adamts01, on 05 November 2017 - 07:00 AM, said:
I fully agree that video games can be beneficial in a number of ways. My argument is that the more heavily a game relies on pixel perfect snap shots, the less it emphasises strategy and other more combat relevant skills. Let me go to an extreme for an example. Let 1 headshot kill compared to 99 body shots. A tight squad could run in a room with perfect coordination, catch the target off guard and start shooting center mass at his back. The l33t gamer could turn around and single tap those 4 guys in the head and win the encounter. You've essentially pushed to the back of the line stealth, recon, teamwork, team diversity, planning..... all of that pretty much goes out the window because aiming with a mouse was considered the most important. All that said, I disagree with OP's auto-aim proposal because as a fps aiming is important, but I do think this game neglected many other skills which I consider equally important to appease the e-sports crowd.
Since you brought up practical pistol shooting you should also realize that those fine motor skills that you've developed by using a mouse go completely out the window if you're ever in the position of having to possibly kill a person, which is why I don't buy the argument that clicking a button without moving your hand a pixel translates well to trigger control when it counts.
So I play this game to develop skills with a pistol and a rifle? I don't think so. Not even close.
When was the last time 5 of your team got headshoted in 5 seconds? Even with the most skilled aiming in this game, it's rare to get more than one headshot in a round. In fact it's rare for anyone single mech to die in less than 5 seconds.
In fact, look at the very best examples of teaming in this game, the MWOWC tourney matches. What are those guys doing while doing all this coordination? Oh yeah, aiming really really well.
What I've also found consistently playing this game is that shooting skills in this game consistently correlate with strategy, positioning and awareness.
It's often the people with no shooting skills that also have no idea how to position and adapt. What they often do instead is chalk their lack of success up to shooting and refer to mythical strategies that would not work even if they could shoot perfectly. The strategies that they think are good tend to be static and rigid and they execute them with no intensity like in a turn based game. Many don't seem to understand that "strategy" in this game is dynamic and adaptable and depends on both time and space and is therefore highly sensitive to speed and intensity.
These people lack this understanding because they didn't develop their shooting with direct fire weapons. something else some people don't seem to get. 25% of shooting effectively in the game is positioning correctly to give good shot geometry. Positioning requires awareness of both red and blue team and awareness of 3d terrain. This means taking those rudimentary positioning"skills" lrm players harp about and developing them to the nth degree. This belief that "I do lrm so I know positioning more than those pixel clicking guys" is just a myth and s psychological crutch.
Another 25% is pattern reading and prediction. To get a ballistics to hit from long range or to trade laser shots favorably you have to develop the ability to read your opponent's intentions on a second by second basis. This then develops into the ability to predict team intentions and therefore the ability to formulate and execute plans that proactively impose your will on the other team instead of reacting to them. People playing with lrms never get to practice the "read" with the same intensity as the shooters and so never understand that what they consider to be prediction"skill" can be sped up and intensified to the nth degree.
The final 25% other than mouse clicking is objective focus and multitasking. Fighting psychologically through distractions. Eg, the ability to study the paper doll, aim, fire, check the map, time, fire again, all the while you are under pressure from incoming fire. People who are not up front doing direct fire weapons never experience this to the same degree and never develop those skills. The consequence? In a tough fight your comm and map awareness go flying out the window, where as I can not only maintain clear head and effective comms, we can even coach other people on the fly and make minute suggestions regarding positioning and targeting while in the midst of the fight.
The last 25%, mouse clicking. When can you actually aim well in this game while protecting yourself effectively in this game using just the mouse? Never. If you think aiming is just mouse click, you haven't even scratched the surface of that last 25%.
I've been playing fps for almost 20 years. I'm still learning new things about that last 25%.
I have this bit of advice to people who think MWO is ruined by having to aim: stop complaining, stop taking comfort in ignorance, START LEARNING.
Edited by JigglyMoobs, 05 November 2017 - 01:55 PM.