

No Comments About The Thanatos..
#181
Posted 17 November 2017 - 04:39 PM
#182
Posted 17 November 2017 - 04:51 PM
Nema Nabojiv, on 17 November 2017 - 04:39 PM, said:
The funny fact is, it is indeed a hard mech to enjoy, but I'm not sure if it is because of my terrible luck with teams or that it is indeed squishier than my medium mechs.
It performs quite nicely after all, but it always feels like going uphill with it. Hard to explain really. On the other had, I bet you know already if you own them.
Edited by xRatas, 17 November 2017 - 04:52 PM.
#183
Posted 17 November 2017 - 04:59 PM
FLG 01, on 16 November 2017 - 06:15 PM, said:
The Thanatos' biggest problem, the hitboxes again, was also predictable. And although it does not seem to be a world beater, it does not seem to be Uziel-bad. I have seen some people make it work, even if it takes a little more work...
Sorry to be blunt, but you could know what you were getting.
No worries. Honesty is best. I was just hoping for more.
#184
Posted 17 November 2017 - 05:00 PM
Dakkss, on 17 November 2017 - 02:53 AM, said:
I'll be selling all of them after this event, including the Hero.
God damn, man. Just get a refund if you can, if that's possible.
#185
Posted 17 November 2017 - 05:00 PM
JackalBeast, on 17 November 2017 - 01:23 PM, said:



70 tonner added for flavor. It's not an exact science, and it shouldn't be... it's a game. All things relative ya? You really want to get technical like and say that volume doesn't necessarily equal density, esp when dealing with two warring factions made up of various science guilds using various technologies to achieve their goal of creating walking fighting machines. Also, Awesome was dramatically resized. It's in a good place, leave it at that.
Honesty I thought this guy was Atlas.
With this so-called volumetric scaling, the scales of mechs are complete disasters.
#188
Posted 17 November 2017 - 09:19 PM
#189
Posted 17 November 2017 - 10:09 PM
Its hardpoints make it really bad in standoff fights and those are common in solo queue. MRMs just not a good trader and MRM MLaser AC mixes not as good as raw laser vom or gauss vom.
#190
Posted 17 November 2017 - 11:31 PM
It seems that Baradul and TheB33F agree with us whiners.
#191
Posted 17 November 2017 - 11:59 PM
Bucket of Joy, on 17 November 2017 - 11:31 PM, said:
It seems that Baradul and TheB33F agree with us whiners.
Honestly I think saying you guys are whining is a exaggeration. If anything, you guys are complaining. That's fine. Difference of opinion is fine. It always happens.
But I don't see how one can fix the Thanatos scale without messing it up a lot to make it seem too small or skinny. Thanatos has always been a fat boy, as evident from previous games and so on.

Living Legends

MechWarrior 4

Tabletop size
The mech has potential; It's just needs to be adjusted properly. Perhaps PGI is too cautious in quirking, but I guess one can say that's a good thing based on previous quirked mechs on release.
#192
Posted 18 November 2017 - 12:02 AM
I'd prefer minor armor bonus and keep structure with a slight resize to it's side torso and slight overall down-size. With that I think it would be perfect.
That said, I have seen numerous players pull off some hella good games in it. I've had some good games, gotten multiple kills and survived and put up good scores and just as often gotten stomped before I could really even do much - bad positioning/playstyle on my part. Got to endure Gas in the 4P I believe frickin wreck our pug team.
So it's really a weird mech. It puts out good damage, has eclectic hardpoints, ecm, jj
Have you seen the Mist Lynx Gorilla Arms that get sneezed off?
Edited by JackalBeast, 18 November 2017 - 12:03 AM.
#193
Posted 18 November 2017 - 12:07 AM
#194
Posted 18 November 2017 - 12:08 AM
JackalBeast, on 18 November 2017 - 12:07 AM, said:
Jumpjets and ECM make for a passable poptart build. High mounts certainly helps. However all that value is more than offset by being so fat.
I'm not in favor of resizing - just some armor quirks.
#195
Posted 18 November 2017 - 12:17 AM
MischiefSC, on 18 November 2017 - 12:08 AM, said:
Jumpjets and ECM make for a passable poptart build. High mounts certainly helps. However all that value is more than offset by being so fat.
I'm not in favor of resizing - just some armor quirks.
I would guess something around what the Orion IIC has.
#196
Posted 18 November 2017 - 12:27 AM
Scout Derek, on 18 November 2017 - 12:17 AM, said:
but has higher mounts and decent weapon quirks, OrionIIC only has armor (and C-tech coz you know that's gonna be next mention). maybe not far off idk.
Edited by JackalBeast, 18 November 2017 - 12:28 AM.
#197
Posted 18 November 2017 - 12:44 AM
JackalBeast, on 18 November 2017 - 12:27 AM, said:
but has higher mounts and decent weapon quirks, OrionIIC only has armor (and C-tech coz you know that's gonna be next mention). maybe not far off idk.
The two have different Geo that is true; Orion IIC has armor quirks because it can't really peak or snipe. Mostly either heavy support or brawler.
Though the Orion IIC has a smaller profile than the Thanatos, I don't think it would be a bad idea to quirk it up significantly to that point of the IIC.
Besides, Clan tech already has a quite a lead in weight savings. LBX20-C VS LBX20-IS is a huge difference in tonnage.
#198
Posted 18 November 2017 - 01:22 AM
Edited by BrunoSSace, 18 November 2017 - 01:24 AM.
#199
Posted 18 November 2017 - 04:48 AM
xRatas, on 17 November 2017 - 04:51 PM, said:
#200
Posted 18 November 2017 - 09:27 AM
JackalBeast, on 17 November 2017 - 01:23 PM, said:















70 tonner added for flavor. It's not an exact science, and it shouldn't be... it's a game. All things relative ya? You really want to get technical like and say that volume doesn't necessarily equal density, esp when dealing with two warring factions made up of various science guilds using various technologies to achieve their goal of creating walking fighting machines. Also, Awesome was dramatically resized. It's in a good place, leave it at that.
Well that is what the Big Re-scale was all about. It applied a strict formula (maybe not entirely accurate) where weight plus volume = scale. Density and mech Class scaling, were all thrown out the window. Makes no sense to have the Grasshopper, for instance, be so tall, but that is what the re-scale formula applied to it's scaling. Now you get a mech like the Thanatos which is even blockier than the Awesome being taller by a lot when it should be about 7% smaller than the Awesome. And this is why the Thanatos is not working. Or the big reason. I can only assume PGI looked at the Thanny's small CT and decided it would be too good. But of course that turned out to be a big mistake, if that was the reasoning.
In looking at the other mechs that are almost as tall as the Thanatos you can see they have less torso and leg mass, so the Thanatos should be smaller than the Mad Cat by PGI's re-scale rules. The re-scale rules are relied on to be the main balance between the mech' tonnage and hit-box size. So when you get a mech with the hit-boxes of the current scale version Thantatos it should have the armor and structure of an 80-85 tonner.
Edited by Lightfoot, 18 November 2017 - 09:48 AM.
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