Rubellite Oasis Teaser!
#121
Posted 03 November 2017 - 07:29 AM
#125
Posted 03 November 2017 - 08:46 AM
Please, please, please release more maps we can play on. I know numerous players who think the idea of bringing back old maps as a play option would be an easy way to introduce some variation. Perhaps slightly altering and/or reskinning the old maps would be a relatively easy and therefore low cost way to add some freshness to the game?
#126
Posted 03 November 2017 - 08:52 AM
Now improve the logic and user-friendly grade on game UI-environment.
And then start to make a new map each 2 months.
#127
Posted 03 November 2017 - 09:08 AM
#128
Posted 03 November 2017 - 09:18 AM
Edited by AphexTwin11, 03 November 2017 - 09:22 AM.
#129
Posted 03 November 2017 - 09:28 AM
Nice map
#131
Posted 03 November 2017 - 10:24 AM
From other side - Why this looks like a mish-mash of everything we already know and we're familiar with?
So for now I'm quite sceptical about this map
#132
Posted 03 November 2017 - 10:27 AM
5th Fedcom Rat, on 02 November 2017 - 12:58 PM, said:
E.g. Turok Dinosaur Hunter
https://www.youtube....Dc1CQ4k#t=0m57s
Or Rogue Squadron:
Hey I love this game, played the crap out of it on my Pentium 1 ^^
On topic: Looks interesting, gonna be a light show with all them lazors in the fog lol.
Edited by Ninjah, 03 November 2017 - 10:30 AM.
#133
Posted 03 November 2017 - 11:29 AM
I got a treat coming for you guys (to hopefully enjoy enough that pgi takes the idea up >.>)
#134
Posted 03 November 2017 - 12:12 PM
Now we're getting one this month, with another confirmed and all I hear is "new maps suck, why bother"
Well..... they bother because we ask them to.
Play it a bit, then complain. Do you really have enough from a 17 second video to base any legitimate complaints on?
(The answer is no, that's not a legitimate question)
#135
Posted 03 November 2017 - 12:29 PM
Of course i like this new map too.
And i hope we get more new maps soon.
Edited by Apollo777, 03 November 2017 - 12:33 PM.
#136
Posted 03 November 2017 - 01:33 PM
Tarogato, on 03 November 2017 - 04:48 AM, said:
First off, THANK YOU for a new map to play on!
Second, get THIS map into the que as well, it looks awesome as well! Big maps mean more interesting places to fight.
Small maps end up with the fights happening in the same spot over and over, because it's the only place to logically fight. I love Alpine, the new Terra Therma, and Polar Highlands for the fact that you CAN fight in a bunch of different spots.
Just my 2 C-bills!
#137
Posted 03 November 2017 - 02:16 PM
Tarogato, on 03 November 2017 - 04:48 AM, said:
I like the general look of this map but it really bothers me that the rivers do not follow the lowland and actually appear to go up and over hills in some places.
I remember some of the MWLL maps with great fondness. I especially liked the desert map with the pyramid like structures and the logging map. Those were fun. Even some of the glitches were fun such as where you could walk into the cliff face near the southern base and just disappear. Of course most of those maps also had places where your Mech could fall through the map and fall for an eternity. But the years that I played that mod were some good times.
#138
Posted 03 November 2017 - 02:23 PM
GBodack, on 03 November 2017 - 12:12 PM, said:
Now we're getting one this month, with another confirmed and all I hear is "new maps suck, why bother"
Well..... they bother because we ask them to.
Play it a bit, then complain. Do you really have enough from a 17 second video to base any legitimate complaints on?
(The answer is no, that's not a legitimate question)
It is more like "We want new maps ASAP, or else!". And when we get one it is "This is just recycled garbage with too much fog!".
#139
Posted 03 November 2017 - 05:28 PM
#140
Posted 03 November 2017 - 05:40 PM
I would like a few more "nice" environments. We have a bunch of dead post-apocalyptic deserted environments (frozen city, Grim Plexus, Tourmaline Desert, etc.). Viridian Bog is always a very nice change of pace because it's a living environment with a totally different color palette. Forest Colony is pretty as well, although it's still a bit on the dim side.
Hopefully we don't have more night modes. Running a 10 minute game all in night vision or heat vision is really annoying. Too dim.
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