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Certain Units Are The Reason This Game Is Losing Players.


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#21 Jungle Rhino

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Posted 31 October 2017 - 12:27 AM

Coordinated fire from groups on voice coms = certain success.

Plus if you are foolish enough to play IS you are flat out fighting at a disadvantage.

Quick play with other potatoes is simply more enjoyable for me :) But I like to play derp mechs for 'funsies' so don't listen to me!!!

#22 LordNothing

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Posted 31 October 2017 - 12:58 AM

i just stopped giving pgi money.

#23 Lupis Volk

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Posted 31 October 2017 - 01:57 AM

View PostEl Bandito, on 30 October 2017 - 11:49 PM, said:

There are plenty of them choosing to complain in forums instead of doing things in their power to have better chance of winning in FP.

You know everytime i mention that i get called a Clan apologist.

Edited by Lupis Volk, 31 October 2017 - 02:10 AM.


#24 Vellron2005

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Posted 31 October 2017 - 02:01 AM

Here's a breakdown of what's going on and how to fix it:

What's going on that's ruining the game for people:

1) Big units, often comp oriented, fielding 12-mans, and getting to fight casual pug players in FP, then stomping them.

2) Dishonorable tactics, that are, while brilliantly effective, simply ruining the game for everybody. Tactics such as spawn camping, light rushes, SRM Linebacker Rushes, and meta-mechs-only spam.

3) Bad behavior, such as TK-ing, name-calling and LRM user bullying not being sanctioned and punished.

4) Cheating players still in the game even after multiple reports and screenshot evidence.

5) Sponsored factions - the fact that new clans were introduced and so heavily incentivized that most of the old players simply went to the new factions, leaving the old ones nearly devoid of players.

6) Declining, tiny playerbase, and lack of effort to fix this on the part of PGI.

How to fix it:

1) Disband ALL units.
Instead of players joining units, they should join factions, and have in-game TS structure for socializing with the chosen faction. Scheduled training sessions, trials of position / promotion trials, and officers working with/for PGI to lead factions. This way, not just the chosen compliant players can get the proper training and unit spirit they need, but all players of a chosen faction can get the skills and training they need to "git gud". Include training programs dedicated to each weapon type - not just how to SRM brawl, but also how to use LRMs, Lasers, Sniping, and mix builds. Do not discrimiate against any playstyle. This is important because I've seen entire units split and break up over a stupid issue of using LRMs..

2) Redo some maps where it is still possible to stand outside of the spawn walls and shoot long-range weapons into the spawning players. Tourmaline is a prime candidate. Some players will always play dishonorably. But such combat is not in the lines of clan tradition, and should be discouraged. Through the training program, teach such dishonor. Incentivize non-meta builds and not running 12 of the same mechs in a wave.

3) Punish such players accordingly. Ban them. Take their mechs away. Name and shame them. Make the game not fun for them. Also, incentivize good behavior. Add a "good teammate" button to the reporting function. If somebody not in group with you marks you as a "Good Teammate" you get 10MC. Naturally, you can not give out more than 5 of these a day..

4) If cheating is proven, BAN them. If they make a new account and cheat again, BAN that one too. It's easy to prove cheating. We all know what is possible in this game and what's not. You can't tell me some one is just that good that they insta-kill people and have 20+ kills in FP.. And most importantly, MAKE A BIG DEAL over it. Make it public. The current PGI practice makes it seem like we send reports in and they go straight to the trash folder. We get an automated reply that "it will be handled" and then what happens? it's not handled. The same players and units are back the next day, next week, next month, and cheating again. It's making the game super frustrating and people don't wanna play with cheaters.

5) Stop giving absurd bonuses to certain factions if you want all the factions to be viable. Right now, Clan Wolf, for instance, has -40% to FP payouts, while Clan Nova Cat has +50%. Guess what? There are very little Clan Wolf players left.

6) Advertise the game. Stop making half-baked products with broken animations. Stop fiddling with balance and nerfing things that don't need nerfs. Incentivize returning players. (something like if you played in the last year, but have not played in the last 6 months, if you play 100 matches again, you get 1000MC). Make A LOT more maps. Fix Escort mode.

These are just quick fixes that can and should be done to make this game more enjoyable for all. It does not fix the inherently un-finished nature of FP and the fact it's still fought over meaningless dots, but that's for a different topic.

[mod]

Name and shame is a violation of the COC. Please follow the rules and report issues through the proper channels. I am not going to redact this post, but please be aware if you violate the COC there will be repercussions.

[/mod]

Edited by poopenshire, 31 October 2017 - 05:17 PM.


#25 El Bandito

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Posted 31 October 2017 - 02:10 AM

View PostLupis Volk, on 31 October 2017 - 01:57 AM, said:

You know everytime i mention that i get called a Clan apologist.


Just as long as you do not falsely claim that the tech is balanced on both sides.


View PostVellron2005, on 31 October 2017 - 02:01 AM, said:

How to fix it:

1) Disband ALL units.
Instead of players joining units, they should join factions, and have in-game TS structure for socializing with the chosen faction. Scheduled training sessions, trials of position / promotion trials, and officers working with/for PGI to lead factions. This way, not just the chosen compliant players can get the proper training and unit spirit they need, but all players of a chosen faction can get the skills and training they need to "git gud". Include training programs dedicated to each weapon type - not just how to SRM brawl, but also how to use LRMs, Lasers, Sniping, and mix builds. Do not discrimiate against any playstyle. This is important because I've seen entire units split and break up over a stupid issue of using LRMs..

2) Redo some maps where it is still possible to stand outside of the spawn walls and shoot long-range weapons into the spawning players. Tourmaline is a prime candidate. Some players will always play dishonorably. But such combat is not in the lines of clan tradition, and should be discouraged. Through the training program, teach such dishonor. Incentivize non-meta builds and not running 12 of the same mechs in a wave.

3) Punish such players accordingly. Ban them. Take their mechs away. Name and shame them. Make the game not fun for them. Also, incentivize good behavior. Add a "good teammate" button to the reporting function. If somebody not in group with you marks you as a "Good Teammate" you get 10MC. Naturally, you can not give out more than 5 of these a day..

4) If cheating is proven, BAN them. If they make a new account and cheat again, BAN that one too. It's easy to prove cheating. We all know what is possible in this game and what's not. You can't tell me some one is just that good that they insta-kill people and have 20+ kills in FP.. And most importantly, MAKE A BIG DEAL over it. Make it public. The current PGI practice makes it seem like we send reports in and they go straight to the trash folder. We get an automated reply that "it will be handled" and then what happens? it's not handled. The same players and units are back the next day, next week, next month, and cheating again. It's making the game super frustrating and people don't wanna play with cheaters.

5) Stop giving absurd bonuses to certain factions if you want all the factions to be viable. Right now, Clan Wolf, for instance, has -40% to FP payouts, while Clan Nova Cat has +50%. Guess what? There are very little Clan Wolf players left.

6) Advertise the game. Stop making half-baked products with broken animations. Stop fiddling with balance and nerfing things that don't need nerfs. Incentivize returning players. (something like if you played in the last year, but have not played in the last 6 months, if you play 100 matches again, you get 1000MC). Make A LOT more maps. Fix Escort mode.

These are just quick fixes that can and should be done to make this game more enjoyable for all. It does not fix the inherently un-finished nature of FP and the fact it's still fought over meaningless dots, but that's for a different topic.


PGI needs to redo Invasion maps, that's what they need to do. Currently the defenders enjoy overwhelming advantage over the attackers--which is stupid and imbalanced.

Edited by El Bandito, 31 October 2017 - 02:13 AM.


#26 The Basilisk

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Posted 31 October 2017 - 02:18 AM

View PostKhobai, on 30 October 2017 - 07:30 PM, said:

groups vs pugs shouldnt even be a thing

there should be two buckets: one for pugs and one for groups

if groups have to wait longer to find a match, too damn bad, but pugs shouldnt suffer for their convenience


We had that stuff and it DID NOT WORK.

The result was that the singleplayer FP queues where permanently empty because a good portion of ppl made oneman units to escape the ammount of sickening awfull players in singleplayer FP Queue and just droped as one or twoman units groups in the unit que.

Only thing to solve that would be restricting smal groups from playing FP. Minimum queue group size 4 and no uneven groups alowed. i.e. 4, 6, 8, 12 man groups only.
We had that at the beginning of FP and the "I don't want to be excluded from FP rewards even if I am unwilling or incapabable of getting into a team or forming my own team" fraction of players yowled to high heaven.
And that was the beginning of soloplayers in Community Warfare.

The real problem is the ammount of players that want something for nothing with the argument that you can not exclude beginners from gameplay content.

But you have to !!!
Think about it.
In every other game you have to complete some kind of level up progress to get into the (select one): Elite Dungeon with the epix loot, top league, captains table, or what ever

And actually that is the reasons why lots of seasoned units and good players quit.
There where always few newbys and MWO isn't exactly the buzzing masscompatible franchise like some of those shiney shortlived blockbuster shooters are.
What MWO needs is to retain the Battletech and MW fans.

Story, progression, reward. Especially in FP.

There is no reward for fighting through the murky swamps of lurmland puglandia into the mediocrety of casual unit drops in FP and further into....yea gues what there is no further.

Only further mission for seasoned vets is getting bitter and try different styles of sealclubbing.
The thing is even those vets are mostly casual players but still a million times better than your normal t3 "Ima founder and find it hard to get out of t3 cuz PGI is always nerfing LRMs" player.

But they are still FAR AWAY from beeing competitive players or esport pros.
And most don't want to.
They would be happy to play some decent balanced FP games but its hard to find a decent adversary because the content that is needed to transition from a "learned the basics" t3 qp player to a freshly t1 seasoned player that is actually knowing what he is doing and ready to FP is just not there.

Everything else is mostly community controlled and organized.
But at the end of the day there is no reward for "getting gud."
And even if you organize, you get face slapped by a horde of misbehaving entitled insta reward craving casuals that screem they want top tier rewards for beeing two weeks into the game.

Edited by The Basilisk, 31 October 2017 - 02:50 AM.


#27 Lupis Volk

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Posted 31 October 2017 - 02:21 AM

View PostEl Bandito, on 31 October 2017 - 02:10 AM, said:


Just as long as you do not falsely claim that the tech is balanced on both sides.

And i never say that. I just point out that tech imbalance isn't the problem but A part of the problem.

There's more to this than just simply Clan tech.

Edited by Lupis Volk, 31 October 2017 - 03:00 AM.


#28 Appogee

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Posted 31 October 2017 - 02:35 AM

Calling for "units to be disbanded" because solo players are having a bad time in what is supposed to be a unit-oriented game mode, seems ... a little back to front.

FP is my preferred mode of playing. And I completely sympathise with the crappy experience of solo players in it. In fact, my unit considers matches against PUG soloists boring. We end those matches quickly for the sake of both sides. (Hell, in the current event, our unit leader is even letting himself be farmed towards the end of matches just to help PUGs get their 100 match score.)

1. FP has always needed matchmaking.

Before you say "not enough players" - that was not always the case. The reason FP is such a fustercluck of a mode is because PGI coded it in a rush at the last minute, having lied to us about it being 'in development' for two years prior to their licence renewal. They ran out of time to make a matchmaker, and now they use the warning dialogue solo players ignore as an excuse not to add one.

So we now have a chicken-and-egg situation whereby many players won't play FP because it's broken, FP is broken because not enough players are playing it, and PGI won't fix FP because not enough players are playing it.

Group size matchmaking would be relatively easy to implement. Fill in the open slots with soloists. I'm fine if I have to wait longer for matches.


2. Soloists need to take some personal accountability and responsibility for the Mechs they bring to FP, and the way they compete.

There are plenty of threads that tell you which Mechs to bring to be effective in FP. So don't whine when you bring, say, LRM boating Assaults, and try to spend the entire match sitting at the back spamming at remote locks.

You lost that match in the Mech Lab. Don't blame the unit who did the only sensible thing by targeting the camper who caused 30 minutes of irritating "Incoming Missile" warnings.

And, follow the strategy of the team you're on. It's very rare for a FP match to have no group at all. Stick with the small core of your team, push when they push, do what they do. They don't need to spoonfeed you instructions - just pay attention to the minimap. Please don't derp off into the enemy guns, or hide, hoping they will magically carry you to victory.

FP is always going to be a team-based mode. If you won't join an actual team, at least be a good team member for each FP side you drop with.

Edited by Appogee, 31 October 2017 - 03:53 AM.


#29 Kin3ticX

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Posted 31 October 2017 - 02:36 AM

View PostArmored Yokai, on 30 October 2017 - 07:01 PM, said:

From getting certain things removed/nerfed to making faction play un-fun, here are the things why particular units are ruining it for everyone else.A Unit got Knock-down removed because they angered Paul (who is in charge of balance) and back when there was better jump-jets a unit or more would all buy DS Victors and proceed to slap on x2 PPC and 1 AC10 then just jump around like no tomorrow, which caused tons of QQ because people couldn't target them.


When i play FW sometimes I go against 8-12 Unit Drops that just massacre my team by using either the most meta mech they can find or they all use the same mech/build and they just peekaboo laservomit alpha or destroy leg srm rush, soon after they proceed to camp drop-ships and destroy objs until it is 1-10% and just farm the opponents without giving them a chance. The players that are not in a unit just get stomped and they don't deal much damage because they get focused down while securing no cbill prize and they think to themselves "Is this really worth it? I mean I get stomped every game and I can't do anything because i'm getting obliterated as soon as i drop or poke my head out, the game lasts 30 minutes and i only make 100,000-300,000...which i could make much more if i play QP" to top this off, there are times when they will act so arrogant and wave around their Epeen "oh you wouldn't have a chance even if you tried" "GG Easy" "You guys are bad" and when people start running off the map or blowing themselves up they start to call you names and say they will report you for not letting them have more kills to which they already have.

People are getting tired or perhaps are already tired of FP because the games there are toxic and often one-sided....not to mention also annoying to deal with if you get a unit in the opposite drop.

If i was allowed to name and shame the Units I would most certainly do it.


-Glad goons possibly helped tank knockdown, most gitchy annoying thing ever. It was already being axe'd before Paul got trolled according to Paul.

-Poptarting worked so people did it. PGI sold lots of Dragon Slayers then just like they sell/sold lots of Deathstrikes w/ the gauss vomit meta. Bottom line on JJs, we can't have it so certain JJ mechs are gods and a good deal of the groundpounders are peasant tier, so it is what it is.

-The faction play issue is complicated. Ignoring the quality of PGI's work, the community is too inept to figure out how to climb CWs combat learning curve. Thats why you are either clubbing baby seals or getting rick roll'd 0-48. This community cannot organize, this isnt a product people wanted afterall.

-Quickplay is a superior game mode, i'd rather people play QP and stay out of CW/FP/FW.

-I read the rest of it as "MAH EBIL MURC UNITS REEEEEEEEEEEeeeeeeeeeeeeee"

#30 Pineapple Salad

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Posted 31 October 2017 - 02:58 AM

View PostVellron2005, on 31 October 2017 - 02:01 AM, said:

Here's a breakdown of what's going on and how to fix it:

What's going on that's ruining the game for people:

1) Big units, often comp oriented, fielding 12-mans, and getting to fight casual pug players in FP, then stomping them.

2) Dishonorable tactics, that are, while brilliantly effective, simply ruining the game for everybody. Tactics such as spawn camping, light rushes, SRM Linebacker Rushes, and meta-mechs-only spam.

3) Bad behavior, such as TK-ing, name-calling and LRM user bullying not being sanctioned and punished.

4) Cheating players still in the game even after multiple reports and screenshot evidence.

5) Sponsored factions - the fact that new clans were introduced and so heavily incentivized that most of the old players simply went to the new factions, leaving the old ones nearly devoid of players.

6) Declining, tiny playerbase, and lack of effort to fix this on the part of PGI.

How to fix it:

1) Disband ALL units.
Instead of players joining units, they should join factions, and have in-game TS structure for socializing with the chosen faction. Scheduled training sessions, trials of position / promotion trials, and officers working with/for PGI to lead factions. This way, not just the chosen compliant players can get the proper training and unit spirit they need, but all players of a chosen faction can get the skills and training they need to "git gud". Include training programs dedicated to each weapon type - not just how to SRM brawl, but also how to use LRMs, Lasers, Sniping, and mix builds. Do not discrimiate against any playstyle. This is important because I've seen entire units split and break up over a stupid issue of using LRMs..

2) Redo some maps where it is still possible to stand outside of the spawn walls and shoot long-range weapons into the spawning players. Tourmaline is a prime candidate. Some players will always play dishonorably. But such combat is not in the lines of clan tradition, and should be discouraged. Through the training program, teach such dishonor. Incentivize non-meta builds and not running 12 of the same mechs in a wave.

3) Punish such players accordingly. Ban them. Take their mechs away. Name and shame them. Make the game not fun for them. Also, incentivize good behavior. Add a "good teammate" button to the reporting function. If somebody not in group with you marks you as a "Good Teammate" you get 10MC. Naturally, you can not give out more than 5 of these a day..

4) If cheating is proven, BAN them. If they make a new account and cheat again, BAN that one too. It's easy to prove cheating. We all know what is possible in this game and what's not. You can't tell me some one is just that good that they insta-kill people and have 20+ kills in FP.. And most importantly, MAKE A BIG DEAL over it. Make it public. The current PGI practice makes it seem like we send reports in and they go straight to the trash folder. We get an automated reply that "it will be handled" and then what happens? it's not handled. The same players and units are back the next day, next week, next month, and cheating again. It's making the game super frustrating and people don't wanna play with cheaters.

5) Stop giving absurd bonuses to certain factions if you want all the factions to be viable. Right now, Clan Wolf, for instance, has -40% to FP payouts, while Clan Nova Cat has +50%. Guess what? There are very little Clan Wolf players left.

6) Advertise the game. Stop making half-baked products with broken animations. Stop fiddling with balance and nerfing things that don't need nerfs. Incentivize returning players. (something like if you played in the last year, but have not played in the last 6 months, if you play 100 matches again, you get 1000MC). Make A LOT more maps. Fix Escort mode.

These are just quick fixes that can and should be done to make this game more enjoyable for all. It does not fix the inherently un-finished nature of FP and the fact it's still fought over meaningless dots, but that's for a different topic.


Posted Image

Quote

2) Dishonorable tactics, that are, while brilliantly effective, simply ruining the game for everybody. Tactics such as spawn camping, light rushes, SRM Linebacker Rushes, and meta-mechs-only spam.


Are you also participating in 100m sprint and tying your shoelaces together, then blaming other people being dishonorable for not doing so too? Newsflash: Many people are playing to win, playing to be the most effective, trying to constantly improve their performance. Of course they're picking the mechs and buids that allows them to do that the best.

Quote

You can't tell me some one is just that good that they insta-kill people and have 20+ kills in FP.
I've had over 20 kills in FP, are you calling me a cheater?


Quote

Incentivize non-meta builds and not running 12 of the same mechs in a wave.

And how exactly are you going to do that? Even if you make FP stock mechs only, people are going to find those that are the most effective in FP. The fact you even suggest this tells that you don't have a clue what meta even is.

You want this game to be something that it is not. You want a role playing game but you're not going to find it here. Also calling some tactics as "dishonorable" while also branding yourself as LRM user is damn ridiculous, there isn't a more "dishonorable" weapon in the game than LRMs. Or what are you calling hanging back behind the lines and getting carried by the players who are working and sharing armor in the front line? The reason FP sucks isn't organized teams, it sure as hell isn't people using the most effective builds and tactics, it's the potatos like this guy, who intentionally shoot themselves in the foot and then cry out when everybody else aren't doing the same. If you end up in the same team as me, I'm going to have a bad time.

Edited by Pineapple Salad, 31 October 2017 - 03:00 AM.


#31 Gagis

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Posted 31 October 2017 - 03:06 AM

This is a shooter where there are 12 players in a team for each match. The logical thing is to join a unit.

#32 Shifty McSwift

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Posted 31 October 2017 - 03:13 AM

It's not true across the board of course, but bad winners are generally worse losers. It is worth it to develop meta tactics that rival theirs and watch them ragequit in team blaming fury. Posted Image

#33 Mystere

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Posted 31 October 2017 - 03:15 AM

View PostKhobai, on 30 October 2017 - 07:30 PM, said:

groups vs pugs shouldnt even be a thing

there should be two buckets: one for pugs and one for groups

if groups have to wait longer to find a match, too damn bad, but pugs shouldnt suffer for their convenience


Some of the basic but huge problems with CW -- from a multitude of many -- are the concepts of "buckets", "matches", and "matchmaking". Both players and PGI should instead be thinking in terms of "battles", "campaigns", and "troop deployments/logistics".

But I guess eSports is the solution to everything ... Posted Image

#34 oldradagast

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Posted 31 October 2017 - 03:17 AM

View PostDr Hobo, on 30 October 2017 - 07:07 PM, said:

It's always been like that. I suggest grouping up with some of the bigger groups.


I suggest just not playing FP.

Until PGI addressed the PUGS / Casuals vs. Competitive Teams issue - which they will never do - FP is simply not worth playing. At this point, the game has bled out too many players, FP is nearly dead, and PGI is still deluded with dreams of this being an "esport," so FP will not be corrected. I'm also not sure in what world having grossly unbalanced matches encourages esports - would people like to watch American football games where random high school teams get pummeled by NFL teams? - but that's PGI reasoning for you.

Best case scenario in FP is you join a big unit and devote way more hours than this game mode is worth to "git gud" at FP. Then, you can become one of the potato farmers who stomp the fun out of the game mode for casuals and PUGS. That's not a lofty goal to achieve, and since the game mode refuses to pit people against foes of comparable skill and group size, it is simply not worth playing since you're either a victim or one of the people sucking the fun out of the game mode in FP. Neither outcome is fun for anyone, unless you're one of those types who gets his jollies out of defeating helpless foes while pretending a game mode that spoon-feeds free wins to comp teams is "high skill."

Edited by oldradagast, 31 October 2017 - 03:18 AM.


#35 Mystere

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Posted 31 October 2017 - 03:17 AM

View PostEl Bandito, on 30 October 2017 - 07:39 PM, said:

And FFS, MWO should have a BIG warning sign when the player tries FP for the first time--that this mode is harder than QP, and not solo-friendly, and he should join a unit for better experience.


It does have that warning. But players ignored it to their own peril.

#36 ZippySpeedMonkey

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Posted 31 October 2017 - 03:19 AM

This game is losing players for a variety of reasons.

First and foremost is the limited attention span of most of them current online gaming community. People generallly play a game for a few weeks ( if you’re lucky, months and then move on the the next big thing ) What we are left with now is mainly nostalgia players, of which I am one myself, who are slowly becoming annoyed with the overall direction / gameplay.

As for the gameplay there is the continued issue of spamming ( Missiles, Lasers, Ac’s, etc. ) and convergence ( although I consider this a lesser issue )

Faction Play is a joke and I refuse to play it, as there is nothing fun, nor fair about the continued one sided stomps I’ve experienced with the continued practice of pitting PUGS vs Premades. Until the changes myself ( as well as most of the player base, I suspect ) will refuse to participate in it.

Edited by ZippySpeedMonkey, 31 October 2017 - 03:54 AM.


#37 oldradagast

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Posted 31 October 2017 - 03:25 AM

View PostZippySpeedMonkey, on 31 October 2017 - 03:19 AM, said:

Faction Play is a joke and I refuse to play it, as there is nothing fun, nor fair about the continued one seeded stomps I’ve experienced with the continued practice of pitting PUGS vs Premades. Until the changes myself ( as well as most of the player base, I suspect ) will refuse to participate in it.


Many of us loudly called out this problem of PUG's and casuals vs. large, comp teams years ago when PGI proposed this idiotic idea. We were roundly shouted down by the "high-skill" crowd who wanted easy targets to farm to stroke their egos. We warned them if this was left to stand, FP would be dead on arrival, and it was. Why PGI is too damn foolish or lazy to do ANYTHING to address this, however, is beyond me, unless most of their remaining funding is coming from the same "elite" players who get their jollies out of 12-man banging piles of trial mechs into oblivion in FP. That could easily be true, sure, but it is still a low move to allow such a game mode to continue to exist for the sole benefit of stomping other potential customers out of the game. Realistically, any FP stompers who actually have high skill will be good in any game mode they play - they don't need one specifically devoted to feeding them and their buddies helpless targets.

Ah, well - PGI has never shown any understanding of why this game merely limps along instead of prospering, and the continued mess of FP is just another example of that sad fact.

Edited by oldradagast, 31 October 2017 - 03:26 AM.


#38 SeventhSL

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Posted 31 October 2017 - 03:44 AM

Yer... the big Merc units have been the bane of a decent FW population from day one. Anytime the population looks like it might recover they find new and improved ways to ensure that it doesn't.

Honestly though gamers are going to game. The mechanics of FW is the real issue. The bad behaviour and underhanded tactics should actually be encouraged by the games mechanics. Big units should be at each other's throats and being rewarded to do it but they should also be panalised for farming PUGs.

Ultimately if we want a strong population then the game needs good end game content that caters for casual, lore and competitive players alike. This is all very possible to do via FW but all we have at the moment is big Merc units running the universe and clubbing anyone that doesn't want to play the game their way.

#39 xVLFBERHxT

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Posted 31 October 2017 - 04:00 AM

View PostSeventhSL, on 31 October 2017 - 03:44 AM, said:

Yer... the big Merc units have been the bane of a decent FW population from day one. Anytime the population looks like it might recover they find new and improved ways to ensure that it doesn't.

Honestly though gamers are going to game. The mechanics of FW is the real issue. The bad behaviour and underhanded tactics should actually be encouraged by the games mechanics. Big units should be at each other's throats and being rewarded to do it but they should also be panalised for farming PUGs.

Ultimately if we want a strong population then the game needs good end game content that caters for casual, lore and competitive players alike. This is all very possible to do via FW but all we have at the moment is big Merc units running the universe and clubbing anyone that doesn't want to play the game their way.


Endgame CONTEND is the big elephant in the room!

I have to much mechs, c-bills and xp to care for. So, why should one play FW?

This game mode needs more, e.g. economy, planet bound restrictions in mech and weapon usage and a endgame challange like repair and rearm to be interesting.

Who cares for a second quick play mode with respawns...

Edited by xVLFBERHxT, 31 October 2017 - 04:01 AM.


#40 Shifty McSwift

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Posted 31 October 2017 - 04:05 AM

View PostxVLFBERHxT, on 31 October 2017 - 04:00 AM, said:


Endgame CONTEND is the big elephant in the room!

I have to much mechs, c-bills and xp to care for. So, why should one play FW?

This game mode needs more, e.g. economy, planet bound restrictions in mech and weapon usage and a endgame challange like repair and rearm to be interesting.

Who cares for a second quick play mode with respawns...


Well that was one of the inspirations behind my topic about "high end/end game" purchases, a rework of the economy and mechbay to planet system sounds very intriguing but at the same time can you imagine the rage it could induce?

Focusing more on high end purchases of real value that ADD to the current game, and make people want to mass sell assets they have accumulated to afford (and units to mass appropriate funds from willing unit farmers). Multi billion dollar purchases that have meaning.





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