Countdown To Thanatos Release Nov 14Th!
#21
Posted 08 November 2017 - 07:51 AM
#23
Posted 08 November 2017 - 09:16 AM
#24
Posted 08 November 2017 - 09:31 AM
Arkhangel, on 08 November 2017 - 04:30 AM, said:
Also, if it is that bulky, it may not stand very tall if the mass/volume rules are applied for sizing...
If fact, based on scaling the size of hitboxes may not be too bad relative to other mechs...
I mean, yeah, standing alone it could suck, but a whammer/hopper/BK/ may end up being an easier target simply by being taller...
Edited by Ironically Ironclad Irony, 08 November 2017 - 09:40 AM.
#26
Posted 08 November 2017 - 10:18 AM
#28
Posted 08 November 2017 - 10:56 AM
Brakkar, on 07 November 2017 - 08:23 PM, said:
But on the other hand, having torsos so huge, means nobody will ever score a headshot - they will aim always at torsos
This thing looks to have decent hard point locations.
It varies from a workable number of hard points though most variants are mixed
It has ecm and JJ.
Closest comparison is the Cataphract.
Cataphract has what appears to be mostly lower hardpoints. Fewer hardpoints on average. Only 1 variant with ecm and 1 variant with JJ. Cataphracts get 15 extra armor on its STs and 22 in the CT.
If PGI is even remotely consistent in its quirking trends then I suspect that the Thant will have fairly middling quirks but with the variants that have far fewer hard points (and especially mixed) getting a bit of a boost. I can’t imagine this thing getting defensive quirks on the level of a Cataphract and certainly not 20 points on the STs no matter how big they are.
#29
Posted 08 November 2017 - 11:13 AM
#30
Posted 08 November 2017 - 11:23 AM
Nightbird, on 08 November 2017 - 11:13 AM, said:
I hear the next map in development will involve multiple objects levitating just about mid high height for most heavies...
In other words, the Cataphract will finally have an advantage shooting from it's knees!
#31
Posted 08 November 2017 - 11:35 AM
#32
Posted 08 November 2017 - 11:36 AM
https://mwomercs.com...b09c6d8fb11.jpg
Just look at the height of those torso mounts. Gonna be a great pop tart. Can’t see PGI giving it much in the way of quirks based on their approach toward them over the last year. Hell with those hard points, plus JJ and ECM, they may end up nerfing it from whatever they do give it even before its available for cbills. Might have to give it a movement profile akin to the Night Gyr...but worse...since after all it has ECM (which is something they traditionally also use as an excuse to minimize quirks). Shudder.
#33
Posted 08 November 2017 - 11:42 AM
#35
Posted 08 November 2017 - 12:53 PM
Gas Guzzler, on 08 November 2017 - 12:39 PM, said:
Lol no, why would it?
Because it had 360 rotation in MW4, its only other appearance. In fact, it was THE 360 rotation mech. The Thor had it, too, but the Thanny basically made it part of its identity.
#36
Posted 08 November 2017 - 01:40 PM
#37
Posted 08 November 2017 - 02:43 PM
#38
Posted 08 November 2017 - 07:45 PM
Nomad One, on 08 November 2017 - 01:40 PM, said:
Not to mention how the Hero seems ideal for a variety of roles, laser sniper with ecm, or full ambush with the ecm and a fist full of rockets, with jumpjets to boot.
#40
Posted 09 November 2017 - 03:27 AM
Arkhangel, on 08 November 2017 - 04:30 AM, said:
Exactly. Everyone pointing out the large side torsos as death traps, but I'm willing to bet the mech itself will work if you play it like a Cataphract (queue sad trombone noise for audience satisfaction)
Edited by Audacious Aubergine, 09 November 2017 - 03:28 AM.
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users