Jay Leon Hart, on 06 November 2017 - 05:27 AM, said:
If you're going to bring up ECM, I'm going to bring up TAG. There, no more ECM woes.
So now we are talking two weapons used in tandem vs one weapon. And TAG is basically also a laser. So against an ECM light you either need to use a laser AND missiles vs just using a laser. Do the math.
Which is why I mentioned BAP, which is easier to use, albeit vulnerable to double ECM.
Jay Leon Hart, on 06 November 2017 - 05:27 AM, said:
No, it doesn't have to put all the damage into one location, but that is the aim. It's the difference between "Lasers are easy to use, because they are easy to hit with" and "Lasers are not easy to use, because holding your reticle on the same location of a moving location is not easy".
But Streaks need to do the exact same thing. It's "I only dealt half damage because I couldn't keep on target" vs "I dealt NO damage because I couldn't keep on target.". Not to mention lasers while maybe not dealing full damage to a fast light can still deal it where is counts aka. the legs. It's not like streaks deal full damage to the legs either.
The target is bigger for streaks at range, because the box is bigger, but it doesn't have the range anyway. At short range, the mech is bigger than the box, so at the range where streaks are used, lasers have a bigger target to hit than streaks.
Jay Leon Hart, on 06 November 2017 - 05:27 AM, said:
Streaks can hold lock while the enemy passes by a friendly, lasers can either stop dealing damage or damage a team mate. Same thing with intervening terrain, a Streak user can hold lock while it rounds the offending scenery, lasers will be wasting damage.
Shooting streaks at an enemy behind an ally will also hit your ally. It's only a matter of timing. And the same with cover, the only counter to lasers.
Jay Leon Hart, on 06 November 2017 - 05:27 AM, said:
No amount of skill can increase range, so it's not pertinent to the discussion. Plus, it's easier to hit things closer, provided they don't move faster than you can. Which is why Streaks should never be on anything above 65 tons.
Who said anything about increasing range? I have no idea what you are arguing here. All I said is that range has an advantage. And because it's easier to get into long range than short range, long range is actually easier and rarely excludes use in short range.
Jay Leon Hart, on 06 November 2017 - 05:27 AM, said:
I'm all for some form of Streak buff, as they just aren't that scary. Even most of my Lights aren't scared of Streak boats, as they can out range them, out run them, or both. Sure, I could turn the corner into an SSRM72 monster, but I could also turn the corner into an AC40 monster, or a HLL & ERML light show. Now I'm dead.
I agree.
But really, can't you see that we are debating very very small details that differ in the difficulty of these weapons? They are all easy to use. All of them.
The biggest difference is that Streaks are really only effective against lights, meaning that in order to use them, you need to be better at other skills like positioning and battlefield awareness to get to where those weapons are of use. Lasers are always effective so it's easy to get into a position where they contribute to victory. But in terms of aiming? The difference is negligible and neither require much aiming skill to use.