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Rubellite Oasis Teaser!


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#81 Krocodockle

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Posted 02 November 2017 - 05:37 PM

Disappointed that it's an ugly map though... I kinda want a map that takes on a more visually pleasing feel. We already have a bunch of sulferous dickhole this and hellishly hell that maps

#82 LondonFires

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Posted 02 November 2017 - 05:42 PM

Looks very cool – a bit like a toxic Grim Plexus.

Those little areas under the constructs should be fun for smaller mechs.

#83 Rampage

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Posted 02 November 2017 - 05:54 PM

Looks like the visibility is much better than you would think from the teaser. You can see that Mech that Paul has targetted at 918 meters perfectly clear. Unless the fog comes and goes it looks like it might mostly be background environment.

#84 Bios303

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Posted 02 November 2017 - 06:02 PM

nice thank you PGI !! looks great.. now please make more and more and more maps ...

#85 arcana75

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Posted 02 November 2017 - 06:22 PM

I want to see random sandstorms roll in and maybe spike the heat up 5%.

View PostTordin, on 02 November 2017 - 01:13 PM, said:

I fear so. This is why we NEED random maps again! Whats the point in making new maps when some maps are given a cold/ hot shoulder due to meta/ weapon type bias?! So that we rarely to never can play them maps.
Its tedious to try to build up enough voting points to MAYBE tip the scale in favor of the chosen map.

I highly advis, make it random maps, at worst we can get the same map twice in a row. But that dosent beat the crazy lottery bias towards HPG, Canyon, Grimm and Mining.

Random is good. Or follow the tournament style of choosing a map you don't want, and the least downvoted map is selected. A subtle difference but more effective than selecting one you want or making it completely random.

#86 Sinthome

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Posted 02 November 2017 - 06:24 PM

View PostJman5, on 02 November 2017 - 02:18 PM, said:

I have to build up 8x multiplier just to play Viridian bog once a month.


I save all my votes for VBog (and occasionally Therma :D )

VBog in the rain is fantastic.

#87 Warprince85

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Posted 02 November 2017 - 06:28 PM

To gentleman above who wants less choice..smh. I like picking a map that matches my mech. I would suggest picking map and then a mech like in FP mode. Make map packs and charge ill pay..im sure most of the base would..

#88 Electroflameageddon

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Posted 02 November 2017 - 06:33 PM

View PostK D6 3 7, on 02 November 2017 - 06:24 PM, said:


I save all my votes for VBog (and occasionally Therma Posted Image )

VBog in the rain is fantastic.

Looking at my stats, I have my best K/D ratio is on VBog. I don't know why, it isn't my favorite map, but I think I should choose it more often.

Oh yeah, the rain effects are aesthetically pleasing.

#89 Sleepyboy14

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Posted 02 November 2017 - 07:26 PM

Not bad PGI, not bad.

#90 Teer Kerensky

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Posted 02 November 2017 - 07:50 PM

That place has a lot of cover and several elevations, yet much clear area, open space, long straight corridors.

What Im thinking, it will be a snipers paradise. It looks great for a Shadow Cat, Thanatos and that new Black Lanner. Novas and Summoners too.

I mean there's not perfect view of the entire map, I can be wrong though.

#91 DONTBUYMW5TILLSALE

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Posted 02 November 2017 - 07:58 PM

Posted Image

Not really enough of a "flyby" to get the whole concept of the map, I like effects like fog and sandstorms, if anything I want more of them making sightlines even shorter. Overall just glad were getting a new map and looking forward to the Jan/February one and the 1v1/2v2 maps in march ???

#92 BUMMBUMM

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Posted 02 November 2017 - 08:06 PM

since the introduction of the day-night cycle new map releases dont really make me exited, because I know... fog or no fog, half of the time you cant see sh**.

#93 Laser Kiwi

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Posted 02 November 2017 - 10:08 PM

hints of terra therma, and hpg with maybe a touch of cool...... whatever a new map would be great

#94 Dran Dragore

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Posted 02 November 2017 - 10:23 PM

Oh my God! im in Tears. A new map?! It is so desperatly needed. And 5 other new ones. But i getting greedy. Good job, pls keep going on making new maps. We need it realy.

#95 eggyh4ck99BarrelsAndRumAint1Yar

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Posted 02 November 2017 - 10:25 PM

looking forward to this one
a tropical paradise map would be alot of fun too

#96 ZortPointNarf

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Posted 02 November 2017 - 10:28 PM

I am liking what I am seeing in this, reminds me sooo much of Defence Grid, stomping up those ramps under Arti Fire is gonna be hell; I love it Posted Image

On the topics of maps, I would love to see a pristine city map, non a Syria Map, with glass facade buildings "So Shiny" they blind you. You are out to protect the city, not stomp it.

I for one second the idea of auto map selection, the reduced wait times will speed up game play. Having drop decks per chassis or weight might be an idea, say you drop in a 55 tonner, you can then select another one from your drop deck if you are dropping into Mordor or Trampoline Desert if you lazer crow would be too hot.

Edited by ZortPointNarf, 02 November 2017 - 10:29 PM.


#97 Mike Barnes

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Posted 02 November 2017 - 10:34 PM

This map looks great aesthetically, and like it is going to be a lot of fun. It looks like there are going to be a ton of little hidey holes, ambush spots, and places to fight over for positioning. Can we get a list of game modes and the gravity/temp stats? Will it have night and day modes? Can we call it Huntress and just eliminate Smoke Jag from the game since their homeworld is a smoldering ruin? Also, I am currently going to go buy a couple of mech packs in support of new map.

#98 OZHomerOZ

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Posted 02 November 2017 - 10:57 PM

New Map
WOO HOO

Thx PGI

#99 Vellron2005

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Posted 02 November 2017 - 11:39 PM

Looks like another close-range brawling map.. a shame..

Coupled with the in-coming city map.. oh well..

Happy to have a new map.. such as it is..

#100 Garran Tana

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Posted 02 November 2017 - 11:42 PM

I'm hyped for the new map! Aaaaaw yeach! I hope for some destructable terrain, as I love when things crumble around on battlefield. Posted Image
Also I can't wait for the city map!
Thanks for new map PGI!

Edited by Garran Tana, 02 November 2017 - 11:43 PM.






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