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No Comments About The Thanatos..


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#181 Nema Nabojiv

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Posted 17 November 2017 - 04:39 PM

Well, no sarcasm, I'm honestly glad at least someone enjoys them.

#182 xRatas

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Posted 17 November 2017 - 04:51 PM

View PostNema Nabojiv, on 17 November 2017 - 04:39 PM, said:

Well, no sarcasm, I'm honestly glad at least someone enjoys them.


The funny fact is, it is indeed a hard mech to enjoy, but I'm not sure if it is because of my terrible luck with teams or that it is indeed squishier than my medium mechs.

It performs quite nicely after all, but it always feels like going uphill with it. Hard to explain really. On the other had, I bet you know already if you own them.

Edited by xRatas, 17 November 2017 - 04:52 PM.


#183 VinnyBagODoughnuts

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Posted 17 November 2017 - 04:59 PM

View PostFLG 01, on 16 November 2017 - 06:15 PM, said:

Um, the Uziel is terrible, yes. But what did you expect from a Mech with terrible hitboxes, low cockpit, and - at best - average hardpoints? Everybody knew this when the Mech was announced, even if some were in a nostalgic state of denial.
The Thanatos' biggest problem, the hitboxes again, was also predictable. And although it does not seem to be a world beater, it does not seem to be Uziel-bad. I have seen some people make it work, even if it takes a little more work...

Sorry to be blunt, but you could know what you were getting.

No worries. Honesty is best. I was just hoping for more.

#184 Trenchbird

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Posted 17 November 2017 - 05:00 PM

View PostDakkss, on 17 November 2017 - 02:53 AM, said:

Probably one of the worst mechs in a long time. It's so goddamn fragile that I can't get past 300 damage with it. I bought the hero as well which I'm really regretting, because it's hardpoints suck.

I'll be selling all of them after this event, including the Hero.

God damn, man. Just get a refund if you can, if that's possible.

#185 The Lighthouse

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Posted 17 November 2017 - 05:00 PM

View PostJackalBeast, on 17 November 2017 - 01:23 PM, said:

Not sure, but I don't think the Awesome is the best mech to use for a size analysis. If anything it's a bit undersized for an 80 tonner if one approaches this game with that mindset (looking at you Gargles). But ya, Thanatos is not a little guy by any means.


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70 tonner added for flavor. It's not an exact science, and it shouldn't be... it's a game. All things relative ya? You really want to get technical like and say that volume doesn't necessarily equal density, esp when dealing with two warring factions made up of various science guilds using various technologies to achieve their goal of creating walking fighting machines. Also, Awesome was dramatically resized. It's in a good place, leave it at that.



Honesty I thought this guy was Atlas.

With this so-called volumetric scaling, the scales of mechs are complete disasters.

#186 Trenchbird

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Posted 17 November 2017 - 05:04 PM

View PostThe Lighthouse, on 17 November 2017 - 05:00 PM, said:



Honesty I thought this guy was Atlas.

With this so-called volumetric scaling, the scales of mechs are complete disasters.

No kidding. It's awful.

#187 VinnyBagODoughnuts

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Posted 17 November 2017 - 05:15 PM

View PostVinMan, on 17 November 2017 - 04:59 PM, said:

No worries. Honesty is best. I was just hoping for more.

Actually, after skill tree investments, it's doable. Not my fav, but doable.


#188 Classic Frenzy

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Posted 17 November 2017 - 09:19 PM

The Mech is soft. Lets say the Stay Puff Marshmallow man would have a better hit boxes than this thing.

#189 Kin3ticX

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Posted 17 November 2017 - 10:09 PM

I could probably make it work but it probably wouldnt be in my personal top 10 mechs no matter how hard i tried.

Its hardpoints make it really bad in standoff fights and those are common in solo queue. MRMs just not a good trader and MRM MLaser AC mixes not as good as raw laser vom or gauss vom.

#190 Bucket of Joy

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Posted 17 November 2017 - 11:31 PM




It seems that Baradul and TheB33F agree with us whiners.

#191 Scout Derek

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Posted 17 November 2017 - 11:59 PM

View PostBucket of Joy, on 17 November 2017 - 11:31 PM, said:




It seems that Baradul and TheB33F agree with us whiners.


Honestly I think saying you guys are whining is a exaggeration. If anything, you guys are complaining. That's fine. Difference of opinion is fine. It always happens.

But I don't see how one can fix the Thanatos scale without messing it up a lot to make it seem too small or skinny. Thanatos has always been a fat boy, as evident from previous games and so on.

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The mech has potential; It's just needs to be adjusted properly. Perhaps PGI is too cautious in quirking, but I guess one can say that's a good thing based on previous quirked mechs on release.

#192 Jackal Noble

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Posted 18 November 2017 - 12:02 AM

It's always good to have a champion for your cause. You need to chill out dude. I own the Thanatos as well. I would love to see it get some bonus armor quirks, and as stated before it very likely will see some balance changes, especially now that it's in game performance of average players is becoming more apparent.

I'd prefer minor armor bonus and keep structure with a slight resize to it's side torso and slight overall down-size. With that I think it would be perfect.

That said, I have seen numerous players pull off some hella good games in it. I've had some good games, gotten multiple kills and survived and put up good scores and just as often gotten stomped before I could really even do much - bad positioning/playstyle on my part. Got to endure Gas in the 4P I believe frickin wreck our pug team.
So it's really a weird mech. It puts out good damage, has eclectic hardpoints, ecm, jj

Have you seen the Mist Lynx Gorilla Arms that get sneezed off?

Edited by JackalBeast, 18 November 2017 - 12:03 AM.


#193 Jackal Noble

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Posted 18 November 2017 - 12:07 AM

I mean if anything, that video demonstrates how frickin nasty that build is, AND it's an ECM mech. but meh ECM amirite?

#194 MischiefSC

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Posted 18 November 2017 - 12:08 AM

View PostJackalBeast, on 18 November 2017 - 12:07 AM, said:

I mean if anything, that video demonstrates how frickin nasty that build is, AND it's an ECM mech. but meh ECM amirite?


Jumpjets and ECM make for a passable poptart build. High mounts certainly helps. However all that value is more than offset by being so fat.

I'm not in favor of resizing - just some armor quirks.

#195 Scout Derek

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Posted 18 November 2017 - 12:17 AM

View PostMischiefSC, on 18 November 2017 - 12:08 AM, said:


Jumpjets and ECM make for a passable poptart build. High mounts certainly helps. However all that value is more than offset by being so fat.

I'm not in favor of resizing - just some armor quirks.


I would guess something around what the Orion IIC has.

#196 Jackal Noble

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Posted 18 November 2017 - 12:27 AM

View PostScout Derek, on 18 November 2017 - 12:17 AM, said:

I would guess something around what the Orion IIC has.


but has higher mounts and decent weapon quirks, OrionIIC only has armor (and C-tech coz you know that's gonna be next mention). maybe not far off idk.

Edited by JackalBeast, 18 November 2017 - 12:28 AM.


#197 Scout Derek

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Posted 18 November 2017 - 12:44 AM

View PostJackalBeast, on 18 November 2017 - 12:27 AM, said:


but has higher mounts and decent weapon quirks, OrionIIC only has armor (and C-tech coz you know that's gonna be next mention). maybe not far off idk.

The two have different Geo that is true; Orion IIC has armor quirks because it can't really peak or snipe. Mostly either heavy support or brawler.

Though the Orion IIC has a smaller profile than the Thanatos, I don't think it would be a bad idea to quirk it up significantly to that point of the IIC.

Besides, Clan tech already has a quite a lead in weight savings. LBX20-C VS LBX20-IS is a huge difference in tonnage.

#198 BrunoSSace

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Posted 18 November 2017 - 01:22 AM

I Agree with Jackelbeast. Only thing this thing needs, is ether add minor armor quirks and keep the structure or swap them for armor. Its not terrible, people just love shooting at new mechs. Plus people haven't skilled their mechs yet. Another month we will definitely know what its like. All I want is more agility, this thing moves like a truck.

Edited by BrunoSSace, 18 November 2017 - 01:24 AM.


#199 Nema Nabojiv

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Posted 18 November 2017 - 04:48 AM

View PostxRatas, on 17 November 2017 - 04:51 PM, said:

It performs quite nicely after all, but it always feels like going uphill with it.
Yes it does feel like that, which is very strange since the numbers say it has the same agility as other 70 tonners. And the Thanatos have even worse stats but it feels more nimble. Its either I'm loosing my mind, or there is a bug.

#200 Lightfoot

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Posted 18 November 2017 - 09:27 AM

View PostJackalBeast, on 17 November 2017 - 01:23 PM, said:

Not sure, but I don't think the Awesome is the best mech to use for a size analysis. If anything it's a bit undersized for an 80 tonner if one approaches this game with that mindset (looking at you Gargles). But ya, Thanatos is not a little guy by any means.

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70 tonner added for flavor. It's not an exact science, and it shouldn't be... it's a game. All things relative ya? You really want to get technical like and say that volume doesn't necessarily equal density, esp when dealing with two warring factions made up of various science guilds using various technologies to achieve their goal of creating walking fighting machines. Also, Awesome was dramatically resized. It's in a good place, leave it at that.


Well that is what the Big Re-scale was all about. It applied a strict formula (maybe not entirely accurate) where weight plus volume = scale. Density and mech Class scaling, were all thrown out the window. Makes no sense to have the Grasshopper, for instance, be so tall, but that is what the re-scale formula applied to it's scaling. Now you get a mech like the Thanatos which is even blockier than the Awesome being taller by a lot when it should be about 7% smaller than the Awesome. And this is why the Thanatos is not working. Or the big reason. I can only assume PGI looked at the Thanny's small CT and decided it would be too good. But of course that turned out to be a big mistake, if that was the reasoning.

In looking at the other mechs that are almost as tall as the Thanatos you can see they have less torso and leg mass, so the Thanatos should be smaller than the Mad Cat by PGI's re-scale rules. The re-scale rules are relied on to be the main balance between the mech' tonnage and hit-box size. So when you get a mech with the hit-boxes of the current scale version Thantatos it should have the armor and structure of an 80-85 tonner.

Edited by Lightfoot, 18 November 2017 - 09:48 AM.






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