Jump to content

Why Are Mwo Players Such Cowards?


89 replies to this topic

#61 PyckenZot

    Member

  • PipPipPipPipPipPipPip
  • Mercenary Rank 7
  • Mercenary Rank 7
  • 870 posts
  • Google+: Link
  • Facebook: Link
  • Twitter: Link
  • LocationAnderlecht, Belgium

Posted 06 November 2017 - 05:59 AM

View PostAthom83, on 06 November 2017 - 05:44 AM, said:

I think the MWO version would be being in an AS7-D and pushing a side with your team following. You then spot 2 heavy mechs, so your teams turns around and flees in fear. Not noticing this on the minimap because you are focused on the Brawl, you keep pushing. A few more enemy mechs shot up and they dispatch you in short order. When you spectate your team, you see that noone was anywhere near you despite having at least 7 friendlies surrounding you when you started the push.


Exactly with the caveat that one even informed the team of the strategy. And rather in an Anni than an Atlas. The point however was that it doesn't matter whether you talk about MWO, WoWS, WoT, WT,... it is common for all online shooters. Similar to ranting over MM,... People care little for teamplay or helping out. K/D and personal match score is deemed much more important.

Tbh, MWO even shows vastly better teamplay and good behaviour as compared to the other examples.

#62 Smith Gibson

    Member

  • PipPipPipPipPipPip
  • 214 posts

Posted 06 November 2017 - 06:00 AM

I'm a little confused how you can call ALL MWO PLAYERS cowards, when obviously the opposing team wasn't being cowards. At best 50% of MWO players are cowards...

From my experience the reason why most PUGs don't push when told to, is that it is usually an impatient player telling them to push, not because it is actually a good time to do it.

#63 mogs01gt

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • 4,292 posts
  • LocationOhio

Posted 06 November 2017 - 08:03 AM

View Postoneda, on 05 November 2017 - 04:57 AM, said:

So, we're on grim.
We start on the platform side. It's skirmish.
I teill team that I will run straight to where the other team's assaults will emerge on their way from spawn to platform. To G7 where the other team almost always wants to go to meet our team.
One nova follows me.
I mark an awesome and land a few hits.
There's a catapult with the awesome.
I distract both a bit. We trade.
A thunderbolt had apparently turned around as well and runs straight at me.
And a stormcrow.
By now I realize that basically 5 - 6 heavy and assault and medium mechs are turning on me.
I retreat and use my fantastic headset to communicat the following in the English language:
'They are completly split.
Rush G7 now. You will destroy them.
I repeat. They are hilariously spit. Just push G7 right now all of you'.
The entire team - our team - stands not at G7 but at the other side of the platform. All of them. Looking at G7ish.
Everybody except the nova and myself....
Our team doesnt react.
They stand there.
No reaction.
I shake my head, and repeat: 'Guys....half the team is here chasing me. GOGOGOGO G7'.
They dont react.
Naturally, we loose cause those cowards are so bad that I quite frankly doubt that even one of them has ever in their entire life approached a hot girl.
Are men not ashamed when they look in the mirror and only see a complete coward in the mirror?
And that were T1 and 2 players. Not that the Tiers mean anything. But that's jsut so weird. You provide game winning intel. That would have been the easiest stomp in the history not only of mwo but any and all pc and video games in the history of pc and video games.
They just stand there. Timidly. Indecisive. Waiting to get massacred finally so they can join another game and get cannonfodder-noob-style dominated by superior, better simply smarter players.
God, i really dont enjoy to play with those cannonfodder players.

Its pretty straight forward why. Too many rewards are handed out for lost matches and long range weapons are too dominate.

Edited by mogs01gt, 06 November 2017 - 08:04 AM.


#64 Admiral-Dan

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 578 posts

Posted 06 November 2017 - 08:11 AM

View PostSmith Gibson, on 06 November 2017 - 06:00 AM, said:

From my experience the reason why most PUGs don't push when told to, is that it is usually an impatient player telling them to push, not because it is actually a good time to do it.

Way to often when someone demands a push you can find that player in the last line of the team or being a LRM Boat half a Mile behind and just waiting for locks.

#65 Gwahlur

    Member

  • PipPipPipPipPipPip
  • Giant Helper
  • 462 posts

Posted 06 November 2017 - 02:33 PM

Teams have been complete and utter shait for me as well for a while now, and I'm more and more losing the will to log in.

It's a shame you're so dependent on 11 other people not completely sucking for the game to be any fun.

#66 Nemesis Duck

    Member

  • PipPipPipPipPipPip
  • 394 posts

Posted 06 November 2017 - 04:30 PM

View PostGwahlur, on 06 November 2017 - 02:33 PM, said:

Teams have been complete and utter shait for me as well for a while now, and I'm more and more losing the will to log in.

It's a shame you're so dependent on 11 other people not completely sucking for the game to be any fun.


It wouldn't be as bad if there was only 7.

#67 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 06 November 2017 - 05:07 PM

It's pretty easy.

Don't expect aggressive from PUGs until at least a 2-kill advantage. Perhaps three.

There's a reason I will gleefully blow enemy lights to bits, even if I have to burn ammo madly to do so. The default PUG mode is "poke and hide" until enough reds are dead without them getting ganked first.

#68 knight-of-ni

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,627 posts
  • Location/dev/null

Posted 06 November 2017 - 06:14 PM

Potatoes gonna potato. That's just the way it is in a pug match. Lower your expectations.

#69 ocular tb

    Member

  • PipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 544 posts
  • LocationCaught Somewhere in Time

Posted 06 November 2017 - 07:06 PM

Maybe they're afraid if they push and die their scores will show up as a screenshot in a thread about how little damage they did and how horrible they were as teammates Posted Image

On a more serious note.... I think Domination on Grim Plexus is the best example of a team that will stay back and not move in. This typically happens to me on the side where Epsilon would be (with the buildings). That side just doesn't give as much cover and as good of firing lines as the other side and that's why I typically find myself alone behind one of those two little boxes waiting for the rest of the team. I'm not a fan of that mode on that map. Other than that I don't really see too much hiding other than varying lengths of holding back and long range poking before moving in for the brawl.

Edited by ocular tb, 06 November 2017 - 07:08 PM.


#70 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 08 November 2017 - 05:15 AM

View Postoneda, on 05 November 2017 - 04:57 AM, said:

Naturally, we loose cause those cowards are so bad that I quite frankly doubt that even one of them has ever in their entire life approached a hot girl.

I've approached many hot girls...then I get nervous and run away crying Posted Image

Quote

Are men not ashamed when they look in the mirror and only see a complete coward in the mirror?

I point at him and laugh but he just copies me! Posted Image

Btw, it's lose not loose Posted Image

#71 Novakaine

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,745 posts
  • LocationThe Republic of Texas

Posted 08 November 2017 - 06:53 AM

I've found harsh tones tend to get people moving.
As a sad commentary on human existence most people are sheeple.
If you lead most of the team will follow.

#72 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 08 November 2017 - 07:04 AM

View PostApolloKaras, on 05 November 2017 - 12:48 PM, said:

I dunno he has a point. If you have voip why the hell do you even have an icon by your name. Turn the damn thing off.

The ironic thing was we pushed and pushed for it, now we have it no one uses it



Yep.

Solo players wanted it to be put on 'even-footing' with players that used TS/Vent/Mumble.

Like how they wanted chat channels to form groups. LFG to make groups to play against other groups.

With all those tools they asked for, why are they not using them at all?

Because it was BS excuses.

#73 LowSubmarino

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,091 posts

Posted 08 November 2017 - 07:08 AM

View PostThe Basilisk, on 05 November 2017 - 01:35 PM, said:


Ok lets see how this situation looks from the other side.

I sit in my Marauder IIC-D with dual ERLLaser and Dual Gauss protected by ecm and a topspeed of just over 65kph.
On my radar the usual and while skirmishing potential deadly and totaly useless lemming train trail expands from the starting points where the assaults just finished turning and accelerating towards the battlefield and some hillarious little nascar racers that already reached the usual bad position between the buildings on the plattform instead of folowing the simple rule of just follow the friggin atlas.

I just finished the way when somebody obviously got bored and instaed of sitting tight and keeping their eyes peeled for lights that could harm the still approaching slower assaults he already sticks his head out and starts to screem bull about pushing and split enemys and other stuff....well guess what.... he goes poff before I can stop eyerolling about so much squirrelness.

Not only this first dead (at least he did some dmg and used up dome of the enemys ammo) completely ignored the potential not brawling or push suitable configuration of the rest of the team and did nothing but annoy ppl and sowing confusion...no sir he additionaly incited the first death and caused the team to start of deprived by one body.

There are always two extremes.
And fast, organized moves in a pug game where neither loadouts nor personal agendas are coordinated is certainly one extreme. And to be sure, it is as disruptive and desstructive as the oposite.


I dont know what scenario you are describing. I know the scenario in general but this wasnt the case.

As I said. Our team was in tight formation, waiting at the other side of thet platform. Looking at G7. Which in and off itself is a bad move, that basically 100 % of the pug teams do every time they play skirmish on grim starting on that side. They run to the other side. Not the G7 side even though you can already start pounding the strechted out lemming train of the other team running for G7 if you dont run to the other side but the G7 side. You can hit em hard, very hard and porlly cripple or kill 1 - 3 mechs already before they assemble in a big, tight formation at G7 all staring at you.

Mwo players dont understand that. They stoically run to the other side and then stare at the buildings between them and G7. Waiting.

As I said....like cowards.

Mwo players stoically do weird stuff. Like running to the middle on canyon.

Even though basically even a three year old little darling baby will realize after just one single game, that eg when playing conquest and not starting on the metal bridge side but the other side, that in 99 out of 100 games the enemys assaults will emerge at the corner of conquest point epsilon where your team will - because of map and logistics - already be waiting as a combined team, easily killing their assaults.

Mwo players run to the middle and immediatly start splitting. Leaving either base wide open in assault or just putting themselves in an abysmal positoin right in the middle, clumping up, blocking themselves by trying to all take cover behind the big center boulders. All the while even an average to mediocre enemy team will have a semi circle around them....blasting alpha and alpha and alpha into the confused, split, stubmling center group. All the while our lights will take the completly worthless cappa point that nobody living or dead needs and that you simply ignore as a trade off to - which is much better - immediatly start covering your assaults or annoying the other teams long range lrm or sniper mechs from the sides or cover your team vs lights.

As I said.

Our team just stood on grim. At G7 maybe 5 or 6 enemy mechs were waiting. Facing 10 of our mechs. our team had a huge number advantage and could have easily won. Even with less than optimal builds.

I didnt scream or rant - check the second page (first?) post of the nova guy who was actually with me on that map/in that match and confirmed that I neither ranted nor screamed nor commanded them - I told them that were being chased by 6 mechs.

Not only that.

Whenever theres even a chance I can briefly mark/scan targets I smash R about 100 times a second. That is why you as a player have to constantly check radar. If you ever wanne stop being a complete cannonfodder noob, use the intel the very game itself provides you. You dont even have to trust a stranger like I was called here, who provides intel. You dont even have to make the ginormous leap of faith to ******* believe what I say. All you have to do is see if im smart enough to - at the same time - utilze the games intel mechanics.

All you have to do is to actually use ur damn radar.

For qutie a few moments there was a massive amount of red signals. Exactly when I said im being chased by a large number of mechs.

Why belive me? Why try to trust me?

The radar absolutely and immediatly confirmed exactly what I said.

I didnt rant.

I didnt scream. I didnt annoy them and kept saying push push push 100 times.

I said it about 2 times that they are super split and showed them many, many red signals on radard.

Still, they dont react. Dont move. Dont do anything. And naturally, such players, such a team will lack in all other departments as well and just get massacred. To the very end they just waitied slightly below los - level at platform. Meaning, they just stand pretty much down the slope, not able to glance over platform level. They basically stare at the slope/hill, in the direction of G7. No vision. No action. No intel usage.

They couldnt even see anything.

They waited for the other team to lazily approach them and just shoot them from above, from all sides.

I was chased half the game and still did most dmg with a heavily nerfed arctic cheetah pulse laser vomitter. Not because im so awesome, but because the team was just too bad and daft.

Not really a lot of fun to play with such ppl.

I dont join a team cause I heard waiting times for group que are much worse than for QP.

QP already takes an eternity.

You search for a game for about 20 seconds. Thats not so bad. Thats ok, right?

Then....it loads. Pretty long.

Then, you cant start the game immediatly. You have to wait till evybody connects. And since mwo is so überbuggy theres at least one or two ppl that will be very late in 9 out of 10 games. So you wait anothre 90 secs.

Then theres the drop animation which takes even more time.

An mwo match takes for ever. Not the stomp itself but the way to get there. It takes ages and then some.

I just cant be bothered to wait even a single nano second longer. Thats why I dont play group quie. If that wasnt the case and theres a good, strong, better than average team of cool guys and girls id immediatly join them.

#74 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 08 November 2017 - 07:11 AM

View PostGwahlur, on 06 November 2017 - 02:33 PM, said:

Teams have been complete and utter shait for me as well for a while now, and I'm more and more losing the will to log in.

It's a shame you're so dependent on 11 other people not completely sucking for the game to be any fun.


Such is pug life.

If there were other queues, or even the ability in game, to find and only play with people you like, imagine how much better the game would be...

#75 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 08 November 2017 - 07:15 AM

View PostNemesis Duck, on 06 November 2017 - 04:30 PM, said:


It wouldn't be as bad if there was only 7.


LOL.

Will be far worse as each pilot has to carry themselves harder.

At least with 12 you could overcome crap pilot or two.

You get a crap pilot or two, some guy out to 'have fun' in his LRM5 Javelin, someone in trial mechs, you will have a far harder time trying to recover.

I hope they put this in and it goes all ****-up, been saving quotes from people saying how 8v8 will be the golden fix.

Going to be great to point and laugh.

#76 Verilligo

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 789 posts
  • LocationPodunk, U.S.A.

Posted 08 November 2017 - 08:21 AM

View Postocular tb, on 06 November 2017 - 07:06 PM, said:

Maybe they're afraid if they push and die their scores will show up as a screenshot in a thread about how little damage they did and how horrible they were as teammates Posted Image

On a more serious note.... I think Domination on Grim Plexus is the best example of a team that will stay back and not move in. This typically happens to me on the side where Epsilon would be (with the buildings). That side just doesn't give as much cover and as good of firing lines as the other side and that's why I typically find myself alone behind one of those two little boxes waiting for the rest of the team. I'm not a fan of that mode on that map. Other than that I don't really see too much hiding other than varying lengths of holding back and long range poking before moving in for the brawl.

Grim Plexus Dom, in my experience, is an interesting case where you really have to push aggressive map control. There are very, very few places which can actually be considered "safe," given there's a number of different avenues that you can be shot from. Coming from the 10 line spawn, you absolutely do not want to use the F7 spot for holding down the point, even though it's the most direct place to do so. It's just such a trap and so easy for you to get boxed in by the enemy team with no way of extracting yourself easily. Instead, what I like to do is take the G line low ground and position myself in G7, right next to that little channel. There's a small spot there that doesn't put you directly in the channel but is still within the circle, and has enough headspace that even in my Grinner I'm not open to attack. Preferrably you want to do this with one or two other mechs, hopefully one of which is a Heavy with a laser sniper build.

The goal here is that you want to use this G7 region to put pressure on the enemy team, forcing them to split their attention between you and the F8/E8 area. Typically this is where teams ball up anyway. Once you have them balled up and are applying some pressure, you can have your assaults and mediums push forward on the low ground, with the rest of your heavies used to keep the high ground with the buildings from being lost by bunkering down behind the building at the center of F7. This forces the enemy team to bunker down on the other side of the twin buildings in F7, a death trap, or try to quickly push G7, which exposes them to the sniper/lights and gives your team their backs.

Of course the whole plan falls apart if they immediately push G7 hard before your team has time to ball up and push, but generally in QP you won't go up against a team that aggressive. It also does nothing for the thread creator, but what'cha gonna do? QP gonna QP.

#77 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 08 November 2017 - 08:27 AM

Given that in PUGs, the only person you can rely on is yourself...well, smaller is better.

You're more likely to be able to carry and less dependent on the efforts of others. 8v8 again, yes please.

#78 Alexandra Hekmatyar

    Member

  • PipPipPipPipPipPipPip
  • Marshal
  • Marshal
  • 774 posts
  • LocationNetherlands

Posted 08 November 2017 - 08:37 AM

Don't get me started on the cowardly part of the MWO player base.
Most frustrating thing EVAR!

#79 Kenneth Kell

    Member

  • PipPip
  • The 1 Percent
  • The 1 Percent
  • 24 posts

Posted 08 November 2017 - 12:33 PM

View Postoneda, on 05 November 2017 - 05:09 AM, said:


Well, you can rant so much, cause mwo players are such weak examples of men.

I like those players that immediately communicate. They react. They either ask 'wanne push here or there....wanne meet their nascar? Or should we nascar'.

Or they have an idea.

And theres those teams - sadly so many are like that - that just stand their and do....nothing. They say....nothing. They do.....nothing. They cant even understand when you tell them simple stuff.

I can literally see them in their lifes. Just like in mwo they stand there timidly in their lifes. Never risking anything. Never being adventurous. They dream of cute girls but would never even dream of going for what they want. They are confused little babys.

So unattractive. I have no respect for such ppl. They are so weak.

I have the greatest respect for ppl that say 'okay....im kinda not so confident in this or that area but I wanne improve'.

I like helping ppl and I coach young or not so young men to be more confident, coach them e.g. how to give compliments to girls or how to practice social skills. how to be more congruent.

I respect ppl that at least try.

But those ppl that are daft stones that cant hear or see anything, never move, never ******* go for anything......i just cant respect them.

This game i just saw....****, I wish i would have recorded it and posted it here so you could all see.

That should be a mandatory video for new mwo players to watch. To see how you loose. Over and over again. how you just stay the cannofodder dood that feeds the kills and stats of all other players.

Quite pathetic. Who could respect such ppl.


Sorry but your topic and your posts lost all credibility with me when you started comparing how players act or play in a GAME to how they must be IN REAL LIFE because of how they play in a GAME.

There are times i play extremely bad in game by being too aggressive or by not being Aggressive enough..lol but it has absolutely nothing to do with how i am in Real life.. I think you need to take a step back and learn how to separate the two.

#80 Starwulfe

    Member

  • PipPipPipPipPip
  • Clan Exemplar
  • Clan Exemplar
  • 163 posts

Posted 08 November 2017 - 03:10 PM

Only comment to OP is in pug drops be sure to 'prime the pump' by talking to the team early.
All of a sudden taking command or giving an order and expecting them to jump is unlikely to happen.

To those others using the 'it's just a game' argument, there's an old meme/saying:
Anonymity + Internet = ******* (fill in you chosen word here)

In other words, when a person is anonymous or has the protection of an unknown location or distance, they are more prone to sink to their lowest level.
On the forums (or in game), people will say things that may pass PGI's/internet/personal standards, but would get you fired if you talked or emailed someone in the same manner.
The kid standing next to a teacher/parent vs standing in front of the bully alone.
The things that folk will say over VoIP in games, standards/etiquette be damned.

Over many years listening to people in comms, you hear some about their backgrounds, where they live or grew up, or how they view certain subjects, and most the time you see a connection to how they play in game.

It's one of the reasons an aggressive play style works so well for a team (note I didn't say unit). Even if the defenders have a great firing line, an entire team rounding the corner together almost always causes people to route, losing the superior position/initiative.
I can count on one hand the number of units that will properly hold their ground or do a proper retrograde in that situation.
Which is why a group of pugs, working together with a DC has the capability to defeat most units in the game if they will work together.

To think that people rise above what/who they are or act differently when there are no constraints is foolish.

Edited by Starwulfe, 08 November 2017 - 03:14 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users