Jump to content

No Comments About The Thanatos..


216 replies to this topic

#141 Dakkss

    Member

  • PipPipPipPipPip
  • The Merciless
  • The Merciless
  • 185 posts

Posted 17 November 2017 - 02:53 AM

Probably one of the worst mechs in a long time. It's so goddamn fragile that I can't get past 300 damage with it. I bought the hero as well which I'm really regretting, because it's hardpoints suck.

I'll be selling all of them after this event, including the Hero.

Edited by Dakkss, 17 November 2017 - 02:57 AM.


#142 Exard3k

    Member

  • PipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 1,010 posts
  • LocationEast Frisia in Germany

Posted 17 November 2017 - 03:10 AM

Ok, got used to the Thanatos...played it since tuesday almost exclusively. Had a rough start with that baby but tide turns....

I just consider most of the variants (especially the 4S and Hangover) to be IS Summoners and play with them as if they were Summoners. Big engine, 5x JJs, arm weapons. "Boom 'n Zoom"-Mech, stay mobile, no stand and shoot fights. Works, I'm having fun and am successful (aka 300+ Matchscore) in my matches with it. Upgrading to Collectors Edition because I love the 4S.

Edited by Exard3k, 17 November 2017 - 03:13 AM.


#143 Bucket of Joy

    Member

  • Pip
  • The God of Death
  • The God of Death
  • 15 posts
  • LocationInterests

Posted 17 November 2017 - 04:24 AM

View PostExard3k, on 17 November 2017 - 03:10 AM, said:

Ok, got used to the Thanatos...played it since tuesday almost exclusively. Had a rough start with that baby but tide turns....

I just consider most of the variants (especially the 4S and Hangover) to be IS Summoners and play with them as if they were Summoners. Big engine, 5x JJs, arm weapons. "Boom 'n Zoom"-Mech, stay mobile, no stand and shoot fights. Works, I'm having fun and am successful (aka 300+ Matchscore) in my matches with it. Upgrading to Collectors Edition because I love the 4S.


Define "big engine" and "arm weapons".

#144 BrunoSSace

    Member

  • PipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 1,032 posts
  • Twitch: Link
  • LocationAustralia

Posted 17 November 2017 - 04:26 AM

Been playing this like a summoner. 2 heavy ppc and jump snipping. It works, but its not the brawler I wanted.

#145 Exard3k

    Member

  • PipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 1,010 posts
  • LocationEast Frisia in Germany

Posted 17 November 2017 - 04:59 AM

View PostBucket of Joy, on 17 November 2017 - 04:24 AM, said:

Define "big engine" and "arm weapons".


350+ engine. Well...arm hardpoints... flexible and accurate. perfect to shoot from above/below. And no, I'm not meaning "PPC Jumpsniper" with Summoner.

Edited by Exard3k, 17 November 2017 - 05:00 AM.


#146 Daemonara

    Member

  • PipPipPip
  • The Warden
  • The Warden
  • 96 posts
  • LocationSweden

Posted 17 November 2017 - 08:08 AM

View PostDakkss, on 17 November 2017 - 02:53 AM, said:

Probably one of the worst mechs in a long time. It's so goddamn fragile that I can't get past 300 damage with it. I bought the hero as well which I'm really regretting, because it's hardpoints suck.

I'll be selling all of them after this event, including the Hero.


Sort of my experience as well, you have to work really hard to be of any use in this mech.
I've bought almost all mech packs over the last year and this is the first one I haven't enjoyed playing, it needs alot of love.

#147 Nightbird

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 7,518 posts

Posted 17 November 2017 - 08:34 AM

PGI does need to make sure mechs are viable before release, feel bad for the people who don't read forums (majority) and are disappointed.

#148 CK16

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 3,031 posts
  • LocationAlshain V

Posted 17 November 2017 - 09:04 AM

Idk, I do feel it maybe could use some help. But I don't want it to get off the chart quriks as well....Give the mech it's own flavor it does NOT need to match the Orion or Black Knight, or Marauder, or even Cataphract....the thing that bugs the hell out of me is when someone calls a mech bad just because it can not duplicate the meta builds on to it. And with the high hardpoints this has, it is bound to be broken if they give it to much structure/armor. See Summoner right after hero and loyalty varriants came out ect, it could and would be abused. If I knew people would put a large engine and focus on just speed I could see durability quriks ok, but I got a feeling many would ignore high mobility for just adequate mobility with huge weapon payloads.....Give it flavor but don't just make it so it encourages the standard metas.....make it more obvious to choose mobility over firepower...

I would say this should have stats/quirks to make it highly mobile with only adequate protection (like 8-12 armor on ST, maybe 15 MAX !). Give it good agility stats, give a reason for taking the max JJ's instead of only like 1 or 2.... maybe some MRM quirks on most (besides the all missile one, maybe just range or something on that).

Just tired of hearing complaints cause it is not identical to the other 75t....

Edited by CK16, 17 November 2017 - 09:18 AM.


#149 Nightbird

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 7,518 posts

Posted 17 November 2017 - 09:19 AM

Pfft.. The only thing that was needed was reasonable sized STs, no one asked for matching builds on anything else.

#150 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 17 November 2017 - 09:22 AM

View PostNightbird, on 17 November 2017 - 09:19 AM, said:

Pfft.. The only thing that was needed was reasonable sized STs, no one asked for matching builds on anything else.


Give it range quirks and velocity quirks or the like. Give it it's own flavor...

because right now it pretty much just tastes like ***. That's a common enough flavor already.

#151 CK16

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 3,031 posts
  • LocationAlshain V

Posted 17 November 2017 - 09:24 AM

View PostNightbird, on 17 November 2017 - 09:19 AM, said:

Pfft.. The only thing that was needed was reasonable sized STs, no one asked for matching builds on anything else.


Wouldn't take much to make an educated guess that the shape we got was going to be it. Even before we got Alex drawing it, we knew this thing was a brick(house). That said, I find it can spread alright with wiggles, just not out right side shielding. *shrug*

#152 Nightbird

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 7,518 posts

Posted 17 November 2017 - 09:36 AM

The cataphract is also a barn door, but the CT and STs take up the correct ratios and it has arm shields. It's the most over quirked heavy but is still considered bottom tier.

The Thanatos has higher mounts and ECM compared to the 3D, and let's say the STs and lack of arm shielding offsets that. Now take away the quirks, do you have something better or worse? Over quirking is bad, I just don't want to see paying customers get a bottom tier mech on release. Nerfing if needed after 1 month is the lesser of two evils.

#153 CK16

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 3,031 posts
  • LocationAlshain V

Posted 17 November 2017 - 09:46 AM

View PostNightbird, on 17 November 2017 - 09:36 AM, said:

The cataphract is also a barn door, but the CT and STs take up the correct ratios and it has arm shields. It's the most over quirked heavy but is still considered bottom tier.

The Thanatos has higher mounts and ECM compared to the 3D, and let's say the STs and lack of arm shielding offsets that. Now take away the quirks, do you have something better or worse? Over quirking is bad, I just don't want to see paying customers get a bottom tier mech on release. Nerfing if needed after 1 month is the lesser of two evils.


True,atleast pgi is usually willing to adjust for real money stuff. Wargaming with WoT has a history of releasing nightmares in both cases and never touching them. Sometimes they just pull the sale and let those who bought vehicles keep them and they usually remain just as broken in game. As for bad tanks there, hardly adjusts them as well (Kano Panzer....tier 8 TD, paper armor...90mm gun....not a good combo at that tier...when most other TD's mount 105mm+)

#154 Lightfoot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,612 posts
  • LocationOlympus Mons

Posted 17 November 2017 - 09:56 AM

Okay. Make the Thanatos the correct scale for it's tonnage and volume PGI. Your Thanatos can't be the correct scale and this is why it's not working. If it's too late for that give it armor buffs. Comparing it to the Mad Cat's scaling is just a real shocker. The Thanatos has much larger legs and torsos, but is 20% taller? The Thanatos has a smallish center torso, but pays for it with massive side torsos, just make it the correct scale and let the pieces fall where they may.

#155 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 17 November 2017 - 10:10 AM

View PostLightfoot, on 17 November 2017 - 09:56 AM, said:

Okay. Make the Thanatos the correct scale for it's tonnage and volume PGI. Your Thanatos can't be the correct scale and this is why it's not working. If it's too late for that give it armor buffs. Comparing it to the Mad Cat's scaling is just a real shocker. The Thanatos has much larger legs and torsos, but is 20% taller? The Thanatos has a smallish center torso, but pays for it with massive side torsos, just make it the correct scale and let the pieces fall where they may.


I have to agree about the scale. I originally posted on day 1 of the scale preview that there was no way in hell it was modeled to the correct scale and I stand buy that comment. This mech is as thick as it is wide in damn near every dimension and only a tiny wee bit shorter than quite a few other, much more slim and sleek mechs of similar tonnage. I am not saying it should lose its boxy shape but rather it should just be shrunk about 15-20% in all dimension. It should be a short-little fireplug of a mech.

#156 Nomad One

    Member

  • PipPipPip
  • Elite Founder
  • Elite Founder
  • 83 posts

Posted 17 November 2017 - 10:28 AM

The Thanatos as it is, is defensively quirked like a Warhammer, while it has the shape of a Cataphract, and less or the same hardpoints as an Orion, while having less offensive quirks than any of the former.

As a whole, the entire Thanatos chassis needs +23 armor for the side torsos and +12-16 for the CT. The arms and legs can live with the structure turned into armor. The Thanatos' side torsos are bigger than most heavy mechs center torsos.

TNS-4S needs -10% energy heat generation, -10% energy cooldown and either +5% energy range or -5% laser duration in addition to its existing missile quirks. That it has less hardpoints than either the MAD-5D or ON1-K and less quirks as well is a testament that our "balance" overlord did not think this through.

#157 Humpday

    Member

  • PipPipPipPipPipPipPipPip
  • The Pharaoh
  • The Pharaoh
  • 1,463 posts

Posted 17 November 2017 - 11:34 AM

View PostPurplePuke, on 16 November 2017 - 10:08 AM, said:

Good mech in Tier 5, terrible mech in Tier 1.

Armor buffs needed.


Well... any mech in tier 5 is good....like literally.

#158 Jackal Noble

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,863 posts
  • LocationTerra

Posted 17 November 2017 - 11:40 AM

View PostNightbird, on 17 November 2017 - 09:19 AM, said:

Pfft.. The only thing that was needed was reasonable sized STs, no one asked for matching builds on anything else.


Please tell me how you would make the STs "reasonably sized" and still have something that looks like the Thanatos. All I want is for the EBJ to have a reasonably sized center torso. pfffft

#159 Humpday

    Member

  • PipPipPipPipPipPipPipPip
  • The Pharaoh
  • The Pharaoh
  • 1,463 posts

Posted 17 November 2017 - 11:44 AM

View PostchucklesMuch, on 16 November 2017 - 12:47 PM, said:

I love how people twist to avoid fire on the Thanos... but the ST side on profile so huge, they ain't mitigating nothing... in fact it can make it easier to isolate... #PgiPlsbuffIS


Yeah this is an issue with the Novacat as well. Spun up my alternate account and dropped into a private match and spent some time shooting my novacat to figure out where the ST's started ended and all that bit.

You gotta twist quite significantly, basically do a 180 turn to get your belly to cover up your ST, but thats a double edged sword because now you trade sacrificing your torso for an arm...which all that takes on the novacat is 1 40pt alpa and that thing is done.

Anyway, that said, its probably best to build those chassis out to engage, and stay engaged at 400 meters and beyond. erMLs, Larges, MRMs(these blow at range much better up close though), Uacs. You can't bet getting in effective range with the Thanny...at least not in its current form.

#160 Lupis Volk

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 2,126 posts
  • LocationIn the cockpit of the nearest Light Battlemech.

Posted 17 November 2017 - 11:48 AM

If the structure quirks were turned into armour quirks, that'd be a start.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users