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No Comments About The Thanatos..


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#161 John McHobo

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Posted 17 November 2017 - 11:51 AM

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As a whole, the entire Thanatos chassis needs +23 armor for the side torsos and +12-16 for the CT. The arms and legs can live with the structure turned into armor. The Thanatos' side torsos are bigger than most heavy mechs center torsos.


The thing is: I would be fine with just getting armor for the STs and no further buffs for the CT, because once I would not immediately loose half my mech to the first alpha I am fine with twisting to protect a softer CT.

Another interesting idea would be to boost its speed, agility and JJs so it becomes really fast, reaches unexpected parts of the map but better not be caught too early.

...but right now it can´t tank, deal damage OR maneuver.
I thought the Dragon is a tricky heavy to play, but with the Thanatos I run out of ideas.

#162 Jackal Noble

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Posted 17 November 2017 - 11:59 AM

No, it wouldn't. It should have structure quirks. Sure, maybe some minor armor quirks to appease the masses. But it stands to benefit more from having structure bonuses at 75 tons than it does armor. It needs to be balanced. Has ECM, can carry some nice loadouts, has some good hardpoint locations.
Keep structure as is. Give minor (+6) armor to STs

Edited by JackalBeast, 17 November 2017 - 12:00 PM.


#163 Daemonara

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Posted 17 November 2017 - 12:15 PM

Perhaps the biggest problem is the size of the thing, I mean I find the original barndoor challenging to play and that has way more durability.
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#164 xRatas

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Posted 17 November 2017 - 01:17 PM

It is a bit sad that my bushwhacker carries more armor, has much better hitboxes, maneuvers a lot better and carries almost same firepower.

I'm a damn death incarnate in my High Roller when compared to my Hangover. On the other hand, it's just realistic. I'm much more effective when high than when suffering hangover anyway.

Edited by xRatas, 17 November 2017 - 01:18 PM.


#165 John McHobo

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Posted 17 November 2017 - 01:19 PM

View PostDaemonara, on 17 November 2017 - 12:15 PM, said:

Perhaps the biggest problem is the size of the thing, I mean I find the original barndoor challenging to play and that has way more durability.
Posted Image

Oh Lord Almighty tell me thats a photoshop...
PLEASE!

#166 Jackal Noble

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Posted 17 November 2017 - 01:23 PM

Not sure, but I don't think the Awesome is the best mech to use for a size analysis. If anything it's a bit undersized for an 80 tonner if one approaches this game with that mindset (looking at you Gargles). But ya, Thanatos is not a little guy by any means.

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70 tonner added for flavor. It's not an exact science, and it shouldn't be... it's a game. All things relative ya? You really want to get technical like and say that volume doesn't necessarily equal density, esp when dealing with two warring factions made up of various science guilds using various technologies to achieve their goal of creating walking fighting machines. Also, Awesome was dramatically resized. It's in a good place, leave it at that.

#167 Jackal Noble

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Posted 17 November 2017 - 01:29 PM

Also, the gauss on my Than makes it stand out far more than it actually is, so was maybe a bad choice to use for this.

Again, want to say it's disingenuous to compare this to, say the Marauder (a mech renowned in game for it's toughness) to say Thanatos is fragile. Or say the Bushwacker, again another mech that is extremely difficult at times to take down.

#168 Daemonara

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Posted 17 November 2017 - 01:36 PM

View PostJohn McHobo, on 17 November 2017 - 01:19 PM, said:

Oh Lord Almighty tell me thats a photoshop...
PLEASE!

Nope, just lined up side by side in the mechlab and pasted together.

#169 Jackal Noble

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Posted 17 November 2017 - 01:39 PM

View PostDaemonara, on 17 November 2017 - 01:36 PM, said:

Nope, just lined up side by side in the mechlab and pasted together.


Mechlab is not accurate for size comparison.
In this case it's close, but in yours the Thanatos looks a little bit bigger than it actually is.

Edited by JackalBeast, 17 November 2017 - 01:40 PM.


#170 Nema Nabojiv

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Posted 17 November 2017 - 02:15 PM

I'm too late probably but I made dis

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Look at this Awesome, so sweet. Like he's standing between his big brothers.

#171 xRatas

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Posted 17 November 2017 - 02:21 PM

View PostNema Nabojiv, on 17 November 2017 - 02:15 PM, said:

I'm too late probably but I made dis

Posted Image

Look at this Awesome, so sweet. Like he's standing between his big brothers.


Considering all the number 4:s on the background are quite close to 127 pixel wide, I think point of view is at same position too, so should be comparable indeed.

...oh and thanks, I was seriously considering getting a novacat.

Edited by xRatas, 17 November 2017 - 02:26 PM.


#172 Jackal Noble

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Posted 17 November 2017 - 02:42 PM

It's as if I didn't just post a whole bunch of comparison shots.

#173 xRatas

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Posted 17 November 2017 - 02:44 PM

View PostJackalBeast, on 17 November 2017 - 02:42 PM, said:

It's as if I didn't just post a whole bunch of comparison shots.


tl:dw

#174 Jackal Noble

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Posted 17 November 2017 - 02:56 PM

View PostxRatas, on 17 November 2017 - 02:44 PM, said:


tl:dw


they are pictures...Posted Image

#175 Tarl Cabot

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Posted 17 November 2017 - 03:31 PM

It is like the Roughneck and that without a durable isXL even the attempt to build a feasible mech for most of the variants makes it lackluster.

How many times does Russ/Paul/Chris need to be beaten before they come to the realization that because IS components are LARGER (take up more slots) and HEAVIER, a mech can not fit equipment into a mech like a Clan battlemech can, nor as the player moves up in tonnage, he would still not be able to utilize weight savings from isXL, Endo and/or Ferro.

#176 xRatas

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Posted 17 November 2017 - 03:32 PM

View PostJackalBeast, on 17 November 2017 - 02:56 PM, said:


they are pictures...Posted Image


But too many, got bored. I actually like to read more Posted Image

Did a quick analysis with my stats, Thanny is actually quite ok:
https://1drv.ms/i/s!...yByYEFkW36ifgQd
(my top 25 DMG / Match mechs. Admittedly, it is mostly a collection that I've been playing lately so I guess I'm getting better or opposition is getting worse.)

My total all time damage average is 285.4. But it is indeed on a rising curve lately.

Edited by xRatas, 17 November 2017 - 03:44 PM.


#177 Humpday

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Posted 17 November 2017 - 03:44 PM

View PostxRatas, on 17 November 2017 - 02:21 PM, said:


Considering all the number 4:s on the background are quite close to 127 pixel wide, I think point of view is at same position too, so should be comparable indeed.

...oh and thanks, I was seriously considering getting a novacat.


Wut? The novacats are strong man, don't' let the size fool you its all in how you play it.
If you know the hitboxes aren't strong, don't be taking it into a brawl, or getting so close you're in effective range of IS energy.

Wub novacat very strong.
Dual uac10, quad mPulse is very very strong.
hex lrm15 is hilariously fun to play when you get bored and just want to piass people off.

I even run a very bizarre build with 2 heavy LL, erPPC and gauss which is good for a 60pt alpha. Its really strange to play though and there's a lot of mouse clicking shenanigans going on so its pretty technical/exhausting/tricky to play. Not to mention you can only alpha once and its very dangerous you group fire both HLL's post alpha.


Anyway, no matter what y'all complain about in size nothing will fix the Thanatos other than making it....not a Thanatos. Its a freaking box mech...ya'll knew that, you can make it as tiny as a freaking...i dunno, what, the blackjack, and its hit boxes will still blow. What in the world were people expecting, the thing is just about as close as you can't get to the original artwork, and even that thing is humongous.

SMH come on ya'll be reasonable. Just leave it at...yes it will get armor structure quirks to compensate. If you're lucky it might get god quirked like the Cataphract.

#178 Humpday

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Posted 17 November 2017 - 03:49 PM

Oh side not if it gets the caraphract treatments, i'm outright buying it. I just noticed the 4P in the standard pack has a 20% ac20 buff, WOOT!!!

edit....well nevermind, knowing PGI they'll buff the armor, then strip the offensive quirks....dang, can't have both.

Edited by Humpday, 17 November 2017 - 03:50 PM.


#179 Nema Nabojiv

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Posted 17 November 2017 - 04:16 PM

View PostHumpday, on 17 November 2017 - 03:44 PM, said:

Wut? The novacats are strong man, don't' let the size fool you its all in how you play it.
If you know the hitboxes aren't strong, don't be taking it into a brawl, or getting so close you're in effective range of IS energy.

Wub novacat very strong.
Dual uac10, quad mPulse is very very strong.
hex lrm15 is hilariously fun to play when you get bored and just want to piass people off.

With that size and that speed, no, they aren't.
For every imaginable role there is a be better chassis which is either hellbringer faster, have better hitboxes or more armor.

#180 Humpday

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Posted 17 November 2017 - 04:33 PM

View PostNema Nabojiv, on 17 November 2017 - 04:16 PM, said:

With that size and that speed, no, they aren't.
For every imaginable role there is a be better chassis which is either hellbringer faster, have better hitboxes or more armor.


Well yeah that's a given...if you want to just play the utter best mechs...all the time.

I have no fun being a try hard and just playing laser vomit MAD-IIC or a Gauss vomit Deathstrike, or laser vomit Ebon Jag or, oh no wait, a laser vomit HBK-IIC.

But thats just me I like taking out mechs that don't fit the mold of a meta mech. I like to try hard and crap mechs, its more interesting...glutton for punishment if you will :-/





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