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Atlas Is Back.


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#1 Pahrias

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Posted 29 October 2017 - 02:19 AM

Yay! the Atlas can brawl again! whoohoo!

Now, can you please sort out its daft limp when it goes up or down slight inclines?

Thanks muchly.

#2 UnofficialOperator

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Posted 29 October 2017 - 02:38 AM

Why? What changed?

#3 El Bandito

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Posted 29 October 2017 - 02:45 AM

View PostUnofficialOperator, on 29 October 2017 - 02:38 AM, said:

Why? What changed?


Aside from LFE granting it faster speed, I have no idea. Maybe UAC20+MRM is good now?

#4 Thorqemada

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Posted 29 October 2017 - 02:57 AM

MRM is a bit better after patch than b4 - desynching damage from FPS did some help...

#5 Tarogato

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Posted 29 October 2017 - 03:51 AM

View PostThorqemada, on 29 October 2017 - 02:57 AM, said:

MRM is a bit better after patch than b4 - desynching damage from FPS did some help...


It was the launch duration actually. It used to take longer to fire larger MRMs, but now the durations for all MRMs are synchronised to be the same.

#6 Juodas Varnas

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Posted 29 October 2017 - 04:04 AM

Atlas is still bad.
Not sure what OP is talking about.

#7 SlippnGriff

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Posted 29 October 2017 - 06:44 AM

no its still bad
armor pls, running around with a ton of structure and no weapons is... useless

#8 davoodoo

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Posted 29 October 2017 - 07:00 AM

ill ask, what at this point in time can atlas do, that kgc or even mauler cant?

Edited by davoodoo, 29 October 2017 - 07:00 AM.


#9 Unnatural Growth

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Posted 29 October 2017 - 07:00 AM

I saw an Atlas K last night. I was stunned. Unfortunately, it was on my team.

Lol.

And yeah, we got rolled.

Lol.

*It wasn't the K's fault, we just got out positioned and out played*

#10 Thorqemada

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Posted 29 October 2017 - 07:14 AM

View PostTarogato, on 29 October 2017 - 03:51 AM, said:

It was the launch duration actually. It used to take longer to fire larger MRMs, but now the durations for all MRMs are synchronised to be the same.


Yeah, i dont find it in the patchnotes anymore - i am sure it was said the fixed a fps issue regarding the MRM damage - but good to know what they actually did :)

Thx

#11 Tarogato

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Posted 29 October 2017 - 07:16 AM

View PostThorqemada, on 29 October 2017 - 07:14 AM, said:


Yeah, i dont find it in the patchnotes anymore - i am sure it was said the fixed a fps issue regarding the MRM damage - but good to know what they actually did Posted Image

Thx


I'm sure you looked at the wrong patch notes. The incorrect thread is stickied at the moment. Here is the correct one,
https://mwomercs.com...37-18-oct-2017/

"MRMs: MRM Rate of Fire is no longer limited by client framerate."


I also confirmed, the issue was indeed fixed.

#12 Wolfways

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Posted 29 October 2017 - 07:39 AM

View PostPahrias, on 29 October 2017 - 02:19 AM, said:

Yay! the Atlas can brawl again! whoohoo!

Now, can you please sort out its daft limp when it goes up or down slight inclines?

Thanks muchly.

Nope. It's an assault; it still sucks.

#13 Khobai

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Posted 29 October 2017 - 08:32 AM

the atlas is still not good

its poor scaling, oversized hitboxes, low hardpoints, and general lack of hardpoints, especially of the ballistic variety, all still drag it down. plus its eyes dont glow that ominous red color anymore so its not even as cool in that regard.

an assault without ballistics is pretty worthless since ballistics are the only way assaults gain a firepower advantage over heavies. since assaults and heavies have the same heat cap, the only way the assault comes out ahead is by spamming heat efficient ballistic weapons which heavies cant use as many of due to tonnage limits.

UAC20, MRM30x2 is probably the best brawling atlas build right now though, if you really wanna play a brawling atlas for some reason. But its more a fun build and not really a competitive build.

Edited by Khobai, 29 October 2017 - 08:41 AM.


#14 Bombast

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Posted 29 October 2017 - 08:40 AM

View PostKhobai, on 29 October 2017 - 08:32 AM, said:

plus its eyes dont glow that ominous red color anymore so its not even as cool in that regard.


I don't know why the K-9 can get a siren and flashing lights, but the Atlas can't get an eye-light toggle.

#15 davoodoo

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Posted 29 October 2017 - 08:51 AM

View PostBombast, on 29 October 2017 - 08:40 AM, said:


I don't know why the K-9 can get a siren and flashing lights, but the Atlas can't get an eye-light toggle.

Posted Image

#16 YueFei

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Posted 29 October 2017 - 08:52 AM

I measured the Atlas shoulder to shoulder, using 18 meters as its reference height. That makes each torso hit box about 2.4 meters wide.

The level of acceleration and deceleration and turn rate the Atlas is capable of is simply insufficient to reliable spread the damage.

I think they should boost accel / decel to about 30 meters/sec/sec. Turn rate increased to 60 deg/sec. Should be enough to make it extremely difficult to focus a component on reflex.

It would still have crappy top speed, but agile enough to spread incoming damage via player skill.

#17 FupDup

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Posted 29 October 2017 - 08:59 AM

View PostYueFei, on 29 October 2017 - 08:52 AM, said:

I measured the Atlas shoulder to shoulder, using 18 meters as its reference height. That makes each torso hit box about 2.4 meters wide.

The level of acceleration and deceleration and turn rate the Atlas is capable of is simply insufficient to reliable spread the damage.

I think they should boost accel / decel to about 30 meters/sec/sec. Turn rate increased to 60 deg/sec. Should be enough to make it extremely difficult to focus a component on reflex.

It would still have crappy top speed, but agile enough to spread incoming damage via player skill.

Wouldn't that make it more agile than a lot of mechs below its weight?

EDIT: Checking some stats in-game for comparison. First comparison is that the new Atlas would be a bit more agile than the Gargoyle in 3/4 agility categories (Gargles still wins torso twist rate).

EDIT2: Also beats most Clan heavies in those categories (Linebacker and Thor excluded).

Edited by FupDup, 29 October 2017 - 09:05 AM.


#18 Bombast

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Posted 29 October 2017 - 09:05 AM

View PostFupDup, on 29 October 2017 - 08:59 AM, said:

Wouldn't that make it much more agile than a lot of mechs below its weight?


That could be its 'thing' - Being the highly agile 100 tonner.

I think such a buff would help make the Atlas play better. It would still be garbage in any competitive scene, and it'll still get clobbered senseless in QP, but being able to twist and actually use those arms might make it usable at least.

#19 FupDup

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Posted 29 October 2017 - 09:07 AM

View PostBombast, on 29 October 2017 - 09:05 AM, said:

That could be its 'thing' - Being the highly agile 100 tonner.

I think such a buff would help make the Atlas play better. It would still be garbage in any competitive scene, and it'll still get clobbered senseless in QP, but being able to twist and actually use those arms might make it usable at least.

There's a difference between being agile for its class/size and having the agility of a mech 45 tons below its weight (I compared it to Griffins for example).

Actually the rabbit hole goes even deeper than that, those values he suggested earlier can even compare to the Vindicator. That's kind of unfair as hell.

Edited by FupDup, 29 October 2017 - 09:10 AM.


#20 Rovertoo

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Posted 29 October 2017 - 09:11 AM

View PostYueFei, on 29 October 2017 - 08:52 AM, said:

I measured the Atlas shoulder to shoulder, using 18 meters as its reference height. That makes each torso hit box about 2.4 meters wide.

The level of acceleration and deceleration and turn rate the Atlas is capable of is simply insufficient to reliable spread the damage.

I think they should boost accel / decel to about 30 meters/sec/sec. Turn rate increased to 60 deg/sec. Should be enough to make it extremely difficult to focus a component on reflex.


It would still have crappy top speed, but agile enough to spread incoming damage via player skill.


With that scale in mind though... Those cars and things we stomp around on must be like the size of one of those electric kids jeeps





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