naterist, on 05 November 2017 - 12:35 PM, said:
Just make it groups only, and let solos que in special sametech events so they can get a taste and find a group, then after events back to groups only.
If those pugs are truly commited theyll get the hint snd find or start a group.
Yep. In fact put it in QP so it's got a matchmaker too. Let people play it and get used to it and see how it feels.
One thing several games I've played have done is 'outriders' or 'sergeants'. Vet players who get a special tag next to their name and are set by the MM to drop with new players and who help call drops, give advice and just be a potential person to talk to/message with outside of matches. Just a voluntary thing so that newer players who WANT to reach out to someone and ask questions are more easily able to do so.
We just have no way to connect solo, inexperienced, new or just 'never had anyone explain some basics' players to get that advice *if they want it*.
Jun Watarase, on 05 November 2017 - 02:40 PM, said:
Wont help unless your 12 man is on the same skill level as the opposing 12 man. Not everyone can be a top competitive player unfortunately, as that calls for a lot of time commitment.
I'm often pretty critical of things you've posted and I want to make it clear I'm not doing that here.
I am however saying, absolutely, that the best teams in FW
are not top competitive teams and have no more or less time commitment than pugging. Other than unit officers nobody in KCom has any sort of 'time commitment'. No dedicated FW unit I'm aware of has any time commitments or required trainings or anything like that.
Joining a group, especially a good group, has only the following requirements I've ever seen -
1. Play with them. Just go to their TS (all the ones I know have an open door policy, including KCom) and ask if they have room. If they do, great. If not, just stay quietly until there's an opening - there almost always is eventually.
2. Be polite/respectful/quiet and, well, someone who isn't unpleasant to have in channel. Especially if they don't know you the best option is stay quiet other than to ask questions.
3. Ask questions. I don't know anyone (save most of EVIL) who isn't absolutely happy to answer questions about gameplay, builds, strats, tactics, all of that except when they're in a drop.
4. Do the above 3 until you seem like a good fit. If you don't, find a group that is.
Getting into good units is way, way more about being a personality fit than anything else. That's why there's numerous good units both in and out of FW - they have their own way of doing things. Play with as many groups as you can, learn how they do stuff and find one you gel with.
All of us have life stuff that draws us away for a while, or just other games, or whatever. Show up and play when you want to play. When you don't, don't.
Comp tier teams? Honestly to play at a competitive tier in games in general is often about a 40 hour a week commitment. I don't know how the top tier comp teams in MWO handle it but if you're in a comp tier team in any other game with a comp scene most more or less require about a 40 hour commitment.
That's not FW teams though. The reason good teams are good is usually because good players tend to be drawn to other good players in the field of the game they like because you look for like minded people to play with. That's it.