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Give Stormcrow Back To Clans In Scouting.


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#41 Mole

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Posted 28 October 2017 - 07:36 PM

View PostKeith66AH, on 28 October 2017 - 07:20 PM, said:

On the stormcrow in scouting... we at the 66th actually do very well in scouting. Even back when the SC was available. The trick to dealing with it was range and ecm. It honestly wasn't a huge problem. 4 SC against 4 Griffin with ecm =4 dead stormcrow. The problem most teams fail to grasp is mech selection. Same goes the other way we dominate scouting 99 out of 100 matches because the opposing team picks garbage mechs with garbage loadouts. Scouting is by far the easiest mode there is.

Now to the truth of the matter that no one who cries balance wants to admit... SCOUTG SOULD BE 5 VS 4!!! WITH IS HAVING HIGHER TONNAGE AVAILABLE THEN THECLANS.

THE BALANCE THAT EVERYONEIS SCREMING ABOUT ISNT IN MECHS ITS IN NUMBERS AND TONNAGE!!!! THAT I WHAT THE LORE BROUGHT!!!!! FACTIONSHOULD BE 12 VS 10 per drop in REGULAR FATION DROPS and 5 VS 4 IN SCOUTING!!!!

CLANS FOUGHT THE BATTLE WITH AS LITTLE TONNAGE AS BID PER THE BATCHAL!!!!!!!!! AND PREFERED TO FIGHT ONE V ONE!!!!

SO if by chance PGI actually reads this one... THAT IS HOW YOU BALANCE FATION!!! Stop screwing with the weapons and nefing mechs.

CLANS SHOULD HAVE BETTER WEAPONS AND SUCH BUT HAVE TO FIGHT WITH FEWER NUMBERS AND LESSER TONNAGE======BALANCE!!!!!

IGNORANCE OF THELORE IS HOW YOU LOST BALANCE. And to all the guys who scream about not being able to enforce clan battle tactics change the reward system to reflect it. CLANS get -points for assists and higher points for solo kills and kmdd. etc....while IS get the opposite etc.... figure it out guys... you run the game and your player base is saying YOU ARE DOING IT WRONG!!!!!!!!!!!!!

IF I TYPE IN ALL CAPS AND USE GRATUITOUS AMOUNTS OF EXCLAMATION POINTS IT MAKES MY OPINION MORE VALID!!!!!!!!!!!

#42 Dryderian

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Posted 28 October 2017 - 07:54 PM

I wonder why this topic comes up after clan was fighting clan in scouting...always looking for the most in the face, the clan way.

Edited by Dryderian, 28 October 2017 - 07:55 PM.


#43 Deathlike

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Posted 28 October 2017 - 07:55 PM

View PostDryderian, on 28 October 2017 - 07:54 PM, said:

I wonder why this topic comes up after clan was fighting clan in scouting...always looking for the most in the face, the clan way.


Using Streaks vs Streakcrow is not as useful.

#44 Dryderian

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Posted 28 October 2017 - 07:56 PM

View PostDeathlike, on 28 October 2017 - 07:55 PM, said:


Using Streaks vs Streakcrow is not as useful.


Well I bet they count on other clanners not going for it in a match Posted Image.

Half joking half being serious.

Edited by Dryderian, 28 October 2017 - 07:57 PM.


#45 Nomad One

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Posted 30 October 2017 - 02:44 AM

Clans should have their scouting tonnage increased back to 55 tons. The Stormcrow only has slightly better base mobility stats and the few dozen points of overall armor thanks to the 5 ton advantage over the Huntsman, Nova or Hunchback IIC. Otherwise it's generally less optimized for the current meta builds of scouting than the clans 50 ton lineup. Equal or even slightly less firepower for better mobility and marginally more armor. As it stands, inner sphere has all the advantages and more.

Not to mention that if the clan medium mech to be revealed on November 1st is a (much needed mind you) 55 ton chassis, it would be truly stupid of PGI not to let people to use it in Scouting.

#46 DGTLDaemon

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Posted 30 October 2017 - 03:39 AM

View PostZippySpeedMonkey, on 28 October 2017 - 08:21 AM, said:

One of the really unfun / unfair aspects of scout is when you as a Clan player came up against premades of nothing but Splatwackers.

Fixed that for you Posted Image

Edited by DGTLDaemon, 30 October 2017 - 03:40 AM.


#47 Jun Watarase

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Posted 30 October 2017 - 03:53 AM

View PostMole, on 28 October 2017 - 07:13 PM, said:

You must have missed the part about the fact that its tubes paired with its speed is what made it so deadly in scouting. SSRMs have a maximum range of 360m which can be easily outranged by many weapon systems available to the IS. Keeping a streakboat at range is how you defeat it unless you're in a heavy or assault that can just tank it. It is leaps and bounds easier to keep something at range that can only move at 80 and change kph than it is to keep something at range that can run at you at well over 100kph. I really wish people would stop trying to use the Huntsman as a posterchild for why streakcrows were not an issue in scouting when they really, truly were.


Uh...you must have missed the fact that scouting is all about SRM brawling for a reason. 5x SSRM-6s is not sufficient firepower to kill a bushwacker or griffin before it runs up to your face and makes you go splat with SRMs.

Edited by Jun Watarase, 30 October 2017 - 03:53 AM.


#48 storm0545

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Posted 30 October 2017 - 05:16 AM

I wouldn't mind seeing the clans get back access to their stormcrow. They're only deadly when you've got all 4 pilots on teamspeak and all 4 are focusing fire perfectly against non coordinated IS squads. Even now it's not hard to deal with a clan lance of 4x pahket srm toting huntsman (better firepower then a crow) against our griffin/bushwhacker walls.

#49 InvictusLee

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Posted 30 October 2017 - 04:49 PM

Forget the spooky crow. Let me bring my deathstrike. Still faster than most mediums ;P

#50 Nighthawk513

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Posted 30 October 2017 - 05:06 PM

I don't want the stormcrow back. I want the whackers and griffins gone. Set the tonnage to 50 on both sides.
Scouting Clan VS Clan, Mechs on both sides went down quickly and hit like a truck, and it was fun. Difficult, but fun.
Play VS IS, and get hit with a full wave of SplatWhackers that refuse to do down because LFE, retain almost all their firepower after losing arms, have excellent forward hitboxes,, and hit very hard and with low spread, becuase isSRM both does more damage and is more accurate than cSRM.

Edited by Nighthawk513, 30 October 2017 - 05:16 PM.


#51 Vonbach

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Posted 30 October 2017 - 05:09 PM

Oh no one mode of faction warfare where the IS have something resembling parity. The horror.
Suck it up clanners.

#52 Mcgral18

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Posted 30 October 2017 - 05:42 PM

View PostKeith66AH, on 28 October 2017 - 07:20 PM, said:

IGNORANCE OF THELORE IS HOW YOU LOST BALANCE.


lol

#53 Davegt27

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Posted 30 October 2017 - 05:46 PM

Quote

The IS has a number of competitive mechs in that weight class that can match it now.


OP lol what Mechs are those

do you even play FP?

#54 Mcgral18

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Posted 30 October 2017 - 05:53 PM

View PostDavegt27, on 30 October 2017 - 05:46 PM, said:


OP lol what Mechs are those

do you even play FP?

Bushy can, because quirks
Griffin, to a degree, because quirks


Above Clam grade? Debatable.

#55 Xiphias

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Posted 30 October 2017 - 06:20 PM

View PostPariah Devalis, on 28 October 2017 - 08:32 AM, said:

However, then PGI released the Huntsman. A mech that does SSRM better than the Stormcrow ever did.

What makes the Stormcrow scary as a streak boat is that it has armor, mass streaks, and speed. The difference between 97 and 81 kph is not trivial when you are in a fast mech trying to avoid streaks.

View PostPariah Devalis, on 28 October 2017 - 12:32 PM, said:

*Yes, I am ignoring that the Viper exists. Poor mech....

Why would you ignore the Viper? It's a great mech for scouting. Take 5xERL + 4xLMG and laugh all day as you kite the slow IS mechs

It's really the easiest mech to counter the current IS scouting meta. It can kill IS lights 1v1 and it can outrange and outrun most IS mediums. Bushwackers aren't a problem, it's the 4xAssasin groups that scare me.

#56 Xavori

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Posted 30 October 2017 - 06:41 PM

While the IS 4xBushwackers are stomping in scouting atm, the Streakcrow won't fix it. It has the same easy-to-hit legs as the Huntsman, but with less firepower than said Huntsman.

The clans flat out need a different 55 ton mech to compete with Bushwackers.

A much better solution, as said above, is drop the IS down to 50 tons as well. Perhaps then scouting will be scouting rather than 4x4 medium mech brawls.

On the other hand, I kinda liked scouting brawls before it became nothing but all-Bushwackers all the time. A Centurion can put up a good fight, and the Griffin 2N's ECM plays havoc with streakboats. But alas, those days are apparently behind us as now dropping into a scouting match as Clan means you see enemy, you realize all enemies are Bushwackers, you wave bu-bye to your legs in seconds.

Oh, and one other thing...

Scoring has to start caring about actual match objectives. The entire reason scouting turns into brawls during events is that score minimum. Since actually doing you job doesn't pay nor does it score, you're pretty much forced to bring brawl-y mechs. And right now, IS wins medium brawls because the hit boxes, hard point location, and armor of Bushwackers is vastly superior to anything the Clans can bring against them.

Edited by Xavori, 30 October 2017 - 06:43 PM.


#57 Ruccus

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Posted 30 October 2017 - 06:43 PM

As an Inner Sphere pilot I'm not afraid of the Stormcrow in scouting, but if the November 1st mech is the Black Lanner I'd be a bit concerned. 119kph plus MASC in a 55 ton omnimech with endo and ferro seems tailor-made to scouting and would be a handful.

#58 Xavori

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Posted 30 October 2017 - 06:51 PM

View PostRuccus, on 30 October 2017 - 06:43 PM, said:

As an Inner Sphere pilot I'm not afraid of the Stormcrow in scouting, but if the November 1st mech is the Black Lanner I'd be a bit concerned. 119kph plus MASC in a 55 ton omnimech with endo and ferro seems tailor-made to scouting and would be a handful.


The Black Lanner running with MASC active can hit 151kph. Jus' sayin'.

Also, I wouldn't bother buying it even with that as a 55 ton Clan mech has no home anymore. Too big for current scouting. Not big enough for high damage quick play. (see also: Storm Crow)

#59 Pariah Devalis

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Posted 30 October 2017 - 07:04 PM

View PostXavori, on 30 October 2017 - 06:51 PM, said:


The Black Lanner running with MASC active can hit 151kph. Jus' sayin'.

Also, I wouldn't bother buying it even with that as a 55 ton Clan mech has no home anymore. Too big for current scouting. Not big enough for high damage quick play. (see also: Storm Crow)


Even if you could bring the Lanner into a fight, it only has 11 tons of pod space once you fix its armor issue. Yeah, it's a fast 55 ton mech, but this is an arena shooter. Unless you can kill your enemy, you're not a threat.

#60 Mcgral18

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Posted 30 October 2017 - 10:28 PM

View PostPariah Devalis, on 30 October 2017 - 07:04 PM, said:


Even if you could bring the Lanner into a fight, it only has 11 tons of pod space once you fix its armor issue. Yeah, it's a fast 55 ton mech, but this is an arena shooter. Unless you can kill your enemy, you're not a threat.



For a Clam mech, that is plenty of short range firepower

Remember, HSLs exist. They're not quite as good as the old cSPL, but good enough to substitute.
He isn't lacking hardpoints
He'll be above mediocre, no doubt. Not good, almost certainly, but not mediocre.





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