Matt,
Do you guys have any systems in place for monitoring the active population of each faction?
I am under the impression that the numbers we players see that indicate faction population (this screen) include all members of all units that are aligned with each faction. That is, it includes players who are in those units but haven't played the game in months and don't plan to, thus skewing the numbers and throwing wrenches into your planned events. Ideally, only players active in the past couple weeks should be counted as being part of a faction, regardless of contract.
"
includes players who are in those units but haven't played the game in months and don't plan to" change "months" to "OVER A YEAR."
Jman5, on 27 October 2017 - 02:53 PM, said:
So we should just never have a faction reset ever because some players might have to drop as freelancers for a couple days? We've already done faction contract resets and there were no Earth-Shattering consequences. This isn't a big deal. Announce a week or two ahead of time you will be doing a contract reset. This gives units time to put their ducks in a row.
Again, being factionless does not prevent you from playing Faction Play. You just respond to call to arms as freelancers.
However, the masses of innactive loyalists that have built up since the the last reset is a problem for the mercenary contract system that is supposed to balance out the populations. Doing nothing is worse for the majority of active players.
What he said, cept the freelancers bit, just rejoin your faction.
Dee Eight, on 27 October 2017 - 02:55 PM, said:
Because its NOT really about the loot bags for some players... its about the faction specific cockpit rewards. To get all three, you need FIFTY matches of whatever score pgi sets it to, for that faction vs another faction. So Instead of 50 matches over 11 days... now it because 50 over 2 days. What if you cannot play 50 in those two days ? Then you miss out on those prizes.
lol 6 games of scouting as opposed to 50....
Still someone assigned a weekday might be pissed they didnt get the weekend window coz they have work and an event that night preventing them from getting their 6 games done. Should have Split the QP window and the FP window, not the individual conflicts windows.
Edited by Cadoazreal, 27 October 2017 - 03:45 PM.